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Re: SOTW 0.8.21 - Second Act Beta!

Posted: Mon Jul 21, 2014 5:50 am
by jack1974
No you're right, should be confused and not shattered, will change it!

Re: SOTW 0.8.21 - Second Act Beta!

Posted: Mon Jul 21, 2014 8:10 am
by renke_
jack1974 wrote:He is a sort of hybrid class, the song are influenced by Magic, however if you noticed they're weak, they don't do high direct damage but have long term negative effects and hit all enemies.
nah, I didn't meant the direct damage. I was mostly uncertain because for the first time I noticed the "increases your character's ability to perform advanced techniques" part in the Skill description - what the heck do you mean with this? It's not related to bard songs and so far I'm unaware of any skill depending on Skill.

I will probably follow yayswords and focus on Agility and Will.

Re: SOTW 0.8.21 - Second Act Beta!

Posted: Mon Jul 21, 2014 8:13 am
by jack1974
The text in the Skill is just lore stuff, will remove it if is confusing :)

Re: SOTW 0.8.21 - Second Act Beta!

Posted: Mon Jul 21, 2014 7:02 pm
by fabulaparva
What is the song that starts playing when
Spoiler:
Chalassa/Rowinda opens the portal at the liberty challenge?
I don't think it's on the bonus soundtrack.

Re: SOTW 0.8.21 - Second Act Beta!

Posted: Mon Jul 21, 2014 7:19 pm
by jack1974
Ah is the instrumental version of the theme song, I'll add that just before final release (updating the bonus content file). There's a full song sang by the great Tash Cox who's going to do more songs for me in future 8)

Re: SOTW 0.8.21 - Second Act Beta!

Posted: Mon Jul 21, 2014 7:25 pm
by renke_
for teh lulz I did all family quests and the quality is very variable

Lugal
nice quest (I like especially the do-not-kill condition) but Lugal mercs have the best (i.e. most expensive drops - 800 gold armour <3) and fulfilling this job is like closing a gold mine

Gamesh
Thanks to the much extended story this is now an okay quest

Galanna
hilarious dialogues, slap stick, cliched dungeon crawling - my favourite :)

Kiduu
dungeon crawling and the interesting dynamics - the better version of the Lugal quest


I was lucky and performed them in the "correct" order (first edition of Gamesh, Lugal, second edition of Gamesh, Galanna, Kiduu) and would even propose to remove Gamesh and Lugal without replacement; I think those two family jobs are compared to the two other quests too inferior.

Re: SOTW 0.8.21 - Second Act Beta!

Posted: Mon Jul 21, 2014 7:57 pm
by fabulaparva
Galanna and Kiduu are my favourites, too. :) However, I would *not* remove Gamesh as I just beat the new bastard Yeldin with the help of their potion. :P

Re: SOTW 0.8.21 - Second Act Beta!

Posted: Mon Jul 21, 2014 8:17 pm
by jack1974
I'm definitely never going to REMOVE something (content in particular that took me hours to make) from a game. There are tons of games with multiple branching and inevitably some are better than others. That's what walkthroughs are for, or saving games before big choices!

Re: SOTW 0.8.21 - Second Act Beta!

Posted: Tue Jul 22, 2014 6:27 am
by yayswords
Okay the cellfight crash is still here. But fear not, fair maiden, for I have been logging!

First the crash info, probably the same as before.
Spoiler:
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/plot/scene07_dingirra_adventures_1.rpy", line 1420, in script call
File "game/plot/scene07_dingirra_adventures_1.rpy", line 1823, in script call
File "game/script.rpy", line 2192, in script
File "game/script.rpy", line 2196, in <module>
File "game/RPG Framework/enviroment.rpy", line 752, in getActions
File "game/RPG Framework/character.rpy", line 985, in getAction
File "game/RPG Framework/ai.rpy", line 795, in getAction
File "game/RPG Framework/ai.rpy", line 17, in getAction
File "game/RPG Framework/ai.rpy", line 17, in getAction
File "game/RPG Framework/ai.rpy", line 20, in getAction
File "game/RPG Framework/ai.rpy", line 467, in getAction
File "game/RPG Framework/ai.rpy", line 601, in test
TypeError: predict() takes exactly 1 argument (2 given)

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/plot/scene07_dingirra_adventures_1.rpy", line 1420, in script call
File "game/plot/scene07_dingirra_adventures_1.rpy", line 1823, in script call
File "game/script.rpy", line 2192, in script
File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\ast.py", line 756, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\python.py", line 1382, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 2196, in <module>
File "game/RPG Framework/enviroment.rpy", line 752, in getActions
File "game/RPG Framework/character.rpy", line 985, in getAction
File "game/RPG Framework/ai.rpy", line 795, in getAction
File "game/RPG Framework/ai.rpy", line 17, in getAction
File "game/RPG Framework/ai.rpy", line 17, in getAction
File "game/RPG Framework/ai.rpy", line 20, in getAction
File "game/RPG Framework/ai.rpy", line 467, in getAction
File "game/RPG Framework/ai.rpy", line 601, in test
TypeError: predict() takes exactly 1 argument (2 given)

Windows-7-6.1.7601-SP1
Ren'Py 6.17.7.521
Seasons Of The Wolf 0.8.21
Now what should be the relevant log info:
Spoiler:
[08:23:47] Start AI action request for Slave Gladiator
[08:23:47] Request action from node Root
[08:23:47] Condition is True
[08:23:47] Request action from node Staggered
[08:23:47] Condition is True
[08:23:47] Request action from node ForcedMovement
[08:23:47] Condition is False
[08:23:47] Request action from AI action StaggeredAttackAction
[08:23:47] Test: Consider Vaelis for Kick
And just in case you wanna see the setup/positioning:
Spoiler:
Image
And how about an amateur comment? It looks to me Kick is causing the crash. Maybe it isn't, but... I've never seen these guys use Kick.

Reproduced it:
Spoiler:
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/plot/scene07_dingirra_adventures_1.rpy", line 1519, in script call
File "game/plot/scene07_dingirra_adventures_1.rpy", line 1823, in script call
File "game/script.rpy", line 2192, in script
File "game/script.rpy", line 2196, in <module>
File "game/RPG Framework/enviroment.rpy", line 752, in getActions
File "game/RPG Framework/character.rpy", line 985, in getAction
File "game/RPG Framework/ai.rpy", line 795, in getAction
File "game/RPG Framework/ai.rpy", line 17, in getAction
File "game/RPG Framework/ai.rpy", line 17, in getAction
File "game/RPG Framework/ai.rpy", line 20, in getAction
File "game/RPG Framework/ai.rpy", line 467, in getAction
File "game/RPG Framework/ai.rpy", line 601, in test
TypeError: predict() takes exactly 1 argument (2 given)

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/plot/scene07_dingirra_adventures_1.rpy", line 1519, in script call
File "game/plot/scene07_dingirra_adventures_1.rpy", line 1823, in script call
File "game/script.rpy", line 2192, in script
File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\ast.py", line 756, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\python.py", line 1382, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 2196, in <module>
File "game/RPG Framework/enviroment.rpy", line 752, in getActions
File "game/RPG Framework/character.rpy", line 985, in getAction
File "game/RPG Framework/ai.rpy", line 795, in getAction
File "game/RPG Framework/ai.rpy", line 17, in getAction
File "game/RPG Framework/ai.rpy", line 17, in getAction
File "game/RPG Framework/ai.rpy", line 20, in getAction
File "game/RPG Framework/ai.rpy", line 467, in getAction
File "game/RPG Framework/ai.rpy", line 601, in test
TypeError: predict() takes exactly 1 argument (2 given)

Windows-7-6.1.7601-SP1
Ren'Py 6.17.7.521
Seasons Of The Wolf 0.8.21
Log:
Spoiler:
[08:42:56] Start AI action request for Slave Gladiator
[08:42:56] Request action from node Root
[08:42:56] Condition is True
[08:42:56] Request action from node Staggered
[08:42:56] Condition is True
[08:42:56] Request action from node ForcedMovement
[08:42:56] Condition is False
[08:42:56] Request action from AI action StaggeredAttackAction
[08:42:56] Test: Consider Vaelis for Kick
Maybe Vaelis is too fat to be kicked? Should I test without him in the group? I think that's it! Must be it.

Re: SOTW 0.8.21 - Second Act Beta!

Posted: Tue Jul 22, 2014 7:17 am
by jack1974
yayswords wrote: Maybe Vaelis is too fat to be kicked? Should I test without him in the group? I think that's it! Must be it.
Haha yes that's the reason!!
No, but I have already fixed this based on a suggestion from _renke, I've added another field to the function like pAi=True so that it doesn't crash and should even do the skill normally :)