I think it's the word "else" nightshadengale takes offence at. Cut it, and the sentence probably makes more sense.jack1974 wrote:All the items you get are free passes for each family (except Lugal that gives you nothing!). They're also a symbol of them, so if other families see you carrying it they could think you belong with one of them. I thought was clear enough from the story but has been a while since I read it accuratelynightshadengale wrote: -When I transitioned areas after delivering the invitations (also happened a couple times during the delivery but didn't reoccur on rollback), Riley said "Let's throw that flower away before anyone else thinks we're in league with the Gamesh!"--but no one had accused us of being in league with the Gamesh.
SOTW 0.8.24.18 - Second Act Beta!
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Taleweaver
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Re: SOTW 0.8.21 - Second Act Beta!
- jack1974
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Re: SOTW 0.8.21 - Second Act Beta!
OK will do!
- Jaeger
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Re: SOTW 0.8.21 - Second Act Beta!
1)Image Error circled in red. Press spoiler to reveal picture.
2) I wish for more recovery options outside of battle, especially since (unlike Loren) HP and SP don't fill up automatically after a normal battle. I would suggest the ability to use healing and items and spells outside of fights.
Spoiler:
- jack1974
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Re: SOTW 0.8.21 - Second Act Beta!
Will check that sprite, probably is how is composed on the fly (arms are a separate layer).
Using items and spells outside would be cool, I thought about it but not sure how to do that though
Anyway, I made a wider range of difficulty options exactly for that 
Using items and spells outside would be cool, I thought about it but not sure how to do that though
- yayswords
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Re: SOTW 0.8.21 - Second Act Beta!
vs. Lorin
Spoiler:
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: SOTW 0.8.21 - Second Act Beta!
Ah frak forgot a file. Easy to fix. Might do another quick update to fix this and that other crash bug you found 
- yayswords
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Re: SOTW 0.8.21 - Second Act Beta!
It was an entertaining bug at least, forced me to figure out a way to burst him down before he could run OOM 
The optional skeleton encounters on the Galanna quest still use the weak as fuck versions of the mobs.
Actually I don't know about the mages, the damage is ridiculous. The mobs "look" weak from their stats but the mage just row nuked me for like 280 damage total.
The optional skeleton encounters on the Galanna quest still use the weak as fuck versions of the mobs.
Actually I don't know about the mages, the damage is ridiculous. The mobs "look" weak from their stats but the mage just row nuked me for like 280 damage total.
Last edited by yayswords on Wed Jul 23, 2014 8:41 am, edited 1 time in total.
If at first try it doesn't explode, it ain't Jack who wrote the code.
- fabulaparva
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Re: SOTW 0.8.21 - Second Act Beta!
Speaking of which, sometimes the Galanna battlemage does the darndest thing, by hitting yet another perfect balance on his next move. It makes no sense as the skill is capped at 10 turns, anyway, so it looks like he's wasting a turn. (Never personally seen his SP not to rise, though, he's just often wasting it)nightshadengale wrote:If he did, it wasn't in the log.yayswords wrote:Sure he didn't use Eagle's Grace? It costs 15 SP, same as PB restoresnightshadengale wrote:-I had a Galanna battlemage using perfect balance against me, but his SP didn't actually appear to be increasing even though the text log said it did.
"Galanna battlemage used Perfect Balance."
"The Buff will expire in 10 turns."
....<Others do stuff, like... Fight!>.....
"Galanna Battlemage decreased 15 HP and and increased 15 SP thanks to Perfect Balance."
"Galanna Battlemage used Perfect Balance."
"The Buff will expire in 10 turns."
- jack1974
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Re: SOTW 0.8.21 - Second Act Beta!
Hm no, all the quests in that part of the story use the "Skeleton V2" version!yayswords wrote:The optional skeleton encounters on the Galanna quest still use the weak as fuck versions of the mobs.
Actually I don't know about the mages, the damage is ridiculous. The mobs "look" weak from their stats but the mage just row nuked me for like 280 damage total.
Haha yes the AI could use some improvementsfabulaparva wrote:Speaking of which, sometimes the Galanna battlemage does the darndest thing, by hitting yet another perfect balance on his next move. It makes no sense as the skill is capped at 10 turns, anyway, so it looks like he's wasting a turn. (Never personally seen his SP not to rise, though, he's just often wasting it)
- yayswords
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Re: SOTW 0.8.21 - Second Act Beta!
Giant Skeleton using Slam like way too much. Can't you come up with something better? At first I kept dancing the characters back, but I've stopped bothering. There's a fat chance he will just use it again, even though the rows are ideally set up for him, and if he wants to attack he doesn't hurt anyway.
This is when the other skeletons are dead and he barely has any mana. He doesn't spam Slam early on I think.
This is when the other skeletons are dead and he barely has any mana. He doesn't spam Slam early on I think.
If at first try it doesn't explode, it ain't Jack who wrote the code.

