Also, I THINK I fixed the Galanna Battlemage (or in general any AI action recasting a skill that has same existing buff on target). I just did a few test fight and now the Galanna don't just keep buffing/healing but they also hit. I think now they should be tougher
SOTW 0.8.24.18 - Second Act Beta!
- jack1974
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Re: SOTW 0.8.21 - Second Act Beta!
Slam is the forced movement. This because his normal attack is DoubleAttack that requires SP. I can find a workaround though, shouldn't always happen like that, my mistake.
Also, I THINK I fixed the Galanna Battlemage (or in general any AI action recasting a skill that has same existing buff on target). I just did a few test fight and now the Galanna don't just keep buffing/healing but they also hit. I think now they should be tougher
Also, I THINK I fixed the Galanna Battlemage (or in general any AI action recasting a skill that has same existing buff on target). I just did a few test fight and now the Galanna don't just keep buffing/healing but they also hit. I think now they should be tougher
- jack1974
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Re: SOTW 0.8.21 - Second Act Beta!
Uploaded the update, fixing several stuff. Still no final tileset though 
- fabulaparva
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Re: SOTW 0.8.21 - Second Act Beta!
v0.8.22. Crash in the middle of a random Gamesh mobster fight. Battle could be finished by pressing ignore and just charging forward. 
Traceback:
AI-log :
Combat-log:
EDIT: Seems to be happening when Gamesh Crossbowman is taking an aimed shot or a snapshot.
Traceback:
Spoiler:
Spoiler:
Spoiler:
- jack1974
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Re: SOTW 0.8.21 - Second Act Beta!
Yes then probably is the "fix" I added in the AI, since indeed I changed the heal one... Though I think I know why does that, in practice normal Heals don't have any buff, so it crashes because can't find it! fix incoming...
- fabulaparva
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Re: SOTW 0.8.21 - Second Act Beta!
Yeah, the Gamesh crossbowmen don't seem to be throwing those healing potions around anymore.
- jack1974
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Re: SOTW 0.8.22.1 - Second Act Beta!
Yes I tried to do that battle just to be sure and everything seems to work fine now!
- fabulaparva
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Re: SOTW 0.8.22.1 - Second Act Beta!
Galanna Battlemages sure look like they are acting in a more useful way now. However, there was a crash in the Trinkets 'n' Treasure shop Boss fight.
v.0.8.22.1
Traceback (this was loooong)
Combatlog:
AI-log
EDIT: BAttle could be finished by pressing the ignore button again and just mauling on.
v.0.8.22.1
Traceback (this was loooong)
Spoiler:
Spoiler:
Spoiler:
EDIT: BAttle could be finished by pressing the ignore button again and just mauling on.
- jack1974
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Re: SOTW 0.8.22.1 - Second Act Beta!
Sigh. OK will check again, but probably is better if I revert back to old version and wait for Anima's new system 
- fabulaparva
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Re: SOTW 0.8.22.1 - Second Act Beta!
I can live with the occasional run in with wasteful Battlemages (until the new AI system arrives). 
- jack1974
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Re: SOTW 0.8.22.1 - Second Act Beta!
I think I fixed it now, sent you a file to replace so you can test it before I reupload 130mb again 
