SOTW 0.8.24.18 - Second Act Beta!

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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fabulaparva
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Re: SOTW 0.8.17 - Second Act Beta!

Post by fabulaparva »

jack1974 wrote:Lol I just discovered thanks to fabulaparva that Rowinda's candies SP recover NEVER triggered !!! :lol: now it works as the description says, 25% of HP AND SP.
:shock: Could've sworn it triggered in version 0.8.12/13-something when I was fighting the assassin. If it didn't then, either, it just goes to show how mad that guy drove me in NM. :P
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jack1974
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Re: SOTW 0.8.17 - Second Act Beta!

Post by jack1974 »

Well those are "old versions" but based on my research I think it really never worked to regen SP :)
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jack1974
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Re: SOTW 0.8.18 - Second Act Beta!

Post by jack1974 »

Version 0.8.18 fixes several small things and does a little tweaks on difficulty/balancing. It's all fine-tuning though :) Riley is happy to have nipples now!
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yayswords
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Re: SOTW 0.8.18 - Second Act Beta!

Post by yayswords »

I gotta say it's such a nice touch with Vaelis grabbing himself a glass of (presumably) fine drink in the bathhouse. The guy is a warrior, he knows how abruptly life can end. Better enjoy it while he can.

Also so much for this party being my superparty. I should have had the sense to keep my end of act 1 save :P
If at first try it doesn't explode, it ain't Jack who wrote the code.
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Re: SOTW 0.8.18 - Second Act Beta!

Post by renke_ »

I like Chalassa soul swap disease - but it would have been nice if I had more warning before using her in a battle than only the small soundbite "I don't feel good" (or some such)
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Re: SOTW 0.8.18 - Second Act Beta!

Post by Taleweaver »

Maybe you shouldn't be able to use her at all? She's not supposed to be in any condition to fight; Jariel had to practically carry her through that portal.
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fabulaparva
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Re: SOTW 0.8.18 - Second Act Beta!

Post by fabulaparva »

^Removing Chalassa altogether from the final fight would indeed make sense and definitely add a bit more challenge to the last fight. For NM-mode any added challenge in that particular fight would be a good thing. :P

Nice tweaks in the new version. Who knew a human and an elf could have so much in common? :P
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Re: SOTW 0.8.18 - Second Act Beta!

Post by renke_ »

Rowinda's Life Channel shows as preview for all chars 1 - do you really believe we're able to calculate the HP amount ourselfs?!? :D
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yayswords
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Re: SOTW 0.8.18 - Second Act Beta!

Post by yayswords »

Taleweaver wrote:Maybe you shouldn't be able to use her at all? She's not supposed to be in any condition to fight; Jariel had to practically carry her through that portal.
Or make Yeldin try to finish whatever nasty magic he started, forcing us to protect a crippled Chalassa from him.
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jack1974
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Re: SOTW 0.8.18 - Second Act Beta!

Post by jack1974 »

renke_ wrote:Rowinda's Life Channel shows as preview for all chars 1 - do you really believe we're able to calculate the HP amount ourselfs?!? :D
Ah that's a mistake in the prediction code :)
yayswords wrote:
Taleweaver wrote:Maybe you shouldn't be able to use her at all? She's not supposed to be in any condition to fight; Jariel had to practically carry her through that portal.
Or make Yeldin try to finish whatever nasty magic he started, forcing us to protect a crippled Chalassa from him.
Yes are both good suggestions. I thought was nice to still allow the player to use Chalassa if they really want. Besides, every seasoned roleplayer knows that when you see a big rotating text "BOSS FIGHT" you immediately need to hit the save button! :lol:

Regarding the different character levels at end of this act, I forgot that I can do a very simple thing: at beginning of ACT3, since some time has passed, I can just use a function to level all characters to the same level, say 15 or something. Unless players prefer not for whatever reason :) I can even put a menu choice for this, so everyone can choose what they want!
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