Though I'd rather wait a bit to do an update and not just for that. You must defeat Yeldin without that skill! (for now)
SOTW 0.8.24.18 - Second Act Beta!
- jack1974
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Re: SOTW 0.8.20 - Second Act Beta!
Found the problem with song of purity, in the area parameter I put "all" instead of "All" 
Though I'd rather wait a bit to do an update and not just for that. You must defeat Yeldin without that skill! (for now)
Though I'd rather wait a bit to do an update and not just for that. You must defeat Yeldin without that skill! (for now)
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renke_
- Elder Druid
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Re: SOTW 0.8.20 - Second Act Beta!
Chalassa's quest has a more interesting text - but for every guard the same ("A guard steps into view and ..."). Not really better than before - still repetetive and even one screen more for every assassination.
- yayswords
- Elder Druid
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Re: SOTW 0.8.20 - Second Act Beta!
Beating Yeldin with Chalassa in the party is a clear candidate for an achievement by the way. It could be called Unbeatable, because she's not considered to have lost a fight (in the arena) before that point, right?
We should make a thread for achievement ideas! :D
Side note: After like 1 minute of mousewheel roulette the rare shop is selling 3 necklaces with 5, 5 and 4 SPR. But I messed up in act one and transitioned with way too much gold and lost most of it of course. WOE IS ME, for SPR is expensive as hell.
We should make a thread for achievement ideas! :D
Side note: After like 1 minute of mousewheel roulette the rare shop is selling 3 necklaces with 5, 5 and 4 SPR. But I messed up in act one and transitioned with way too much gold and lost most of it of course. WOE IS ME, for SPR is expensive as hell.
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: SOTW 0.8.20 - Second Act Beta!
If there's time will redo that one better, but I doubt itrenke_ wrote:Chalassa's quest has a more interesting text - but for every guard the same ("A guard steps into view and ..."). Not really better than before - still repetetive and even one screen more for every assassination.
Yes, feel free to do that, ideas for achievements are always welcome!yayswords wrote:We should make a thread for achievement ideas! :D
Yes, I decided to raise the prices since those items with SP/HP regen are really powerfulyayswords wrote:WOE IS ME, for SPR is expensive as hell.
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renke_
- Elder Druid
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Re: SOTW 0.8.20 - Second Act Beta!
Blades of Moon fight crashes with NameError: global name 'SongOfPurityE' is not defined.
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renke_
- Elder Druid
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Re: SOTW 0.8.20 - Second Act Beta!
hmm, you have more lines - but those are only used if Chalassa sneaks. If you would use two different counter (one for living guards, the other for scene changes) you could display the better text also for ruthless killers :)jack1974 wrote:If there's time will redo that one better, but I doubt it :)renke_ wrote:Chalassa's quest has a more interesting text - but for every guard the same ("A guard steps into view and ..."). Not really better than before - still repetetive and even one screen more for every assassination.
- jack1974
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Re: SOTW 0.8.21 - Second Act Beta!
Oops time for an emergency fix for the crash 
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renke_
- Elder Druid
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Re: SOTW 0.8.21 - Second Act Beta!
thanks, it works.
but another question - what is the governing attribute for the bard songs? I'm rather unsure how to level Jariel...
but another question - what is the governing attribute for the bard songs? I'm rather unsure how to level Jariel...
- jack1974
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Re: SOTW 0.8.21 - Second Act Beta!
He is a sort of hybrid class, the song are influenced by Magic, however if you noticed they're weak, they don't do high direct damage but have long term negative effects and hit all enemies. And his normal attacks (melee/ranged) are influenced by Attack value. So it really depends how you want to level him up. Personally I would raise his attack since this way he can buff/heal/debuff and then hit with ranged/melee while the effects are still active.
- yayswords
- Elder Druid
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Re: SOTW 0.8.21 - Second Act Beta!
That sounds like a total waste. I would much rather make sure his offensive songs (and VS) are always up - if one has enough duration, add another - than do a measly attack. The dispel-song is great too. As far as 6v6 battles go, I don't see myself ever attacking with Jariel, unless he has some golden opportunity to finish an opponent before it can get healed. I will increase his speed.jack1974 wrote:Personally I would raise his attack since this way he can buff/heal/debuff and then hit with ranged/melee while the effects are still active.
Also, his only nuke doesn't work on bosses. I hope Jariel's flashback will give him a party.
Just noticed his offensive songs are like Riley's nukes were: scared, slowed, weakened... shattered. Thematically it should be confused on Dragon Dirge. Intended?
If at first try it doesn't explode, it ain't Jack who wrote the code.
