SOTW 0.8.24.18 - Second Act Beta!

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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yayswords
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Re: SOTW 0.8.18 - Second Act Beta!

Post by yayswords »

fabulaparva wrote:I thought *this* was that thread! :P
It can be. You could have also started the skills discussion here, and I am glad you didn't :) We have a whole forum for this beta and we're currently using only three threads. I've probably found two dozen language errors that I haven't bothered to report. Mostly because I am a combat nerd, but still.

As soon as I find something, I will make the thread. It should be more overseeable for poor Jack.
If at first try it doesn't explode, it ain't Jack who wrote the code.
Taleweaver
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Re: SOTW 0.8.18 - Second Act Beta!

Post by Taleweaver »

A few of these language errors are probably Jack's (he's neither an English native speaker nor studied the language), most are probably mine - I'm a terrible proofreader if confronted with my own texts. Two dozen so far is more than I would have suspected, though.
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jack1974
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Re: SOTW 0.8.18 - Second Act Beta!

Post by jack1974 »

Fixed the typo and the wrong head alignment :)
As for the items turned out (surprise) that was my fault :lol: I needed to use a global variable for the index. I tried assigning it out of the function and load an old save, and SEEMS to work fine. The duplicate bug will still appear for the items "already created", but for the new ones shouldn't work anymore.
At least the good news is that you don't need to start from scratch because I fixed this item bug!
Also currently trying to make a function with Anima's help to get rid of the old items, since currently all the level 1,2,3 etc items generated in Ninim are still in memory - is not a big amount but I want to make things clean if possible!
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yayswords
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Re: SOTW 0.8.18 - Second Act Beta!

Post by yayswords »

Taleweaver wrote:A few of these language errors are probably Jack's (he's neither an English native speaker nor studied the language), most are probably mine - I'm a terrible proofreader if confronted with my own texts. Two dozen so far is more than I would have suspected, though.
I've written a fair bit myself and then seen people nitpick me on really facepalm mistakes so I know how blind you can get to them :P the thread is up anyway.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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Miakoda
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Re: SOTW 0.8.18 - Second Act Beta!

Post by Miakoda »

Heh, I should be getting a chance to play this weekend as well, and will be looking for such errors as well. And it really is easy to overlook something you wrote because your mind often fills in what it should be, and not what it really is.
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jack1974
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Re: SOTW 0.8.18 - Second Act Beta!

Post by jack1974 »

Typos / grammar are the least of my worries. They're easy to fix :mrgreen:
Doing version 0.8.19 now with a bunch of fixes (the item trick shouldn't work anymore for example).
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Re: SOTW 0.8.19 - Second Act Beta!

Post by jack1974 »

Allright 0.8.19 uploaded, some small tweaks and the item thing fixed. I tried here for a while and was unable to use the cheat so I think should be good to go. Also I could reload old saves just fine. Of course if you reload a save where the duplicate item bug was working, it will still work, but next time the item are regenerated in the store shouldn't. For sure when starting a new game shouldn't work again :mrgreen:
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fabulaparva
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Re: SOTW 0.8.19 - Second Act Beta!

Post by fabulaparva »

+In the updated Riley's quest: is one still supposed to have access to the special potions after failing in a stunt? So it's only the 25% heal you'll lose? Because I have access to those potions.

Question on the chosen class itself (or failed sidequests, for that matter)... Does it affect any of the storyline dialogues/events like it did in Loren? For example to get to Loren to yell at the player that "she has no need for your 'services'" one had to choose thief-class and have been worked at the royal palace in the intro. And there was another class-workplace combo for Saren that led along the elf route to a little hostage scene with Draco/Saren/Mesphit. Does SOTW have anything like this? I'm assuming not since this is "such a small game" :lol: Just trying to decide how many storyline saves will I need to carry on from Act2. :P
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Re: SOTW 0.8.18 - Second Act Beta!

Post by renke_ »

Taleweaver wrote:In a small tribe like Krimm's, semi-incestuous relationships are not uncommon.
Krimm herself says a couple of times that the tribe was/is large (in the same chat I saw "moreso" - typo or intended use of the "nonstandard spelling of more so" (wiktionary)?)
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jack1974
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Re: SOTW 0.8.19 - Second Act Beta!

Post by jack1974 »

fabulaparva wrote:+In the updated Riley's quest: is one still supposed to have access to the special potions after failing in a stunt? So it's only the 25% heal you'll lose? Because I have access to those potions.
Yes, I thought was harder to lose the 25% regen than a potion :) since the heal is BEFORE battle, so more powerful.
fabulaparva wrote: Question on the chosen class itself (or failed sidequests, for that matter)... Does it affect any of the storyline dialogues/events like it did in Loren? For example to get to Loren to yell at the player that "she has no need for your 'services'" one had to choose thief-class and have been worked at the royal palace in the intro. And there was another class-workplace combo for Saren that led along the elf route to a little hostage scene with Draco/Saren/Mesphit. Does SOTW have anything like this? I'm assuming not since this is "such a small game" :lol: Just trying to decide how many storyline saves will I need to carry on from Act2. :P
Yes there are not such things in it because is "a small game" :mrgreen: most choices have immediate consequences.
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