SOTW 0.8.24.18 - Second Act Beta!

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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Taleweaver
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Re: SOTW 0.8.21 - Second Act Beta!

Post by Taleweaver »

jack1974 wrote:
nightshadengale wrote: -When I transitioned areas after delivering the invitations (also happened a couple times during the delivery but didn't reoccur on rollback), Riley said "Let's throw that flower away before anyone else thinks we're in league with the Gamesh!"--but no one had accused us of being in league with the Gamesh.
All the items you get are free passes for each family (except Lugal that gives you nothing!). They're also a symbol of them, so if other families see you carrying it they could think you belong with one of them. I thought was clear enough from the story but has been a while since I read it accurately :)
I think it's the word "else" nightshadengale takes offence at. Cut it, and the sentence probably makes more sense.
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jack1974
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Re: SOTW 0.8.21 - Second Act Beta!

Post by jack1974 »

OK will do!
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Jaeger
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Re: SOTW 0.8.21 - Second Act Beta!

Post by Jaeger »

1)Image Error circled in red. Press spoiler to reveal picture.
Spoiler:
Image
2) I wish for more recovery options outside of battle, especially since (unlike Loren) HP and SP don't fill up automatically after a normal battle. I would suggest the ability to use healing and items and spells outside of fights.
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jack1974
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Re: SOTW 0.8.21 - Second Act Beta!

Post by jack1974 »

Will check that sprite, probably is how is composed on the fly (arms are a separate layer).
Using items and spells outside would be cool, I thought about it but not sure how to do that though :oops: Anyway, I made a wider range of difficulty options exactly for that :)
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yayswords
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Re: SOTW 0.8.21 - Second Act Beta!

Post by yayswords »

vs. Lorin
Spoiler:
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/plot/map.rpy", line 1178, in script call
File "game/plot/scene11_dingirra_adventures_2.rpy", line 3679, in script call
File "game/script.rpy", line 2192, in script
File "game/script.rpy", line 2197, in <module>
File "game/RPG Framework/enviroment.rpy", line 767, in execute
File "game/RPG Framework/skills.rpy", line 1234, in execute
File "game/RPG Framework/skills.rpy", line 1272, in buff
File "game/RPG Framework/skills.rpy", line 178, in note
IOError: Couldn't find file 'gfx/skill/clarity.png'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/plot/map.rpy", line 1178, in script call
File "game/plot/scene11_dingirra_adventures_2.rpy", line 3679, in script call
File "game/script.rpy", line 2192, in script
File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\ast.py", line 756, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\python.py", line 1382, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 2197, in <module>
File "game/RPG Framework/enviroment.rpy", line 767, in execute
File "game/RPG Framework/skills.rpy", line 1234, in execute
File "game/RPG Framework/skills.rpy", line 1272, in buff
File "game/RPG Framework/skills.rpy", line 178, in note
File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\exports.py", line 2103, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\ui.py", line 264, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\core.py", line 2065, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\core.py", line 2390, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\core.py", line 1591, in draw_screen
renpy.config.screen_height,
File "render.pyx", line 362, in renpy.display.render.render_screen (gen\renpy.display.render.c:5303)
File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2494)
File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\layout.py", line 549, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2767)
File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2494)
File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\layout.py", line 549, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2767)
File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2494)
File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\layout.py", line 549, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2767)
File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2494)
File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\screen.py", line 321, in render
child = renpy.display.render.render(self.child, w, h, st, at)
File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2767)
File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2494)
File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\layout.py", line 549, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2767)
File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2494)
File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\layout.py", line 893, in render
st, at)
File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2767)
File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2494)
File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\layout.py", line 549, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2767)
File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2494)
File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\layout.py", line 708, in render
surf = render(d, width - x, rh, cst, cat)
File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2767)
File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2494)
File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\behavior.py", line 587, in render
rv = super(Button, self).render(width, height, st, at)
File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\layout.py", line 893, in render
st, at)
File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2767)
File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2494)
File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\layout.py", line 549, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2767)
File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2494)
File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\motion.py", line 986, in render
child = render(self.child, width, height, st, at)
File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2767)
File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2494)
File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\layout.py", line 549, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2767)
File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2494)
File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\layout.py", line 672, in render
surf = render(d, rw, height - y, cst, cat)
File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2767)
File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2494)
File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\behavior.py", line 587, in render
rv = super(Button, self).render(width, height, st, at)
File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\layout.py", line 913, in render
back = render(style.background, bw, bh, st, at)
File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2767)
File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2494)
File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\imagelike.py", line 147, in render
crend = render(self.image, width, height, st, at)
File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2767)
File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2494)
File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\im.py", line 465, in render
im = cache.get(self)
File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\im.py", line 198, in get
surf = image.load()
File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\display\im.py", line 518, in load
raise e
IOError: Couldn't find file 'gfx/skill/clarity.png'.

Windows-7-6.1.7601-SP1
Ren'Py 6.17.7.521
Seasons Of The Wolf 0.8.21
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: SOTW 0.8.21 - Second Act Beta!

Post by jack1974 »

Ah frak forgot a file. Easy to fix. Might do another quick update to fix this and that other crash bug you found :)
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yayswords
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Re: SOTW 0.8.21 - Second Act Beta!

Post by yayswords »

It was an entertaining bug at least, forced me to figure out a way to burst him down before he could run OOM :P

The optional skeleton encounters on the Galanna quest still use the weak as fuck versions of the mobs.

Actually I don't know about the mages, the damage is ridiculous. The mobs "look" weak from their stats but the mage just row nuked me for like 280 damage total.
Last edited by yayswords on Wed Jul 23, 2014 8:41 am, edited 1 time in total.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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fabulaparva
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Re: SOTW 0.8.21 - Second Act Beta!

Post by fabulaparva »

nightshadengale wrote:
yayswords wrote:
nightshadengale wrote:-I had a Galanna battlemage using perfect balance against me, but his SP didn't actually appear to be increasing even though the text log said it did.
Sure he didn't use Eagle's Grace? It costs 15 SP, same as PB restores :)
If he did, it wasn't in the log.
Speaking of which, sometimes the Galanna battlemage does the darndest thing, by hitting yet another perfect balance on his next move. It makes no sense as the skill is capped at 10 turns, anyway, so it looks like he's wasting a turn. (Never personally seen his SP not to rise, though, he's just often wasting it)

"Galanna battlemage used Perfect Balance."
"The Buff will expire in 10 turns."
....<Others do stuff, like... Fight!>.....
"Galanna Battlemage decreased 15 HP and and increased 15 SP thanks to Perfect Balance."
"Galanna Battlemage used Perfect Balance."
"The Buff will expire in 10 turns."
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jack1974
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Re: SOTW 0.8.21 - Second Act Beta!

Post by jack1974 »

yayswords wrote:The optional skeleton encounters on the Galanna quest still use the weak as fuck versions of the mobs.

Actually I don't know about the mages, the damage is ridiculous. The mobs "look" weak from their stats but the mage just row nuked me for like 280 damage total.
Hm no, all the quests in that part of the story use the "Skeleton V2" version!
fabulaparva wrote:Speaking of which, sometimes the Galanna battlemage does the darndest thing, by hitting yet another perfect balance on his next move. It makes no sense as the skill is capped at 10 turns, anyway, so it looks like he's wasting a turn. (Never personally seen his SP not to rise, though, he's just often wasting it)
Haha yes the AI could use some improvements :lol: Anima said will do the "upgraded AI" this weekend. Anyway, even for the old version I think a simple check should be done, if buff is already there, don't cast it again. Might be though because I have added the perfect balance in the "Heal slot". This because I wanted to give more than one buff to that enemy. Anyway with the new AI things should be easier for me :)
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yayswords
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Re: SOTW 0.8.21 - Second Act Beta!

Post by yayswords »

Giant Skeleton using Slam like way too much. Can't you come up with something better? At first I kept dancing the characters back, but I've stopped bothering. There's a fat chance he will just use it again, even though the rows are ideally set up for him, and if he wants to attack he doesn't hurt anyway.

This is when the other skeletons are dead and he barely has any mana. He doesn't spam Slam early on I think.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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