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Re: SOTW 0.8.10 - Second Act Beta!

Posted: Sat Jul 12, 2014 11:17 am
by jack1974
Since I'm going out for several hours now, thought to do a 0.8.11 update fixing the bugs found so far!
edit: while uploading power was cut off (crazy thunderstorm here) so if the download doesn't work try to redownload it again :)

Re: SOTW 0.8.11 - Second Act Beta!

Posted: Sat Jul 12, 2014 1:54 pm
by fabulaparva
Humm. This is odd, I started from the beginning of Act 2 with 0.8.11, went to the Lugal-territory first.... After delivering the invitation, there's no green arrow to get away from there (there was a green arrow before the fight). Maybe I used one of those funny shortcuts to get out of there on the first round in 0.8.10. :P Also, sewer shortcuts from Galenna to Gamesh and I think Kiduu to Galenna are still there.

I might've caught a tiny typo when our jolly heroes step into the market district. Riley says, "Dingirrans aren't the best trader in the world for nothing." Shouldn't 'trader' either be in plural, 'traders', or is there word missing after it, eg. "the best trader nation in the world"?

Re: SOTW 0.8.11 - Second Act Beta!

Posted: Sat Jul 12, 2014 3:24 pm
by Taleweaver
Should be "traders".

My bad.

Re: SOTW 0.8.11 - Second Act Beta!

Posted: Sat Jul 12, 2014 4:14 pm
by Ixionos
I tried to install the beta, but when I try to open the RAR file, I get an error message saying that the archive is either in an unknown format or damaged and I can't extract the files. Is anyone else having this problem?

Re: SOTW 0.8.11 - Second Act Beta!

Posted: Sat Jul 12, 2014 4:18 pm
by jack1974
Ixionos - corrupted download, try again (sometimes happens).
Traders is my fault, I added that line :mrgreen:
The Lugal worked like that even before: they're the only one that don't give you any item to grant you a free passage, so you need to fight the mercenaries first to be able to exit the district. Before you could use the shortcuts, but they were supposed to show up only later in the story. So is correct as it is now (of course if the battles are impossible in Nightmare, then is another thing).

Re: SOTW 0.8.11 - Second Act Beta!

Posted: Sat Jul 12, 2014 4:19 pm
by Anima_
jack1974 wrote: Regarding enemy AI - Anima said that could make me a different system so I can tweak the AI better. Right now enemies have some fixed predefined behaviors, with the new system in theory I could add unlimited skills/conditions. For example an enemy "buffer" that only buffs allies instead of attacking, etc. When this is available I might redo some Boss enemies in this act, but not others. I hope that he can finish it for Act3 anyway :)
Well it shouldn't be long now. Just got back from my first exam and the last is already at Thursday. So after that we can brew together a few new terrors, or brewing terror brewing kits. :twisted:

Re: SOTW 0.8.11 - Second Act Beta!

Posted: Sat Jul 12, 2014 4:22 pm
by jack1974
Cool, I'm eager to work on the new AI so some boss/fights will be very NASTY :twisted: :twisted:

Re: SOTW 0.8.11 - Second Act Beta!

Posted: Sat Jul 12, 2014 4:27 pm
by yayswords
Wow this is serious, Anima used a smiley :P

Riley's nukes seem a little oddly themed. There's scared, slowed, weakened, and... shattered, which is like the same as scared. Shouldn't the last one cause tired?

Re: SOTW 0.8.11 - Second Act Beta!

Posted: Sat Jul 12, 2014 4:33 pm
by fabulaparva
jack1974 wrote: The Lugal worked like that even before: they're the only one that don't give you any item to grant you a free passage, so you need to fight the mercenaries first to be able to exit the district. Before you could use the shortcuts, but they were supposed to show up only later in the story. So is correct as it is now (of course if the battles are impossible in Nightmare, then is another thing).
Alrighty, thanks for the info. Fear not, nothing's impossible! :P

Re: SOTW 0.8.11 - Second Act Beta!

Posted: Sat Jul 12, 2014 4:58 pm
by jack1974
yayswords wrote: Riley's nukes seem a little oddly themed. There's scared, slowed, weakened, and... shattered, which is like the same as scared. Shouldn't the last one cause tired?
Ah actually should be Confused. His nukes in practice don't cause DoT like the Druid (Frozen, Burning, etc) but the "secondary" negative conditions only :) will change on next update