Ah sorry lost that message in the crowd!
Actually the scent of stars SHOULD increase by 10% each turn, I just checked the code. I need to test it again in the game though.
As for the other question in that post yes there are still many temporary placeholder for skills, I hope to get the final icons together with the missing tiles later this month
okay, then the description of the item seems to be incorrect as it announces a 5 % per turn increase (in 0.8.14, currently no access to the saves but I'm quite sure "yesterday me" quoted it correctly ^^)
Ah yes found it, was in the definition FILE! I was looking in the code and everything was right, but I forgot that for useable items we store the description of the skill/effect in the file itself thanks
Yeah I didn't visit them do they all sell the same items? If not, can I see them so I don't have to figure out which family to help to gain the most powa?
If at first try it doesn't explode, it ain't Jack who wrote the code.
Gamesh: Scent of Stars, Increases target's magic and speed by 5% each turn for the next 10 turns. After that, values revert back to normal.
Kiduu: Manticore Poison, Throw it on the battlefield to poison all the enemies with the powerful Manticore Poison.
Lugal: Ironwall Oil, Increases target's defense and all elemental resistances by 50% for the rest of the battle.
Galanna: Clearmind Potion, Regenerates 20% of target's total SP each turn for the rest of the battle.
=> The 5 % of the scent are not correct (should be according to Jack 10 %), no idea about the rest
edited by Jack the bastard :lol: because the first item effects have changed :)
I've edited the post since first item effects were wrong. In practice 3 are buff/defensive item and the kiduu instead is a very powerful offensive item. They're expensive but when I tested they were all worth the money - if you need a quick way to win a boss battle
jack1974, 12:30 pm: if you need a quick way to win a boss battle
jack1974, 2:22 pm: make it ineffective against Bosses
make up your mind :P [personally I don't know if there's a "correct" solution: boss fights should be harder and finely balanced and special skills/items can break this, but the ex machina approach "half of the cool stuff is not working against bosses" is not well connected to in-game explanations]