not directly related to SOTW but more general combat design:
I liked the dynamics in act 1 with 6 places and 3 chars, maybe something you could use for Future RPGs(tm) more often. Say a game balanced around a party of 4 but the battle field has 8 positions (two rows with 4 places each).
SOTW 0.8.24.18 - Second Act Beta!
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renke_
- Elder Druid
- Posts: 580
- Joined: Sat Feb 22, 2014 1:26 pm
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.13 - Second Act Beta!
Yes, I really liked the mechanics on first act, plus I prefer shorter battles (personal tastes) so still having a party of 8 but only 4 active on a larger 6 / 8 slots battlefield is nice 
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renke_
- Elder Druid
- Posts: 580
- Joined: Sat Feb 22, 2014 1:26 pm
Re: SOTW 0.8.13 - Second Act Beta!
how are the discounts in the shops calculated? currently 25 % fame, general store in the neutral zone gives me 12 % discount. the market area has unexpected values: both weapon stalls 2 %, the magic dealer 0 % discount.
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.13 - Second Act Beta!
Yes is half the fame, so 25% fame = 12% discount is correct. The shop with the wrong discount works fine here, strange!
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renke_
- Elder Druid
- Posts: 580
- Joined: Sat Feb 22, 2014 1:26 pm
Re: SOTW 0.8.13 - Second Act Beta!
strange, only one shop displays the fame correctly:
* rats - neither fame nor discount displayed, but dirt cheap (don't change this please :))
* general store (neutral zone) fame and dicount correctly (25 and 12 %)
* both weapon stores: fame 5, discount 2 %
* magic shop: fame and discount 0
* the rare items store in Galanna Territory also 0 & 0
* rats - neither fame nor discount displayed, but dirt cheap (don't change this please :))
* general store (neutral zone) fame and dicount correctly (25 and 12 %)
* both weapon stores: fame 5, discount 2 %
* magic shop: fame and discount 0
* the rare items store in Galanna Territory also 0 & 0
- gamesempie
- Young scout
- Posts: 63
- Joined: Tue Feb 04, 2014 5:16 pm
Re: SOTW 0.8.13 - Second Act Beta!
Krimm's flashback when Krimm tells her warriors to fashion "news spear tips" to attack the bloodboar think you meant "new spear tips"
- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: SOTW 0.8.13 - Second Act Beta!
I sorted my driver problem but the low FPS is still there. Mind you though it was worse before you made the combat log change and I had a long fight. This is just "a little slow" all the time. The thing is, given that my software didn't actually check for drivers since early April, I've run act one (pro FPS) and act two (low FPS) with the same drivers, so yeah...
(3.3 ghz, 8gb ram, nvidia geforce gtx 650 ti boost)
As for Chalassa's damage... http://imgur.com/a/vUjeY
Wait, you kidding me. 111 attack vs. 32 defense and a BLOCK too?
Update on Chalassa's damage: I guess it's just a matter of a multiplier cap because bigger [ranged] weapons help, but all the +attack I pump into her just goes to waste. I'm not friends with multiplier caps, for the record.
(3.3 ghz, 8gb ram, nvidia geforce gtx 650 ti boost)
As for Chalassa's damage... http://imgur.com/a/vUjeY
Wait, you kidding me. 111 attack vs. 32 defense and a BLOCK too?
Update on Chalassa's damage: I guess it's just a matter of a multiplier cap because bigger [ranged] weapons help, but all the +attack I pump into her just goes to waste. I'm not friends with multiplier caps, for the record.
Last edited by yayswords on Mon Jul 14, 2014 4:53 am, edited 1 time in total.
If at first try it doesn't explode, it ain't Jack who wrote the code.
- Pace675
- Druid
- Posts: 337
- Joined: Thu Aug 23, 2012 9:13 pm
Re: SOTW 0.8.12 - Second Act Beta!
More than likely you have a noted this missing imgage: (lol not reading through 20 pages lol)
Spoiler:
- gamesempie
- Young scout
- Posts: 63
- Joined: Tue Feb 04, 2014 5:16 pm
Re: SOTW 0.8.13 - Second Act Beta!
First fight with skeletons says Chalassa is required but she volunteered to stay at the arena.
- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: SOTW 0.8.13 - Second Act Beta!
Giant Skeleton uses "mass push" every single turn. Not sure if that's good or bad...
Chalassa's Bleeding Strike is quite exciting for boss fights. It seems rather easy to get capped ticks.
I see you've added the trait changes, but they don't seem to be retroactive. Riley had the +MP trait before you changed it. He no longer meets the requirements for it, yet he has 206 mana. Without the trait there's no way his mana shouldn't be a multiple of 5.
When I leave for the bathhouse and the Dingirran asks where we think we're going, I get the impression he's mad because I'm a slave walking away from the arena without permission or something. I didn't quite feel like I had walked anywhere since the background didn't change. (omg i said something about plot)
Okay, and this is srs. Jack, I get the feeling, the very very distinct feeling, that you are penalizing mage damage in the steam tunnels too. Which onehander is my druid supposed to use in place of her staff?
It's not half damage either. I do less than half damage.
IF THESE LIZARDMEN LIKE STEAM SO MUCH WHY CANT THEY STAND ON THE VENTS AND LEAVE THE CORRIDORS TO US???????? (only angry at the ones that block my way without carrying loot)
Chalassa's Bleeding Strike is quite exciting for boss fights. It seems rather easy to get capped ticks.
I see you've added the trait changes, but they don't seem to be retroactive. Riley had the +MP trait before you changed it. He no longer meets the requirements for it, yet he has 206 mana. Without the trait there's no way his mana shouldn't be a multiple of 5.
When I leave for the bathhouse and the Dingirran asks where we think we're going, I get the impression he's mad because I'm a slave walking away from the arena without permission or something. I didn't quite feel like I had walked anywhere since the background didn't change. (omg i said something about plot)
Okay, and this is srs. Jack, I get the feeling, the very very distinct feeling, that you are penalizing mage damage in the steam tunnels too. Which onehander is my druid supposed to use in place of her staff?
It's not half damage either. I do less than half damage.
IF THESE LIZARDMEN LIKE STEAM SO MUCH WHY CANT THEY STAND ON THE VENTS AND LEAVE THE CORRIDORS TO US???????? (only angry at the ones that block my way without carrying loot)
If at first try it doesn't explode, it ain't Jack who wrote the code.

