SOTW 0.8.24.18 - Second Act Beta!

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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jack1974
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Re: SOTW 0.8.13 - Second Act Beta!

Post by jack1974 »

Well but it also has +3HP regen! :) and big defense bonus. Also the 10% critical I think is quite high for a weapon.
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yayswords
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Re: SOTW 0.8.13 - Second Act Beta!

Post by yayswords »

10% crit is high, but as far as I can tell a crit is just +25% damage, so it averages out as a 2.5% damage increase, which isn't even enough to give it +1 damage (meaning a 0 crit 36 damage weapon would be better). Crits aren't very exciting in SotW :D I'm used to crits meaning double damage, but Chalassa's damage cap and guaranteed crit skills allowed me to easily check what the bonus was here.
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jack1974
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Re: SOTW 0.8.13 - Second Act Beta!

Post by jack1974 »

Hm damn. Do you have a save with Chalassa super attack? I want to try some things about the damage. No promises though :mrgreen:
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yayswords
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Re: SOTW 0.8.13 - Second Act Beta!

Post by yayswords »

The one I sent you is as good as any. Just use the party to buff her up. I never got her any better equipment after that (she has her starting gear except for weapons). Did remarkably little shopping in act 2 actually. Needed to do more casino, in retrospect. Ended with a fortune but no upgrades for sale.
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jack1974
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Re: SOTW 0.8.13 - Second Act Beta!

Post by jack1974 »

Yes but the one you sent is too early, I still have to do Riley's and Krimm's quests... ideally would be something toward the end, so I can just find a mercenary group and massacre them :lol:
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yayswords
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Re: SOTW 0.8.13 - Second Act Beta!

Post by yayswords »

I must have sent you the wrong save then. Those quests should be done and merc groups should be everywhere. Chalassa not in the group?

Hmm, I really can't see how it's the wrong one. I'll resave it I guess.
Last edited by yayswords on Mon Jul 14, 2014 1:04 pm, edited 2 times in total.
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jack1974
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Re: SOTW 0.8.13 - Second Act Beta!

Post by jack1974 »

Yes the last one was good. I made a small change but that will make you happy: when you reach the damage cap, you still do +1 dmg every 5 points of difference between attacker's Attack/ defender's Defense. This way, I have control over it and doesn't lead to crazy values, but still doesn't make useless trying to reach high attack:
Image
Image
also it applies only from Act2 forward, so I don't need to worry about act1 being unbalanced again :)
5 dmg of difference in the screenshots might not seem much but considering those are the basic attack, in two rounds you can do 10 dmg more than before, so I think I don't want to go higher than that "ratio"!
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yayswords
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Re: SOTW 0.8.13 - Second Act Beta!

Post by yayswords »

Make it 10:1 if you like, I'm happy as long as increasing attack always does something :) although perhaps I would not have used this approach myself, but it is a simple one.

I'm gonna say something about characters anyway. Krimm is weird to me. For a while I thought she was just Amukiki 2.0, the nomadic warrior with a moronic obsession with honor. Then there's this victory at any cost attitude, and as the game progressed I found it was a rather diffuse line between when to be honorable and when to do anything to win. In her flashback she was particularly... wrong. Like Leif, who she actually desired, lost in a fight to her. There was no mention of her even considering letting him win for their relationship's sake. And when he was banished she didn't care. Culture dictates it.

And there was the moronic nomadic warrior back again. It's extremely tiresome with these characters who are the living ideal of their culture, much like Amukiki who wrestles 20 dragons before breakfast and then eats the strongest one, and more importantly commits suicide without a second thought when you point out he has sworn conflicting oaths.

I want a character out of these tribes who buckles under these expectations, who questions them. Not the Tribe Member of the Decade.
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jack1974
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Re: SOTW 0.8.13 - Second Act Beta!

Post by jack1974 »

I don't know if Taleweaver wants to add something, but I am not commenting on Krimm for now, since... towards the end there's a big plot twist about her past :mrgreen:
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Re: SOTW 0.8.14 - Second Act Beta!

Post by renke_ »

to trigger a topic change - this is now the 0.8.14 thread :) [to make yayswords happy :P]
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