SOTW 0.8.24.18 - Second Act Beta!
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renke_
- Elder Druid
- Posts: 580
- Joined: Sat Feb 22, 2014 1:26 pm
Re: SOTW 0.8.21 - Second Act Beta!
hu? additional tavern fight? was this added in a recent release?
- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: SOTW 0.8.21 - Second Act Beta!
Not really.
Spoiler:
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.21 - Second Act Beta!
Yes it triggers after you did the first one. Happens randomly, and after that the barkeeper kicks you out (temporarily though) 
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WaverlyAlexa
- Young scout
- Posts: 4
- Joined: Wed Jul 23, 2014 12:20 am
Re: SOTW 0.8.21 - Second Act Beta!
I'm sorry, but an uncaught exception occurred.
Spoiler:
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nightshadengale
- Young scout
- Posts: 44
- Joined: Tue May 07, 2013 3:14 am
Re: SOTW 0.8.21 - Second Act Beta!
-I had a Galanna battlemage using perfect balance against me, but his SP didn't actually appear to be increasing even though the text log said it did.
-When I transitioned areas after delivering the invitations (also happened a couple times during the delivery but didn't reoccur on rollback), Riley said "Let's throw that flower away before anyone else thinks we're in league with the Gamesh!"--but no one had accused us of being in league with the Gamesh.
-Have you considered having the "move to a new map" arrows be a different color than the "visit a location on the current map" arrows? (Or even better, making them point towards the edge of the map rather than down.) I think it'd improve the look of the maps.
-When I transitioned areas after delivering the invitations (also happened a couple times during the delivery but didn't reoccur on rollback), Riley said "Let's throw that flower away before anyone else thinks we're in league with the Gamesh!"--but no one had accused us of being in league with the Gamesh.
-Have you considered having the "move to a new map" arrows be a different color than the "visit a location on the current map" arrows? (Or even better, making them point towards the edge of the map rather than down.) I think it'd improve the look of the maps.
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MegaDissu
- Young scout
- Posts: 9
- Joined: Wed Jul 23, 2014 12:56 am
Re: SOTW 0.8.21 - Second Act Beta!
Two bugs to report, one seemingly minor:
Spoiler:
- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: SOTW 0.8.21 - Second Act Beta!
Sure he didn't use Eagle's Grace? It costs 15 SP, same as PB restoresnightshadengale wrote:-I had a Galanna battlemage using perfect balance against me, but his SP didn't actually appear to be increasing even though the text log said it did.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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nightshadengale
- Young scout
- Posts: 44
- Joined: Tue May 07, 2013 3:14 am
Re: SOTW 0.8.21 - Second Act Beta!
If he did, it wasn't in the log.yayswords wrote:Sure he didn't use Eagle's Grace? It costs 15 SP, same as PB restoresnightshadengale wrote:-I had a Galanna battlemage using perfect balance against me, but his SP didn't actually appear to be increasing even though the text log said it did.
- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: SOTW 0.8.21 - Second Act Beta!
What did he do according to the log?
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.21 - Second Act Beta!
WaverlyAlexa and everyone reporting the "keyerror: Default" bug. It happens ONLY if you play using an ancient version, something even before act2. Start a new game from scratch using latest version
It should work, even if I didn't bother to actually check it so far. But all the effect should apply to enemies the same way as party members so I think should work!nightshadengale wrote:-I had a Galanna battlemage using perfect balance against me, but his SP didn't actually appear to be increasing even though the text log said it did.
All the items you get are free passes for each family (except Lugal that gives you nothing!). They're also a symbol of them, so if other families see you carrying it they could think you belong with one of them. I thought was clear enough from the story but has been a while since I read it accuratelynightshadengale wrote: -When I transitioned areas after delivering the invitations (also happened a couple times during the delivery but didn't reoccur on rollback), Riley said "Let's throw that flower away before anyone else thinks we're in league with the Gamesh!"--but no one had accused us of being in league with the Gamesh.
Yes, I thought about that indeed, like if they were cardinal points or something. Will try to add it on next update.nightshadengale wrote: -Have you considered having the "move to a new map" arrows be a different color than the "visit a location on the current map" arrows? (Or even better, making them point towards the edge of the map rather than down.) I think it'd improve the look of the maps.
