I thought the special damage rules were there to stop players from doing too much damage, not monsters. I don't feel monsters are particularly hindered in any regard... except the 30% back row defense buff I guess. I mean sure, I bet the multiplier cap still applies to monsters, but it's not like I feel I can ignore a non-mage's magic stat because "monster damage will be capped anyway".
Not to change a good subject but I was wondering something about resistance to Burning, Frozen etc. Oh right, I'm not supposed to ask about mechanics

how about I assume how they work and complain instead, let's try that

not feeling bitter, just making a point.
If you don't wanna read all this... just skip to the last sentence of the entire post.
When you changed a lot of abilities to being guaranteed to apply their debuff, I thought that was a big step forward from Loren. You know I think the druid skill tree is boring, but at least I can be a little surgical with the debuffs, or I will be later. Yet I sometimes don't apply my 100% chance debuff, I just feel like maybe I should just use whatever does the highest damage. And the reason it doesn't apply feels pretty obvious... ailment resistance.
I don't know if Poison Bite has a 100% chance to apply poison, but if it does it's a prime example. Poison resistance can prevent the application.
And it can reduce the damage, though presumably not the -crit effect.
When resistance reduces both the chance of being affected, and then the damage even when affected, its value becomes too great. Let's say, for nicer numbers' sake, we have a debuff with a 100% chance to apply that deals 100 total damage over its duration. Okay, so now you have 50% resistance to that debuff. 50% of the times, it's not gonna get applied, quite simple. You're already taking half damage from it like that, by avoiding it altogether half the times. But the other half when it does apply, you also reduce its damage by half, so you only take 50 damage. Therefore, with 50% resistance, you will take on average 25 damage from this 100 damage debuff (50% chance of 0, 50% chance of 50, averages to 25), which is 75% effective resistance.
Resistance -> Total damage reduction
A rather simple pattern: Reduction = 1-(1-resistance)^2
Code: Select all
10% -> 19%
20% -> 36%
30% -> 51%
40% -> 64%
50% -> 75%
60% -> 84%
70% -> 91%
80% -> 96%
90% -> 99%
For effects (attack loss from Burning, defense loss from Shattered etc) the resistance value is as stated though, not increased as per the table. Unless of course their effect is also reduced by resistance but I don't think so.
What do I want? I want my 100% chance to be applied debuffs to always be applied, exceptions for like paralysis and bosses. Resistance should affect the debuff's effect (damage and stat loss) or its duration. I don't really enjoy playing casino when I throw a 100% chance debuff. We don't have to get mathy: Seeing my 100% chance not happening is not fun.