Re: SOTW 0.8.13 - Second Act Beta!
Posted: Mon Jul 14, 2014 7:17 am
Hm really weird. Send saves please, want to checkrenke_ wrote:strange, only one shop displays the fame correctly:
OK, to make this second act/build I actually updated Ren'Py, so might be that the cause. I'll ask the coder. Here I didn't notice any difference, but I have an Ati, I should check on my other PC with an nVidia card.yayswords wrote:I sorted my driver problem but the low FPS is still there. Mind you though it was worse before you made the combat log change and I had a long fight. This is just "a little slow" all the time. The thing is, given that my software didn't actually check for drivers since early April, I've run act one (pro FPS) and act two (low FPS) with the same drivers, so yeah...
Yes, exactly you always max the damage with her, that's why was always displaying same damage against different opponents. That's what happens in Nightmare modeyayswords wrote:Update on Chalassa's damage: I guess it's just a matter of a multiplier cap because bigger [ranged] weapons help, but all the +attack I pump into her just goes to waste. I'm not friends with multiplier caps, for the record.
I actually missed that, thanksPace675 wrote:More than likely you have a noted this missing imgage: (lol not reading through 20 pages lol)
Oops, is a problem of a previous condition that isn't cleared, will check now.gamesempie wrote:First fight with skeletons says Chalassa is required but she volunteered to stay at the arena.
Yes, unfortunately if you already unlocked the traits, you have it sooner than expectedyayswords wrote:I see you've added the trait changes, but they don't seem to be retroactive. Riley had the +MP trait before you changed it. He no longer meets the requirements for it, yet he has 206 mana. Without the trait there's no way his mana shouldn't be a multiple of 5.
True will do a BG changeyayswords wrote:When I leave for the bathhouse and the Dingirran asks where we think we're going, I get the impression he's mad because I'm a slave walking away from the arena without permission or something. I didn't quite feel like I had walked anywhere since the background didn't change. (omg i said something about plot)
Ah right. Need to check. Two handed weapons, but using mages/magic attacks you shouldn't get the penaltyyayswords wrote:Okay, and this is srs. Jack, I get the feeling, the very very distinct feeling, that you are penalizing mage damage in the steam tunnels too. Which onehander is my druid supposed to use in place of her staff?