SOTW 0.8.24.18 - Second Act Beta!
- jack1974
- Pack leader
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- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.21 - Second Act Beta!
No you're right, should be confused and not shattered, will change it!
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renke_
- Elder Druid
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- Joined: Sat Feb 22, 2014 1:26 pm
Re: SOTW 0.8.21 - Second Act Beta!
nah, I didn't meant the direct damage. I was mostly uncertain because for the first time I noticed the "increases your character's ability to perform advanced techniques" part in the Skill description - what the heck do you mean with this? It's not related to bard songs and so far I'm unaware of any skill depending on Skill.jack1974 wrote:He is a sort of hybrid class, the song are influenced by Magic, however if you noticed they're weak, they don't do high direct damage but have long term negative effects and hit all enemies.
I will probably follow yayswords and focus on Agility and Will.
- jack1974
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Re: SOTW 0.8.21 - Second Act Beta!
The text in the Skill is just lore stuff, will remove it if is confusing 
- fabulaparva
- Elder Druid
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- Joined: Sun May 04, 2014 9:58 pm
Re: SOTW 0.8.21 - Second Act Beta!
What is the song that starts playing when
I don't think it's on the bonus soundtrack.
Spoiler:
- jack1974
- Pack leader
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- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.21 - Second Act Beta!
Ah is the instrumental version of the theme song, I'll add that just before final release (updating the bonus content file). There's a full song sang by the great Tash Cox who's going to do more songs for me in future 
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renke_
- Elder Druid
- Posts: 580
- Joined: Sat Feb 22, 2014 1:26 pm
Re: SOTW 0.8.21 - Second Act Beta!
for teh lulz I did all family quests and the quality is very variable
Lugal
nice quest (I like especially the do-not-kill condition) but Lugal mercs have the best (i.e. most expensive drops - 800 gold armour <3) and fulfilling this job is like closing a gold mine
Gamesh
Thanks to the much extended story this is now an okay quest
Galanna
hilarious dialogues, slap stick, cliched dungeon crawling - my favourite :)
Kiduu
dungeon crawling and the interesting dynamics - the better version of the Lugal quest
I was lucky and performed them in the "correct" order (first edition of Gamesh, Lugal, second edition of Gamesh, Galanna, Kiduu) and would even propose to remove Gamesh and Lugal without replacement; I think those two family jobs are compared to the two other quests too inferior.
Lugal
nice quest (I like especially the do-not-kill condition) but Lugal mercs have the best (i.e. most expensive drops - 800 gold armour <3) and fulfilling this job is like closing a gold mine
Gamesh
Thanks to the much extended story this is now an okay quest
Galanna
hilarious dialogues, slap stick, cliched dungeon crawling - my favourite :)
Kiduu
dungeon crawling and the interesting dynamics - the better version of the Lugal quest
I was lucky and performed them in the "correct" order (first edition of Gamesh, Lugal, second edition of Gamesh, Galanna, Kiduu) and would even propose to remove Gamesh and Lugal without replacement; I think those two family jobs are compared to the two other quests too inferior.
- fabulaparva
- Elder Druid
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- Joined: Sun May 04, 2014 9:58 pm
Re: SOTW 0.8.21 - Second Act Beta!
Galanna and Kiduu are my favourites, too.
However, I would *not* remove Gamesh as I just beat the new bastard Yeldin with the help of their potion. 
- jack1974
- Pack leader
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- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.21 - Second Act Beta!
I'm definitely never going to REMOVE something (content in particular that took me hours to make) from a game. There are tons of games with multiple branching and inevitably some are better than others. That's what walkthroughs are for, or saving games before big choices!
- yayswords
- Elder Druid
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- Joined: Sat Jan 25, 2014 5:34 am
Re: SOTW 0.8.21 - Second Act Beta!
Okay the cellfight crash is still here. But fear not, fair maiden, for I have been logging!
First the crash info, probably the same as before.
Now what should be the relevant log info:
And just in case you wanna see the setup/positioning:
And how about an amateur comment? It looks to me Kick is causing the crash. Maybe it isn't, but... I've never seen these guys use Kick.
Reproduced it:
Log:
Maybe Vaelis is too fat to be kicked? Should I test without him in the group? I think that's it! Must be it.
First the crash info, probably the same as before.
Spoiler:
Spoiler:
Spoiler:
Reproduced it:
Spoiler:
Spoiler:
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.21 - Second Act Beta!
Haha yes that's the reason!!yayswords wrote: Maybe Vaelis is too fat to be kicked? Should I test without him in the group? I think that's it! Must be it.
No, but I have already fixed this based on a suggestion from _renke, I've added another field to the function like pAi=True so that it doesn't crash and should even do the skill normally

