SOTW 0.8.24.18 - Second Act Beta!

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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yayswords
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Re: SOTW 0.8.13 - Second Act Beta!

Post by yayswords »

I don't heal to full AFTER that either.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: SOTW 0.8.13 - Second Act Beta!

Post by jack1974 »

Gah :P Adding that too (those battles are too hard without a full heal). Just in time before uploading new build!
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yayswords
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Re: SOTW 0.8.13 - Second Act Beta!

Post by yayswords »

Also allow me to say...
Spoiler:
Vigorous Sonata <33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333
Okay stop ze upload! Zere is no Learn Skill button for Rhythm of Restoration.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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yayswords
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Re: SOTW 0.8.13 - Second Act Beta!

Post by yayswords »

Okay I finished nightmare too now.
Fabulaparva has no life to finish it before me, obviously.

Jariel's mana song is a complete gamechanger. I will definitely build every party around the idea of eventually having that if you don't change it.

Riley's reward was great. The others I probably would just sell without looking if they weren't legendary. Being legendary, I will look at them twice and then sell them. The sword is closer to useful than the bracers.

Levels: 5x 13, 2x 12 (Krimm, Chalassa), 1x 11 (Rowinda)

Yeldin was not tough.

Also 9/8 quests - by counting in quest log - though I can't recall getting the "set bonus", nor can I recall all the counter getting near 8 actually, I think it was at 5 before I headed for the arena for the last time. 9/12 explored sounds right too.

And I think I have 10k gold worth of crap to sell. Oh and when was I supposed to get access to special items from a family?
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: SOTW 0.8.13 - Second Act Beta!

Post by jack1974 »

yayswords wrote:Okay stop ze upload! Zere is no Learn Skill button for Rhythm of Restoration.
Awww noes I had just finished the upload! but yeah I saw it too... going to look now :)
yayswords wrote:Jariel's mana song is a complete gamechanger. I will definitely build every party around the idea of eventually having that if you don't change it.
Well if doesn't break everything, I would like to keep it. Maybe nerf it a bit. Need to see in Act3 using some of your powerful savegames :P
yayswords wrote:Riley's reward was great. The others I probably would just sell without looking if they weren't legendary. Being legendary, I will look at them twice and then sell them. The sword is closer to useful than the bracers.
Ah why? I checked the sword stats and thought were powerful but maybe I didn't get the best equipment... I can tweak that though, those items should be all powerful!
yayswords wrote:Levels: 5x 13, 2x 12 (Krimm, Chalassa), 1x 11 (Rowinda)
OK then maybe I should raise the XP you get from enemies overall during this act :)

So Yeldin wasn't tough for you either. Hmm I think to make it work as I have in mind I really need Anima's new magic AI (I want him to disrupt/debuff all your party :mrgreen:)
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fabulaparva
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Re: SOTW 0.8.13 - Second Act Beta!

Post by fabulaparva »

jack1974 wrote: Anyway, I'm going to go on like this. I checked the hours amount I spent on this game and is insane, double than Loren and I had already the engine ready and knew it well. I will already raise price by +$5 when I release it, but if I spend even more time then I should price it at $50 to make worth my time, and it would be a commercial suicide, so... nah won't ever touch again the combat code. Only tweaking skills will be enough, will probably already take a week of works just that minimum!
Well, with the current price, this is a marvellous steal. 8) 8) 8)
yayswords wrote:Fabulaparva has no life to finish it before me, obviously.
u mad, bro?
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yayswords
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Re: SOTW 0.8.13 - Second Act Beta!

Post by yayswords »

I've got a 32 damage hammer on Krimm. The sword has a little more attack, crit and speed, but it's not like ZOMG. I bet I could somewhat easily reload roulette a better one; her 32 damage hammer is only level 9 (though rare).

Bracers: -4 atk -5 defense -9 magic +10 spd and +25 paralysis resistance. Maybe I was unfair and they might be worth using (especially considering attack cap) but again I wasn't all whoa. I was all whoa about Jariel's quest reward and Riley's necklace.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: SOTW 0.8.13 - Second Act Beta!

Post by jack1974 »

fabulaparva wrote: yayswords wrote:Fabulaparva has no life to finish it before me, obviously.
u mad, bro?
Haha I think he meant it as compliment. I was surprised how quickly you finished it too! Though I think the bomb-cheat had a big impact, right? :wink:
yayswords wrote:I've got a 32 damage hammer on Krimm. The sword has a little more attack, crit and speed, but it's not like ZOMG. I bet I could somewhat easily reload roulette a better one; her 32 damage hammer is only level 9 (though rare).
Hmm OK. No I want WOAH effect on all those items, they're supposed to be powerful!! going to change some stats :)
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Re: SOTW 0.8.13 - Second Act Beta!

Post by jack1974 »

SO WHAT ABOUT THIS!!!!!!! 8)
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yayswords
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Re: SOTW 0.8.13 - Second Act Beta!

Post by yayswords »

The bracers are keepers. The sword, not sure it's whoa yet. Upgrade though. It's probably quite whoa for people who didn't get Krimm a 32+ damage weapon already.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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