Page 4 of 103
Re: SOTW 0.8.10 - Second Act Beta!
Posted: Sat Jul 12, 2014 9:21 am
by jack1974
Cool

note that of course is NOT required that you wipe out all enemies during your first exploration, is optional. But I know how you "grinders" play...

Re: SOTW 0.8.10 - Second Act Beta!
Posted: Sat Jul 12, 2014 9:44 am
by yayswords
It says one day until next plot event. Are we supposed to be able to rest somewhere?
Re: SOTW 0.8.10 - Second Act Beta!
Posted: Sat Jul 12, 2014 9:44 am
by jack1974
No in this case once you've finish you come back to the Arena. That's where you rest, slave!!!

Re: SOTW 0.8.10 - Second Act Beta!
Posted: Sat Jul 12, 2014 9:45 am
by Asonder
Ah, ok thanks
Yeah it's the player portraits. They get stuck below the box when I try to move them into place for the battle. Not a huge deal but I thought it was worth pointing out.
It's not specific to that battle, I just don't have any earlier saves so I can't check. I don't remember it being like that before the update though. Maybe it's something wrong on my end if no one else is seeing it.
Re: SOTW 0.8.10 - Second Act Beta!
Posted: Sat Jul 12, 2014 9:55 am
by jack1974
Ah OK I think that happens if you STARTED a game time ago with an early version. Like, even started it and played the first battle only, then waited and played the latest version, it will still show that, since the coordinates for the target drag/drop are defined only when game starts. So I'm afraid you'll see that for the rest of the game unless you restart

sorry about that!
Re: SOTW 0.8.10 - Second Act Beta!
Posted: Sat Jul 12, 2014 10:01 am
by yayswords
Yeldin ask why he should care for our "meager possessions" since he's so rich. So why are we getting robbed between the acts again?
Wait what the fk, Krimm can't use shields? I paid 1k for a super shield to welcome her into the party before I even knew when I'd get her! Growl!
Re: SOTW 0.8.10 - Second Act Beta!
Posted: Sat Jul 12, 2014 10:03 am
by Asonder
Ok great, no worries I was going to start a new game anyway to keep it fresh in my mind...when I can scrounge up the money to pay for it

I'll be sure to give more feedback then!
Re: SOTW 0.8.10 - Second Act Beta!
Posted: Sat Jul 12, 2014 10:17 am
by yayswords
Life Channel is insanely good. I'm a bit afraid of building upon it because of all the skills I've seen on Riley, Krimm and Rowinda, this one is by a fair margin the one I would imagine will get nerfed, if any. On the other hand, Syphon Life looks absolutely terrible. No scaling at all.
Also I'm a little concerned about the starting gear of the new NPC's. Krimm has less defense than my druid.
Hmm, and her Adrenaline just failed to remove stagger, although it did work before. You need to work on AI too. Kicked monsters don't mind staying in the back row (at least the ants).
Rowinda concept: Get strength and constitution to 25, get the +health trait, after that pump up constitution. She has the tools to always afford Life Channel, and the higher her health is, the more she heals the party. A druid/ranger heal can easily top her off after that, if needed. Any opponent relying on AoE damage can go cry in a corner. But if you nerf it the crying corner will be mine because I'll have a mage with tons of health for no good reason.
Re: SOTW 0.8.10 - Second Act Beta!
Posted: Sat Jul 12, 2014 10:47 am
by jack1974
yayswords wrote:Yeldin ask why he should care for our "meager possessions" since he's so rich. So why are we getting robbed between the acts again?

It's the tough life of arena slaves!
yayswords wrote:
Wait what the fk, Krimm can't use shields? I paid 1k for a super shield to welcome her into the party before I even knew when I'd get her! Growl!
Yes I was considering her as a pure rampaging barbarian who will use either 2h weapons or dual wield. But probably it would be better to allow her to use shield indeed since there are only two pure warrior classes. Will change this, but won't be available unless you restart
And yes life channel probably is TOO GOOD

though even the Jariel skills are rather powerful (the buff ones at least). I'll wait more before drawing conclusions of course but I think will probably nerf it a bit. Not sure yet though. Or simply put a cap to the amount, or something else.
yayswords wrote:Also I'm a little concerned about the starting gear of the new NPC's. Krimm has less defense than my druid.
Ah yes, is another thing I need to check indeed

Re: SOTW 0.8.10 - Second Act Beta!
Posted: Sat Jul 12, 2014 10:54 am
by jack1974
I've updated Krimm's starting gear so now she has only quality/masterwork stuff. She had Defense 88, hopefully now is better
