SOTW 0.8.24.18 - Second Act Beta!
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renke_
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Re: SOTW 0.8.18 - Second Act Beta!
is it reproducable? I see this quite often but was never able to give Jack a clear path so he can see it - and in my experience it's not always an identical image, bow to crossbow was my first contact with this one
- jack1974
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Re: SOTW 0.8.18 - Second Act Beta!
Sorry was publishing Heileen 3 on Steam and there was some issue with wrong pricing

And no worries I would never LOWER a level, it's lame!

Yes true, Hard/Nightmare players don't need that choice! I mean, they can just change the difficulty in options to see it, but normally they shouldn't even see itTaleweaver wrote:Just for the record, Autoleveling sounds like something that should be exclusive to Easy Mode. Maybe Normal. Definitely not Hard or Nightmare. My nightmares don't include people handing me free XP.
And no worries I would never LOWER a level, it's lame!
Ah yes, but those should still be fine I think. Anyway, I'll exclude them from the first visitrenke_ wrote:somewhere here(tm) you wrote that all short cuts are disabled for the first visit as this lead to problems with the new location found trigger. You forgot one: Kiduu to Galanna is still there on the first visit
addendum: also Galanna to Gamesh
I'll replace that with Shea screaming "YUM... FRESH MEAT!"renke_ wrote:and some nit-picking: Optional guard battles shouldn't be announced with "Mercs! And they are attacking!" (and similar) - I stepped on the field because it was my wish to rip them open and loot the cadavers
Yes renke reported it already in the first act, but I wasn't able to reproduce. Your guide seems good, if you happen to have a save in which you think you can do it, could you please send to me? It's one of those bastard bugs that are SUPER HARD to fixrenke_ wrote:is it reproducable? I see this quite often but was never able to give Jack a clear path so he can see it - and in my experience it's not always an identical image, bow to crossbow was my first contact with this one
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renke_
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Re: SOTW 0.8.18 - Second Act Beta!
I still think it's a race condition somewhere hidden in the framework and not an out-right bug you can fix yourself. afaik Lonestar51 is also a Linux user - so there are chances that this one is related to the platform-specific implementation of renpy.
good luck ;)
good luck ;)
- fabulaparva
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Re: SOTW 0.8.18 - Second Act Beta!
I use Windows, seen it once with bracers, but couldn't reproduce it at the time. And I don't know what on earth I did at the time except that I thought I was buying one set of rare bracers at the Galanna district shop and got out of there with 3 characters having them equipped.
EDIT: I first thought I had accidentally clicked at the slider from 1 to two (I was flipping between two windows a the time), but as I later saw that *3* of them had them equipped...
EDIT: I first thought I had accidentally clicked at the slider from 1 to two (I was flipping between two windows a the time), but as I later saw that *3* of them had them equipped...
- Lonestar51
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Re: SOTW 0.8.18 - Second Act Beta!
Race condition bugs happen to show themselves somtimes - and sometimes not. This bug seems so far to appear predictably, which means race condition is unlikely. Which is good, as it makes finding it easier - hopefully. But it very easily might be somewhere in the framework of RenPy, where Linux behaves just a little bit different. That would be "one of those bastard bugs".renke_ wrote:I still think it's a race condition somewhere hidden in the framework and not an out-right bug you can fix yourself. afaik Lonestar51 is also a Linux user - so there are chances that this one is related to the platform-specific implementation of renpy.
good luck
I have sent you a save.Yes renke reported it already in the first act, but I wasn't able to reproduce. Your guide seems good, if you happen to have a save in which you think you can do it, could you please send to me? It's one of those bastard bugs that are SUPER HARD to fix
- jack1974
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Re: SOTW 0.8.18 - Second Act Beta!
Thanks got the save. Considering the nature of Renpy / python I don't think is an OS specific bug honestly. Could be either a stupid bug on my part, or some well hidden problem in which case I'll have to cast the spell "Summon The Spirit Of Anima The Debugger" which is rumored to fix the most obscure of bugs! 
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renke_
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Re: SOTW 0.8.18 - Second Act Beta!
how often did you try your 2-step-method described above? imho the cloning is not reproducableLonestar51 wrote:This bug seems so far to appear predictably
- Lonestar51
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Re: SOTW 0.8.18 - Second Act Beta!
In the save I sent jack, I have bought a hat maybe 7-8 times (twice before sending, the rest just now) - and every time the hat gets cloned. In my experience the stuff gets cloned if the same picture, but not if different picture. (With same pic it seems pretty reliable buggy - and possibly if not the same pic it might happen as well, but I just have not paid attention enough.)renke_ wrote:how often did you try your 2-step-method described above? imho the cloning is not reproducableLonestar51 wrote:This bug seems so far to appear predictably
- jack1974
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Re: SOTW 0.8.18 - Second Act Beta!
I haven't tried yet, since I'm relaxing now. Will try tomorrow morning my time 
edit:OK well, I tried and indeed happens every time. But will try to debug tomorrow! is really a weird bug!
edit:OK well, I tried and indeed happens every time. But will try to debug tomorrow! is really a weird bug!
- Anima_
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Re: SOTW 0.8.18 - Second Act Beta!
That's probably a problem with the RPGFramework and the random equipment generation. Since we keep only one reference object per ID and some items could have the same ID but different values it would change the values for all items of that ID depending on which object was kept as a reference. I'd need to take a closer look at the code, since the randomization was Jacks per project.
RPG Programmer for Winterwolves, currently working on: Amber's Magic Shop
Part-time emotionless AI
Part-time emotionless AI
