Page 17 of 103
Re: SOTW 0.8.13 - Second Act Beta!
Posted: Mon Jul 14, 2014 10:45 am
by yayswords
I don't heal to full AFTER that either.
Re: SOTW 0.8.13 - Second Act Beta!
Posted: Mon Jul 14, 2014 10:50 am
by jack1974
Gah

Adding that too (those battles are too hard without a full heal). Just in time before uploading new build!
Re: SOTW 0.8.13 - Second Act Beta!
Posted: Mon Jul 14, 2014 10:52 am
by yayswords
Also allow me to say...
Okay stop ze upload! Zere is no Learn Skill button for Rhythm of Restoration.
Re: SOTW 0.8.13 - Second Act Beta!
Posted: Mon Jul 14, 2014 11:20 am
by yayswords
Okay I finished nightmare too now.
Fabulaparva has no life to finish it before me, obviously.
Jariel's mana song is a complete gamechanger. I will definitely build every party around the idea of eventually having that if you don't change it.
Riley's reward was great. The others I probably would just sell without looking if they weren't legendary. Being legendary, I will look at them twice and then sell them. The sword is closer to useful than the bracers.
Levels: 5x 13, 2x 12 (Krimm, Chalassa), 1x 11 (Rowinda)
Yeldin was not tough.
Also 9/8 quests - by counting in quest log - though I can't recall getting the "set bonus", nor can I recall all the counter getting near 8 actually, I think it was at 5 before I headed for the arena for the last time. 9/12 explored sounds right too.
And I think I have 10k gold worth of crap to sell. Oh and when was I supposed to get access to special items from a family?
Re: SOTW 0.8.13 - Second Act Beta!
Posted: Mon Jul 14, 2014 11:25 am
by jack1974
yayswords wrote:Okay stop ze upload! Zere is no Learn Skill button for Rhythm of Restoration.
Awww noes I had just finished the upload! but yeah I saw it too... going to look now
yayswords wrote:Jariel's mana song is a complete gamechanger. I will definitely build every party around the idea of eventually having that if you don't change it.
Well if doesn't break everything, I would like to keep it. Maybe nerf it a bit. Need to see in Act3 using some of your powerful savegames
yayswords wrote:Riley's reward was great. The others I probably would just sell without looking if they weren't legendary. Being legendary, I will look at them twice and then sell them. The sword is closer to useful than the bracers.
Ah why? I checked the sword stats and thought were powerful but maybe I didn't get the best equipment... I can tweak that though, those items should be all powerful!
yayswords wrote:Levels: 5x 13, 2x 12 (Krimm, Chalassa), 1x 11 (Rowinda)
OK then maybe I should raise the XP you get from enemies overall during this act
So Yeldin wasn't tough for you either. Hmm I think to make it work as I have in mind I really need Anima's new magic AI (I want him to disrupt/debuff all your party

)
Re: SOTW 0.8.13 - Second Act Beta!
Posted: Mon Jul 14, 2014 11:27 am
by fabulaparva
jack1974 wrote:
Anyway, I'm going to go on like this. I checked the hours amount I spent on this game and is insane, double than Loren and I had already the engine ready and knew it well. I will already raise price by +$5 when I release it, but if I spend even more time then I should price it at $50 to make worth my time, and it would be a commercial suicide, so... nah won't ever touch again the combat code. Only tweaking skills will be enough, will probably already take a week of works just that minimum!
Well, with the current price, this is a marvellous steal.
yayswords wrote:Fabulaparva has no life to finish it before me, obviously.
u mad, bro?
Re: SOTW 0.8.13 - Second Act Beta!
Posted: Mon Jul 14, 2014 11:31 am
by yayswords
I've got a 32 damage hammer on Krimm. The sword has a little more attack, crit and speed, but it's not like ZOMG. I bet I could somewhat easily reload roulette a better one; her 32 damage hammer is only level 9 (though rare).
Bracers: -4 atk -5 defense -9 magic +10 spd and +25 paralysis resistance. Maybe I was unfair and they might be worth using (especially considering attack cap) but again I wasn't all whoa. I was all whoa about Jariel's quest reward and Riley's necklace.
Re: SOTW 0.8.13 - Second Act Beta!
Posted: Mon Jul 14, 2014 11:33 am
by jack1974
fabulaparva wrote: yayswords wrote:Fabulaparva has no life to finish it before me, obviously.
u mad, bro?
Haha I think he meant it as compliment. I was surprised how quickly you finished it too! Though I think the bomb-cheat had a big impact, right?
yayswords wrote:I've got a 32 damage hammer on Krimm. The sword has a little more attack, crit and speed, but it's not like ZOMG. I bet I could somewhat easily reload roulette a better one; her 32 damage hammer is only level 9 (though rare).
Hmm OK. No I want WOAH effect on all those items, they're supposed to be powerful!! going to change some stats

Re: SOTW 0.8.13 - Second Act Beta!
Posted: Mon Jul 14, 2014 11:38 am
by jack1974
Re: SOTW 0.8.13 - Second Act Beta!
Posted: Mon Jul 14, 2014 11:45 am
by yayswords
The bracers are keepers. The sword, not sure it's whoa yet. Upgrade though. It's probably quite whoa for people who didn't get Krimm a 32+ damage weapon already.