Re: SOTW 0.8.12 - Second Act Beta!
Posted: Sun Jul 13, 2014 5:58 pm
haha, I love the Spaceballs reference after the first arena fight <3
Pc games and mac games
https://www.winterwolves.net/
Uhm no, here is not like this. Random battle against Giant/Infected Rats:yayswords wrote:It's for ranged attack, aimed shot and bleeding strike (ranged does less than the other two, but the point is the damage of each skill is the same as I switch targets). And probably for other attacks if I had them.
I'm sure is something like that since another user playing Loren last week had issues, then discovered that a NEW version of the driver had a bug, so he reverted back to old version and workedyayswords wrote: I think I might have some driver issue, so hold on a bit with the FPS problem. My computer isn't a NASA machine but it should handle your game fine if I can play WoW and record a 25 man raid at full resolution and 30 FPS. My software hasn't checked for updates for 3 months I just noticed now, and while I doubt that I need newer drivers to solve this, the fact it doesn't complete an update check when I request one (normally it should even do them daily and automatically) makes me think something is wrong with it.
Ah fixed it. Old buggamesempie wrote:Restarted the game to make sure it all flowed well and found random bug when checking traps, occasionally there wouldn't be a text screen and it would go straight to the battle prep.
Going to check!gamesempie wrote: When talking to the mercenary for the memory crystal if you choose to buy it off him you see the conversation for buying the crystal then immediately followed by the conversation for killing him.
It was intentional to show the characters available but not in current party. Though considering you always have to choose your party before battles is probably a bit pointlessgamesempie wrote: When you first get a new character the very first map screen you see has their portrait greyed out. Changing areas fixes this.
You might not believe it but the master of the pits tribute is the writer's fault!renke_ wrote:I didn't even try to go back to the arena before delivering the 4 letters - I know Jack's twisted humour
Yes, I can change this though. I don't want to make the normal difficulty too hard, though of course I also want to hear comments on the difficulty from more people before doing changes.renke_ wrote: The only way the regenerate in the city are the pubs (at least those are the only places I found - rather expensive, though)
I am OK with paying the tribute. Well, a grumbling kind of OK, but still... However, I find it horrible that first I go in, deliver the tribute, and THEN Shea decides to go back outside and I am NOT HEALED.You might not believe it but the master of the pits tribute is the writer's fault!I think it fits the character though!
Ah OK, yes you should at least be at max health after you enter. I thought it was like that, will change it nowLonestar51 wrote: I am OK with paying the tribute. Well, a grumbling kind of OK, but still... However, I find it horrible that first I go in, deliver the tribute, and THEN Shea decides to go back outside and I am NOT HEALED.
True, will put underground, since in act3 there'll be plenty of Water battle area!renke_ wrote:Why are the sewers a hot battle area? imho wet or earth would be more fitting.
Ninim was cheaper, but... DIngirra is a town with high cost of living!!renke_ wrote:And I don't think the taverns are too expensive - as we see armour for 1500+ gold some food for 100 is not that bad