SOTW 0.8.24.18 - Second Act Beta!
- jack1974
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Re: SOTW 0.8.14 - Second Act Beta!
That is actually the only boring one
. The script was made for different system, sort of guard & thieves, but since I don't have real-time movement on map I had to adapt it this way. The others have dungeon exploration and are much longer.
- fabulaparva
- Elder Druid
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Re: SOTW 0.8.14 - Second Act Beta!
In my opinion, Kiduu-quest was tons of fun.renke_ wrote:are the family quests all like the drug delivery? this one was very boring & repetitive, deliver package, fight mercs, deliver package, fight mercs, package stole, fight thief, deliver package, fight mercs, ...
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renke_
- Elder Druid
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Re: SOTW 0.8.14 - Second Act Beta!
I see, jackpot for me - the one in four chance with the first try...
- jack1974
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Re: SOTW 0.8.14 - Second Act Beta!
Fixed your Chalassa's bug by the way. I wanted to upload 0.8.15 since had already a lot of bugs/changes (nerfed down a few skills, but not too much) but today internet had decided to break my balls at maximum power (the whole day is disconnecting... even phone at home actually. I wonder if I'm under an alien attack!). So I give up and go to bed 
Also because Taleweaver made me notice a small mistake
Also because Taleweaver made me notice a small mistake
Spoiler:
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Taleweaver
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Re: SOTW 0.8.14 - Second Act Beta!
The Galanna quest is also tons of fun since it's pretty much a dungeon labyrinth crawl with a ridiculous twist in the end, and Riva really made the best of what I gave him to work with. The Lugal quest should also be cool because...
Spoiler:
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Taleweaver
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Re: SOTW 0.8.14 - Second Act Beta!
Meh. I guess I could have come up with something original here, but I had put so many original ideas into Dingirra already... gimme a break! ^_^renke_ wrote:the former behaviour you described is even worse, but the current variant needs some explanation in-game - not everyone reads the forum
but another thing: I think the writer missed a nice place for making fun in Riley's flashback. I totally expected the coal transformed in diamonds - but no, the boring old gold thingy... Why did you have to exhume the well-known Philosopher's Stone and didn't include something new like the Thinker's Compactor, able to convert coal in diamonds?
- yayswords
- Elder Druid
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Re: SOTW 0.8.14 - Second Act Beta!
Crossed my mind: We have a quest counter, a location counter and a fame counter. While the first two do indeed show how much you have of the maximum available for the act, the last one shows how much you have of a hard cap you can't reach. The fame should just say your fame, not /100, because it might make people think they've missed something if they finish an act with <100 fame.
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: SOTW 0.8.14 - Second Act Beta!
Hmm yes I could change this indeed. In this case would represent the max reachable value, but since the other two max values can be reached, I think makes sense. Will do it before uploading next build 
- jack1974
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Re: SOTW 0.8.15 - Second Act Beta!
Put the build up with several changes. Was unable to
Spoiler:
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Taleweaver
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Re: SOTW 0.8.15 - Second Act Beta!
Why do the drag/drop part at all? Just put Rowinda into the party, the way Chalassa joined the party when the Four Elements betrayed her. No need for the player to give her a position.jack1974 wrote:Put the build up with several changes. Was unable toSpoiler:
