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Re: SOTW 0.8.21 - Second Act Beta!

Posted: Tue Jul 22, 2014 6:24 pm
by renke_
hu? additional tavern fight? was this added in a recent release?

Re: SOTW 0.8.21 - Second Act Beta!

Posted: Tue Jul 22, 2014 6:36 pm
by yayswords
Not really.
Spoiler:
Keep visiting the northern tavern until a drunk starts hitting on Krimm. Not sure how far progressed you need to be, but I did it now while about to be one family's bitch, and might have been the same the first time.

Re: SOTW 0.8.21 - Second Act Beta!

Posted: Tue Jul 22, 2014 6:38 pm
by jack1974
Yes it triggers after you did the first one. Happens randomly, and after that the barkeeper kicks you out (temporarily though) :lol:

Re: SOTW 0.8.21 - Second Act Beta!

Posted: Wed Jul 23, 2014 12:32 am
by WaverlyAlexa
I'm sorry, but an uncaught exception occurred.
Spoiler:
While running game code:
File "game/plot/map.rpy", line 1178, in script call
File "game/plot/map.rpy", line 1609, in script call
File "game/plot/scene05_dingirra.rpy", line 270, in script call
File "game/plot/scene05_dingirra.rpy", line 515, in script call
File "game/script.rpy", line 2192, in script
File "game/script.rpy", line 2197, in <module>
File "game/RPG Framework/enviroment.rpy", line 773, in execute
File "game/RPG Framework/character.rpy", line 212, in die
File "game/script.rpy", line 78, in AddBattleField
File "game/RPG Framework/effects.rpy", line 63, in addTo
File "game/RPG Framework/character.rpy", line 64, in addEffect
KeyError: 'Default'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/plot/map.rpy", line 1178, in script call
File "game/plot/map.rpy", line 1609, in script call
File "game/plot/scene05_dingirra.rpy", line 270, in script call
File "game/plot/scene05_dingirra.rpy", line 515, in script call
File "game/script.rpy", line 2192, in script
File "/Users/WaverlyAlexa/Downloads/SOTW-0.8.21-all/renpy/ast.py", line 756, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "/Users/WaverlyAlexa/Downloads/SOTW-0.8.21-all/renpy/python.py", line 1382, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 2197, in <module>
File "game/RPG Framework/enviroment.rpy", line 773, in execute
File "game/RPG Framework/character.rpy", line 212, in die
File "game/script.rpy", line 78, in AddBattleField
File "game/RPG Framework/effects.rpy", line 63, in addTo
File "game/RPG Framework/character.rpy", line 64, in addEffect
KeyError: 'Default'

Darwin-13.2.0-x86_64-i386-64bit
Ren'Py 6.17.7.521
Seasons Of The Wolf 0.8.21

Re: SOTW 0.8.21 - Second Act Beta!

Posted: Wed Jul 23, 2014 12:53 am
by nightshadengale
-I had a Galanna battlemage using perfect balance against me, but his SP didn't actually appear to be increasing even though the text log said it did.

-When I transitioned areas after delivering the invitations (also happened a couple times during the delivery but didn't reoccur on rollback), Riley said "Let's throw that flower away before anyone else thinks we're in league with the Gamesh!"--but no one had accused us of being in league with the Gamesh.

-Have you considered having the "move to a new map" arrows be a different color than the "visit a location on the current map" arrows? (Or even better, making them point towards the edge of the map rather than down.) I think it'd improve the look of the maps.

Re: SOTW 0.8.21 - Second Act Beta!

Posted: Wed Jul 23, 2014 1:03 am
by MegaDissu
Two bugs to report, one seemingly minor:
Spoiler:
While running game code:
File "game/plot/map.rpy", line 1096, in script call
File "game/plot/map.rpy", line 1546, in script call
File "game/plot/scene05_dingirra.rpy", line 246, in script call
File "game/plot/scene05_dingirra.rpy", line 488, in script call
File "game/script.rpy", line 2189, in script
File "game/script.rpy", line 2194, in <module>
File "game/RPG Framework/enviroment.rpy", line 766, in execute
File "game/RPG Framework/character.rpy", line 212, in die
File "game/script.rpy", line 78, in AddBattleField
File "game/RPG Framework/effects.rpy", line 63, in addTo
File "game/RPG Framework/character.rpy", line 64, in addEffect
KeyError: 'Default'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/plot/map.rpy", line 1096, in script call
File "game/plot/map.rpy", line 1546, in script call
File "game/plot/scene05_dingirra.rpy", line 246, in script call
File "game/plot/scene05_dingirra.rpy", line 488, in script call
File "game/script.rpy", line 2189, in script
File "/Users/MegaDissu/Downloads/SOTW-0.8.18-all/renpy/ast.py", line 756, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "/Users/MegaDissu/Downloads/SOTW-0.8.18-all/renpy/python.py", line 1382, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 2194, in <module>
File "game/RPG Framework/enviroment.rpy", line 766, in execute
File "game/RPG Framework/character.rpy", line 212, in die
File "game/script.rpy", line 78, in AddBattleField
File "game/RPG Framework/effects.rpy", line 63, in addTo
File "game/RPG Framework/character.rpy", line 64, in addEffect
KeyError: 'Default'

Darwin-12.5.0-x86_64-i386-64bit
Ren'Py 6.17.7.521
Seasons Of The Wolf 0.8.18

And one that prevents me from playing the game past the first battle:

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/plot/map.rpy", line 1178, in script call
File "game/plot/map.rpy", line 1629, in script call
File "game/plot/scene05_dingirra.rpy", line 246, in script call
File "game/plot/scene05_dingirra.rpy", line 488, in script call
File "game/script.rpy", line 2192, in script
File "game/script.rpy", line 2197, in <module>
File "game/RPG Framework/enviroment.rpy", line 773, in execute
File "game/RPG Framework/character.rpy", line 212, in die
File "game/script.rpy", line 78, in AddBattleField
File "game/RPG Framework/effects.rpy", line 63, in addTo
File "game/RPG Framework/character.rpy", line 64, in addEffect
KeyError: 'Default'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/plot/map.rpy", line 1178, in script call
File "game/plot/map.rpy", line 1629, in script call
File "game/plot/scene05_dingirra.rpy", line 246, in script call
File "game/plot/scene05_dingirra.rpy", line 488, in script call
File "game/script.rpy", line 2192, in script
File "/Users/MegaDissu/Downloads/SOTW-0.8.21-all/renpy/ast.py", line 756, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "/Users/MegaDissu/Downloads/SOTW-0.8.21-all/renpy/python.py", line 1382, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 2197, in <module>
File "game/RPG Framework/enviroment.rpy", line 773, in execute
File "game/RPG Framework/character.rpy", line 212, in die
File "game/script.rpy", line 78, in AddBattleField
File "game/RPG Framework/effects.rpy", line 63, in addTo
File "game/RPG Framework/character.rpy", line 64, in addEffect
KeyError: 'Default'

Darwin-12.5.0-x86_64-i386-64bit
Ren'Py 6.17.7.521
Seasons Of The Wolf 0.8.21

Re: SOTW 0.8.21 - Second Act Beta!

Posted: Wed Jul 23, 2014 1:25 am
by yayswords
nightshadengale wrote:-I had a Galanna battlemage using perfect balance against me, but his SP didn't actually appear to be increasing even though the text log said it did.
Sure he didn't use Eagle's Grace? It costs 15 SP, same as PB restores :)

Re: SOTW 0.8.21 - Second Act Beta!

Posted: Wed Jul 23, 2014 4:21 am
by nightshadengale
yayswords wrote:
nightshadengale wrote:-I had a Galanna battlemage using perfect balance against me, but his SP didn't actually appear to be increasing even though the text log said it did.
Sure he didn't use Eagle's Grace? It costs 15 SP, same as PB restores :)
If he did, it wasn't in the log.

Re: SOTW 0.8.21 - Second Act Beta!

Posted: Wed Jul 23, 2014 4:49 am
by yayswords
What did he do according to the log?

Re: SOTW 0.8.21 - Second Act Beta!

Posted: Wed Jul 23, 2014 5:05 am
by jack1974
WaverlyAlexa and everyone reporting the "keyerror: Default" bug. It happens ONLY if you play using an ancient version, something even before act2. Start a new game from scratch using latest version :mrgreen:
nightshadengale wrote:-I had a Galanna battlemage using perfect balance against me, but his SP didn't actually appear to be increasing even though the text log said it did.
It should work, even if I didn't bother to actually check it so far. But all the effect should apply to enemies the same way as party members so I think should work!
nightshadengale wrote: -When I transitioned areas after delivering the invitations (also happened a couple times during the delivery but didn't reoccur on rollback), Riley said "Let's throw that flower away before anyone else thinks we're in league with the Gamesh!"--but no one had accused us of being in league with the Gamesh.
All the items you get are free passes for each family (except Lugal that gives you nothing!). They're also a symbol of them, so if other families see you carrying it they could think you belong with one of them. I thought was clear enough from the story but has been a while since I read it accurately :)
nightshadengale wrote: -Have you considered having the "move to a new map" arrows be a different color than the "visit a location on the current map" arrows? (Or even better, making them point towards the edge of the map rather than down.) I think it'd improve the look of the maps.
Yes, I thought about that indeed, like if they were cardinal points or something. Will try to add it on next update.