The random store selection

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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yayswords
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Re: The random store selection

Post by yayswords »

Yes you could certainly stomp down on regen, I wouldn't say it was a wrong move. At least all the 2 regen pieces should only be able to reach 1 regen at this point. However there's always gonna be a best stat to obsess over. Maybe not as flagrantly desirable as regen is though.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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fabulaparva
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Re: The random store selection

Post by fabulaparva »

Maybe, after completing of a certain quest, Shagala should give them a HP or SP regen ring called "Draco's Invigorating Chicken"

Anyway, I'm mostly fine with the random shops. Mostly. What has bothered me, though, is that sometimes when I pop into the forge on the first trip to Ninim to visit the tanner, there's been a mighty fine axe in the store, that costs well over 300 gold. And when I come back after the night that Morran fell ill and finally have enough money for it, it's always gone, and every other axe that shows up is worse than that. That's just evil. :P
yayswords wrote: Druids start with no pants and only one vendor sells them. If you don't play the roulette you might not get any pants before season one is over.
Pretty sure that's on purpose: viewtopic.php?f=40&t=3053#p21273
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jack1974
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Re: The random store selection

Post by jack1974 »

Franka wrote:This honestly sounds like a good time to get rid of regen gear altogether and balance the game around that. It's clearly breaking yayswords' game - whether it's balanced so that you must have it, or balanced so that you stomp the game if you do have it.

...or have regen gear as quest rewards, so you control how many pieces the party gets...
Yes, I'll change the random item generator so that regen is applied only to Rare+ items. That will solve the problem (rare items... are rare!). :P
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jack1974
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Re: The random store selection

Post by jack1974 »

fabulaparva wrote: Anyway, I'm mostly fine with the random shops. Mostly. What has bothered me, though, is that sometimes when I pop into the forge on the first trip to Ninim to visit the tanner, there's been a mighty fine axe in the store, that costs well over 300 gold. And when I come back after the night that Morran fell ill and finally have enough money for it, it's always gone, and every other axe that shows up is worse than that. That's just evil. :P
No, that's: CAPITALISM, HO! :lol:
renke_
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Re: The random store selection

Post by renke_ »

jack1974 wrote:No, selecting from multiple options is not implemented, I can check the class or just provide standard items that will work for all classes like rings or piece of armors :)
This may be not implemented as "choose from an enhanced loot screen" but you could use the normal topic select boxes (I mean the one for selecting quests or pick an answer - no idea how they are called in renpy-speak), with a selection of rewards, including a [short] description.

An example, to explain what I mean:

After stopping the mad spider-queen the party goes back to town and visits the hunter's guild. [textbox] "As a special reward the guild master opens the armory, you are allowed to take one item" - Your choice is [click boxes] a powerful bow (hunters* only) / an indestructible chain mail (not usable for druids) / a magical ring of healing (HP regeneration)

*) blarg, I meant hunter, not ranger...
Last edited by renke_ on Wed May 14, 2014 8:54 am, edited 1 time in total.
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yayswords
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Re: The random store selection

Post by yayswords »

Yes I was thinking something like what renke said.

Also like I've already said, you can stomp down on regen and it'd be justified but it's not gonna stop me from rouletting over the next favored stat. Although I think whatever I decide that is, I won't find it as important as I find regen right now :)
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: The random store selection

Post by jack1974 »

Yes will implement this, since will be useful even for future quests :)
renke_
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Re: The random store selection

Post by renke_ »

shouldn't be that difficult: Mostly identical to the goblin camp, but without the chance to draw blanks ^^
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jack1974
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Re: The random store selection

Post by jack1974 »

Image
pfuit, if I do things I want to do them well! 8)
Looks quite cool to use, even if is still a bit buggy. But I managed to code it after drinking half bottle of red wine (was my mom birthday today) so that is a sort of achievement! :mrgreen:
Reward items can be any amount, from 1 to 99 (but will limit them to 3-4 I think!).
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yayswords
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Re: The random store selection

Post by yayswords »

Nice job! Are the stats random though?
If at first try it doesn't explode, it ain't Jack who wrote the code.
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