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Re: SOTW 0.8.22.3 - Second Act Beta!

Posted: Thu Jul 24, 2014 6:23 am
by jack1974
yayswords wrote:The Burning debuff from running over the steam vents really hasn't made me think twice about doing it. I mean, I don't run over them because I want the xp from the lizards, but even so that debuff does almost nothing. 3 turns, 4 HP damage? Pft. And yeah the resistance reduction, but still. I'd rather see a far more powerful debuff that lasts until you defeat the demon.
You also lose 15% of HP every time you step on those... considering some other users are asking to being able to use the potions between battles, you have to realize that probably you're a power player at this point :mrgreen:
yayswords wrote:I think something went wrong with the Protect fix. It just gives 7+7 (caps at 10) turns of Guard, icon-wise.
Yes forgot to assign a different id! Fixed it now.
yayswords wrote:Sudden Strike says it's supposed to deal normal damage, but neither my ranged nor my melee attack deals that damage. It does however do exactly double the damage of a ranged attack.
If you hit from the backrow with melee, damage is reduced obviously, while ranged not.
yayswords wrote:Pre-battle positioning for flashbacks. Can has? For Krimm's flashbacks I leave her alone in the frontline, at least for the animal battles, and now for Chalassa's... first she starts right in front of Ormond, I use her first turn to move her away, guards show up, and then she's BACK in front of him.
Nope, that's impossible sorry. Was a requirement to do those flashback using a "fresh character" with lower level. If I tried to add the positioning would lead to all kind of errors :(

Re: SOTW 0.8.22.3 - Second Act Beta!

Posted: Thu Jul 24, 2014 6:26 am
by yayswords
If you hit from the backrow with melee, damage is reduced obviously, while ranged not.
Yes but it doesn't deal normal ranged nor normal melee damage. It deals twice the damage of a ranged attack, whereas the tooltip says it should do "normal" damage. I'm not making a fuss about back row penalty or which weapon it uses, just that I'm getting twice the damage I should be getting.

Also it reduced mana on the fire demon (=boss), at least according to the combat log :)
you have to realize that probably you're a power player at this point
At this point? I'm fairly sure I realized it already in Loren :P

Hey, I just want nightmare to hurt! I don't want to mess up the other difficulties. But one cast of Purification negates every single consequence of stepping on a steam vent :)

Re: SOTW 0.8.22.3 - Second Act Beta!

Posted: Thu Jul 24, 2014 7:26 am
by jack1974
Ah yes, somehow I had stuck cDoubleAttack=True :lol: fixed
yayswords wrote:Also it reduced mana on the fire demon (=boss), at least according to the combat log :)
Is intentional since 5SP each hit is not a huge thing so can work also on bosses.
yayswords wrote:Hey, I just want nightmare to hurt! I don't want to mess up the other difficulties. But one cast of Purification negates every single consequence of stepping on a steam vent :)

Code: Select all

    if scene11_cookedbysteam:
        if party.difficulty=="Nightmare":
            $AddEffectToParty(BurningEffect2,25)
        else:
            $AddEffectToParty(BurningEffect1,5)
There you go - around 19hp damage (depending on resistance) each turn for 5 turns. Now that should hurt :mrgreen:

Re: SOTW 0.8.22.3 - Second Act Beta!

Posted: Thu Jul 24, 2014 10:39 am
by yayswords
Crash
Spoiler:
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/plot/map.rpy", line 1184, in script call
File "game/plot/scene05_dingirra.rpy", line 488, in script call
File "game/script.rpy", line 2200, in script
File "game/script.rpy", line 2204, in <module>
File "game/RPG Framework/enviroment.rpy", line 752, in getActions
File "game/RPG Framework/character.rpy", line 986, in getAction
File "game/RPG Framework/ai.rpy", line 802, in getAction
File "game/RPG Framework/ai.rpy", line 17, in getAction
File "game/RPG Framework/ai.rpy", line 17, in getAction
File "game/RPG Framework/ai.rpy", line 17, in getAction
File "game/RPG Framework/ai.rpy", line 17, in getAction
File "game/RPG Framework/ai.rpy", line 468, in getAction
File "game/RPG Framework/ai.rpy", line 642, in test
IndexError: list index out of range

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/plot/map.rpy", line 1184, in script call
File "game/plot/scene05_dingirra.rpy", line 488, in script call
File "game/script.rpy", line 2200, in script
File "C:\Users\Albert\Desktop\SOTW-0.8.22-all\renpy\ast.py", line 756, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Albert\Desktop\SOTW-0.8.22-all\renpy\python.py", line 1382, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 2204, in <module>
File "game/RPG Framework/enviroment.rpy", line 752, in getActions
File "game/RPG Framework/character.rpy", line 986, in getAction
File "game/RPG Framework/ai.rpy", line 802, in getAction
File "game/RPG Framework/ai.rpy", line 17, in getAction
File "game/RPG Framework/ai.rpy", line 17, in getAction
File "game/RPG Framework/ai.rpy", line 17, in getAction
File "game/RPG Framework/ai.rpy", line 17, in getAction
File "game/RPG Framework/ai.rpy", line 468, in getAction
File "game/RPG Framework/ai.rpy", line 642, in test
IndexError: list index out of range

Windows-7-6.1.7601-SP1
Ren'Py 6.17.7.521
Seasons Of The Wolf 0.8.22
Spoiler:
[12:38:39] Start AI action request for Gamesh Crossbowman A
[12:38:39] Request action from node Root
[12:38:39] Condition is True
[12:38:39] Request action from node WhiteMagic
[12:38:39] Condition is True
[12:38:39] Request action from node EmergencyHeal
[12:38:39] Test: Characters are criticaly wounded.
[12:38:39] Condition is True
[12:38:39] Request action from node Critical
[12:38:39] Condition is True
[12:38:39] Request action from AI action HealAction
Okay not crash, could ignore and continue, but still :D

Re: SOTW 0.8.22.3 - Second Act Beta!

Posted: Thu Jul 24, 2014 10:48 am
by jack1974
From the log I can see it's the 0.8.22 so not the latest version (0.8.22.3), is the one with still the bugged AI :oops:

Re: SOTW 0.8.22.3 - Second Act Beta!

Posted: Thu Jul 24, 2014 10:51 am
by yayswords
Oh right, there's that yeah :P

Wait, I can't buy more Clearmind Potions? Can't you make the families visitable on my last tour of the city before the final battles? I don't wanna go back to the arena with 1.6k gold but the shops haven't restocked and I've bought all their good stuff :(

Re: SOTW 0.8.22.3 - Second Act Beta!

Posted: Thu Jul 24, 2014 11:01 am
by jack1974
Ah yes, by mistake enabled it only on that day. Will change that on next update!

Re: SOTW 0.8.22.3 - Second Act Beta!

Posted: Thu Jul 24, 2014 11:28 am
by yayswords
Can you just add 1 minimum damage to everything? Static Lullaby hits Mirror Image A through E for 0 damage.

Re: SOTW 0.8.22.3 - Second Act Beta!

Posted: Thu Jul 24, 2014 11:53 am
by jack1974
I'll do that for the bard songs since for the others is not needed, but they are so weak for direct damage that's probably better.

Re: SOTW 0.8.22.3 - Second Act Beta!

Posted: Thu Jul 24, 2014 12:08 pm
by yayswords
Image
Spoiler:
Image
And now the levels after receiving the quest xp. Know that I have been very meticulous about milking the act for xp. Act one not so hardcore since I held back on shopping, but I got all three to level 7 on the guard waves. As for act two:
- Finished all quests, discovered all locations.
- Killed all mercenaries whenever I could. This includes entering/exiting their areas to provoke a third pack.
- Rerolled all opponents until I got a full party (or as full as I could get the first day). I MAY have messed this up on the Lizardmen only, but all those fights were at least 5 mobs.
- Krimm tavern brawl, cleared the steam tunnels, fought the holy warrior, bla bla, pretty much sought out violence as much as I could. Didn't ask the arena slaves questions, always started a fight first.
- Family quest done: Galanna, though not for theorizing it would yield the most xp, although that's certainly possible.

This resulted in the following levels...
Spoiler:
Image
And now to talk about Yeldin. Very tough fight. I would say "especially since I decided to include Chalassa", but fact is he killed her the first round and she lost her disease when resurrected. With Jariel's song she could use No Chances a lot and certainly wasn't a burden. I wanted to use Sudden Strike, especially seeing now afterwards that I couldn't win until I ran him out of mana, but I decided not to to since it's miscoded and doing double damage right now. But... no consumables used ;)