SOTW 0.8.24.18 - Second Act Beta!

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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jack1974
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Re: SOTW 0.8.21 - Second Act Beta!

Post by jack1974 »

Slam is the forced movement. This because his normal attack is DoubleAttack that requires SP. I can find a workaround though, shouldn't always happen like that, my mistake.
Also, I THINK I fixed the Galanna Battlemage (or in general any AI action recasting a skill that has same existing buff on target). I just did a few test fight and now the Galanna don't just keep buffing/healing but they also hit. I think now they should be tougher :)
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jack1974
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Re: SOTW 0.8.21 - Second Act Beta!

Post by jack1974 »

Uploaded the update, fixing several stuff. Still no final tileset though :(
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fabulaparva
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Re: SOTW 0.8.21 - Second Act Beta!

Post by fabulaparva »

v0.8.22. Crash in the middle of a random Gamesh mobster fight. Battle could be finished by pressing ignore and just charging forward. :P

Traceback:
Spoiler:
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/plot/map.rpy", line 1184, in script call
File "game/plot/scene05_dingirra.rpy", line 488, in script call
File "game/script.rpy", line 2200, in script
File "game/script.rpy", line 2204, in <module>
File "game/RPG Framework/enviroment.rpy", line 752, in getActions
File "game/RPG Framework/character.rpy", line 986, in getAction
File "game/RPG Framework/ai.rpy", line 802, in getAction
File "game/RPG Framework/ai.rpy", line 17, in getAction
File "game/RPG Framework/ai.rpy", line 17, in getAction
File "game/RPG Framework/ai.rpy", line 17, in getAction
File "game/RPG Framework/ai.rpy", line 20, in getAction
File "game/RPG Framework/ai.rpy", line 20, in getAction
File "game/RPG Framework/ai.rpy", line 17, in getAction
File "game/RPG Framework/ai.rpy", line 17, in getAction
File "game/RPG Framework/ai.rpy", line 468, in getAction
File "game/RPG Framework/ai.rpy", line 642, in test
IndexError: list index out of range

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/plot/map.rpy", line 1184, in script call
File "game/plot/scene05_dingirra.rpy", line 488, in script call
File "game/script.rpy", line 2200, in script
File "D:\Games\SOTW-0.8.22-all\SOTW-0.8.22-all\renpy\ast.py", line 756, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "D:\Games\SOTW-0.8.22-all\SOTW-0.8.22-all\renpy\python.py", line 1382, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 2204, in <module>
File "game/RPG Framework/enviroment.rpy", line 752, in getActions
File "game/RPG Framework/character.rpy", line 986, in getAction
File "game/RPG Framework/ai.rpy", line 802, in getAction
File "game/RPG Framework/ai.rpy", line 17, in getAction
File "game/RPG Framework/ai.rpy", line 17, in getAction
File "game/RPG Framework/ai.rpy", line 17, in getAction
File "game/RPG Framework/ai.rpy", line 20, in getAction
File "game/RPG Framework/ai.rpy", line 20, in getAction
File "game/RPG Framework/ai.rpy", line 17, in getAction
File "game/RPG Framework/ai.rpy", line 17, in getAction
File "game/RPG Framework/ai.rpy", line 468, in getAction
File "game/RPG Framework/ai.rpy", line 642, in test
IndexError: list index out of range

Windows-7-6.1.7601-SP1
Ren'Py 6.17.7.521
Seasons Of The Wolf 0.8.22
AI-log :
Spoiler:
[14:02:49] Request action from AI action SpecialAttackAction
[14:02:49] Test: Consider Riley for Snap Shot with 6.0 predicted damage
[14:02:49] Test: Adjustet value for wounded target: 6.0
[14:02:49] Test: Adjustet value for aggro: 48.8125
[14:02:49] Test: Consider Althea for Snap Shot with 7.0 predicted damage
[14:02:49] Test: Adjustet value for wounded target: 7.0
[14:02:49] Test: Adjustet value for aggro: 62.9643643599
[14:02:49] Test: Choosen target Althea with expected value of 62.9643643599
[14:02:49] Return action for slot SpecialAttack with Snap Shot as slotted skill.
[14:02:50] Start AI action request for Gamesh Crossbowman A
[14:02:50] Request action from node Root
[14:02:50] Condition is True
[14:02:50] Request action from node WhiteMagic
[14:02:50] Condition is True
[14:02:50] Request action from node EmergencyHeal
[14:02:50] Test: Characters are criticaly wounded.
[14:02:50] Condition is True
[14:02:50] Request action from node Critical
[14:02:50] Condition is False
[14:02:50] Request action from node Revive
[14:02:50] Condition is False
[14:02:50] Request action from node Position
[14:02:50] Condition is True
[14:02:50] Request action from node Heal
[14:02:50] Condition is True
[14:02:50] Request action from AI action HealAction
[14:03:09] Start AI action request for Gamesh Crossbowman A

[14:03:09] Request action from node Root
[14:03:09] Condition is True
[14:03:09] Request action from node WhiteMagic
[14:03:09] Condition is True
[14:03:09] Request action from node EmergencyHeal
[14:03:09] Test: Characters are criticaly wounded.
Combat-log:
Spoiler:
[14:02:38] Vaelis inflicted Slowed on Gamesh Swordman C
[14:02:45] Shea hit Gamesh Swordman A for 13 Earth damage using Wide Slash.
[14:02:46] Shea hit Gamesh Swordman B for 14 Earth damage using Wide Slash.
[14:02:47] Shea hit Gamesh Swordman C for 15 Earth damage using Wide Slash.
[14:02:49] Bleeding caused Gamesh Swordman A 6 HP damage
[14:02:49] Gamesh Swordman A hit Althea for 7 Normal damage using Snap Shot.
[14:03:11] Krimm regained 4 SP thanks to Rage skill.

[14:03:11] Gamesh Crossbowman A hit Krimm for 21 Normal damage using Triple Crossbow.
[14:03:12] Gamesh Crossbowman A hit Shea for 21 Normal damage using Triple Crossbow.
[14:03:14] Gamesh Crossbowman A hit Vaelis for 21 Normal damage using Triple Crossbow.
[14:03:15] Krimm regenerated 18 HP thanks to Eagle's Grace.
EDIT: Seems to be happening when Gamesh Crossbowman is taking an aimed shot or a snapshot.
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jack1974
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Re: SOTW 0.8.21 - Second Act Beta!

Post by jack1974 »

Yes then probably is the "fix" I added in the AI, since indeed I changed the heal one... Though I think I know why does that, in practice normal Heals don't have any buff, so it crashes because can't find it! fix incoming...
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fabulaparva
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Re: SOTW 0.8.21 - Second Act Beta!

Post by fabulaparva »

Yeah, the Gamesh crossbowmen don't seem to be throwing those healing potions around anymore.
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jack1974
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Re: SOTW 0.8.22.1 - Second Act Beta!

Post by jack1974 »

Yes I tried to do that battle just to be sure and everything seems to work fine now!
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fabulaparva
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Re: SOTW 0.8.22.1 - Second Act Beta!

Post by fabulaparva »

Galanna Battlemages sure look like they are acting in a more useful way now. However, there was a crash in the Trinkets 'n' Treasure shop Boss fight.

v.0.8.22.1
Traceback (this was loooong)
Spoiler:
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/plot/map.rpy", line 1184, in script call
File "game/plot/scene07_dingirra_adventures_1.rpy", line 798, in script call
File "game/script.rpy", line 2200, in script
File "game/script.rpy", line 2204, in <module>
File "game/RPG Framework/enviroment.rpy", line 752, in getActions
File "game/RPG Framework/character.rpy", line 986, in getAction
File "game/RPG Framework/ai.rpy", line 803, in getAction
File "game/RPG Framework/ai.rpy", line 17, in getAction
File "game/RPG Framework/ai.rpy", line 17, in getAction
File "game/RPG Framework/ai.rpy", line 20, in getAction
File "game/RPG Framework/ai.rpy", line 20, in getAction
File "game/RPG Framework/ai.rpy", line 17, in getAction
File "game/RPG Framework/ai.rpy", line 20, in getAction
File "game/RPG Framework/ai.rpy", line 20, in getAction
File "game/RPG Framework/ai.rpy", line 473, in getAction


...Then it repeats those bolded lines for multiple times until-----

File "game/RPG Framework/ai.rpy", line 17, in getAction
File "game/RPG Framework/ai.rpy", line 15, in getAction
File "game/RPG Framework/ai.rpy", line 149, in test
File "game/RPG Framework/character.rpy", line 326, in getRelativeHP
File "game/RPG Framework/character.rpy", line 952, in getValue
RuntimeError: maximum recursion depth exceeded while calling a Python object

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/plot/map.rpy", line 1184, in script call
File "game/plot/scene07_dingirra_adventures_1.rpy", line 798, in script call
File "game/script.rpy", line 2200, in script
File "D:\Games\SOTW-0.8.22.1-all\SOTW-0.8.22.1-all\renpy\ast.py", line 756, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "D:\Games\SOTW-0.8.22.1-all\SOTW-0.8.22.1-all\renpy\python.py", line 1382, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 2204, in <module>
File "game/RPG Framework/enviroment.rpy", line 752, in getActions
File "game/RPG Framework/character.rpy", line 986, in getAction
File "game/RPG Framework/ai.rpy", line 803, in getAction

...Same lines repeated as above....

File "game/RPG Framework/ai.rpy", line 17, in getAction
File "game/RPG Framework/ai.rpy", line 15, in getAction
File "game/RPG Framework/ai.rpy", line 149, in test
File "game/RPG Framework/character.rpy", line 326, in getRelativeHP
File "game/RPG Framework/character.rpy", line 952, in getValue
File "D:\Games\SOTW-0.8.22.1-all\SOTW-0.8.22.1-all\renpy\python.py", line 582, in newmethod
return RevertableList(method(*args, **kwargs)) # E1102
File "D:\Games\SOTW-0.8.22.1-all\SOTW-0.8.22.1-all\renpy\python.py", line 523, in __init__
list.__init__(self, *args)
RuntimeError: maximum recursion depth exceeded while calling a Python object

Windows-7-6.1.7601-SP1
Ren'Py 6.17.7.521
Seasons Of The Wolf 0.8.22.1
Combatlog:
Spoiler:
[17:33:12] Shea reflected back 11 damage to Galanna Shadow Hunter B thanks to Mirror Damage. Skill duration lowered by 1.
[17:33:12] Galanna Shadow Hunter B hit Shea for 22 Normal damage using Slumber.
[17:33:12] The Condition will expire in 3 turns
[17:33:12] Speed decreased by 30 %
[17:33:12] Defense decreased by 30 %
[17:33:12] Galanna Shadow Hunter B inflicted Slumber on Shea
[17:33:13] Bleeding caused Galanna Holy Warrior 8 HP damage
[17:33:13] The Buff will expire in 10 turns
[17:33:13] Galanna Holy Warrior used Perfect Balance.
[17:33:14] Galanna Battlemage A decreased 15 HP and increased 15 SP thanks to Perfect Balance.
[17:33:14] Bleeding caused Galanna Battlemage A 6 HP damage
[17:33:52] Galanna Battlemage A decreased 15 HP and increased 15 SP thanks to Perfect Balance.

[17:33:52] Bleeding caused Galanna Battlemage A 6 HP damage
[17:33:52] The Buff will expire in 3 turns
[17:33:52] Speed increased by 40 %
[17:33:52] Galanna Battlemage A used Haste II.
AI-log
Spoiler:
[17:33:15] Request action from AI action DefendAction
[17:33:15] Emergency exit to: Root
[17:33:15] Request action from node Root
[17:33:15] Condition is True
[17:33:15] Request action from node EmergencyHeal
[17:33:52] Start AI action request for Galanna Battlemage A

[17:33:52] Request action from node Root
[17:33:52] Condition is True
[17:33:52] Request action from node EmergencyHeal
[17:33:52] Test: Characters are criticaly wounded.

EDIT: BAttle could be finished by pressing the ignore button again and just mauling on.
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jack1974
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Re: SOTW 0.8.22.1 - Second Act Beta!

Post by jack1974 »

Sigh. OK will check again, but probably is better if I revert back to old version and wait for Anima's new system :mrgreen:
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fabulaparva
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Re: SOTW 0.8.22.1 - Second Act Beta!

Post by fabulaparva »

I can live with the occasional run in with wasteful Battlemages (until the new AI system arrives). :P
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jack1974
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Re: SOTW 0.8.22.1 - Second Act Beta!

Post by jack1974 »

I think I fixed it now, sent you a file to replace so you can test it before I reupload 130mb again :oops:
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