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Re: SOTW 0.8.15 - Second Act Beta!

Posted: Tue Jul 15, 2014 5:17 pm
by jack1974
I increased XP of all battles during Act 2, so hopefully now (plus the working quest/location completion bonus XP) you should be able to get closer to levels 13-14 :)

Re: SOTW 0.8.15 - Second Act Beta!

Posted: Tue Jul 15, 2014 5:26 pm
by jack1974
I will also update again in a few hours, no big fixes except for a bug I introduced with the extra damage beyond maximum thing - if you attacked an enemy with higher defense, it would display wrong values like: damage 17-15 (the MAX value lower than the MIN!!).

Re: SOTW 0.8.15 - Second Act Beta!

Posted: Tue Jul 15, 2014 5:31 pm
by yayswords
Yeah, I just had a case of a 9-(-6) damage range :D

Only Lugal mercenaries block their district exit, the others you can skip.

Re: SOTW 0.8.15 - Second Act Beta!

Posted: Tue Jul 15, 2014 6:11 pm
by jack1974
yayswords wrote: Only Lugal mercenaries block their district exit, the others you can skip.
Yes that's intended since you don't get any "freepass item" after visiting them.

Re: SOTW 0.8.15 - Second Act Beta!

Posted: Tue Jul 15, 2014 6:24 pm
by yayswords
Hmm. But I think it's like that later on too (=you can skip out of the other districts), when Riley has thrown away all those items anyway. Can't swear on it though. Okay, I can swear on it. By this I mean you can't click the Lugal district exit at all, without first killing them (but you can take a shortcut to somewhere else). In the other districts you can click the exits and you might get attacked when trying to leave. And at this point I don't have any tokens.

Re: SOTW 0.8.15 - Second Act Beta!

Posted: Tue Jul 15, 2014 6:32 pm
by fabulaparva
^Yup. And that's extra special on the EASY-mode where I was attacked every single time by crews of 5 or 6 when I clicked on the green arrow to get out of an area...except for Lugal. This was during my second exploration, after Jariel's quest.

Re: SOTW 0.8.16 - Second Act Beta!

Posted: Tue Jul 15, 2014 6:35 pm
by jack1974
Speaking of that I've just uploaded the new version which I really hope will be less frustrating for the Easy/Normal mode players :oops:

Re: SOTW 0.8.15 - Second Act Beta!

Posted: Tue Jul 15, 2014 6:37 pm
by renke_
I'm in the steam tunnels and had not enough one-handed weapon to equip <ranger> with one - now even ranged damage sucks totally. First I thought this is normal as a bow is an archetypical twi-hand weapon. But for some reason Chalassa and Vaelis are able to deal damage with bows, is simply holding (not using) a two-handed weapon enough to trigger the damage penalty?

Re: SOTW 0.8.16 - Second Act Beta!

Posted: Tue Jul 15, 2014 6:57 pm
by jack1974
Yes, I don't think I can do a more accurate check than that. Or maybe I should also reduce the damage of bows? :)

Re: SOTW 0.8.15 - Second Act Beta!

Posted: Tue Jul 15, 2014 7:01 pm
by Taleweaver
yayswords wrote:The twins are still hopelessly idealistic. The refusal to kill the arena elves feels completely wrong to me. Maybe as an act of defiance, but they should be pretty damn used to killing by now. Plus not like the elves didn't have it coming.

+5 SPR +1 HPR +2 magic ring, 1860 gold DIE DIE DIE >:(

Did you increase xp from mercs?
Um, killing the elves in the end is entirely your choice. If you do it, the protag feels bad about it, though, because s/he realizes /her his will is slowly breaking under the pressure Yeldin puts on her/him.