Re: SOTW 0.8.22.3 - Second Act Beta!
Posted: Thu Jul 24, 2014 6:23 am
You also lose 15% of HP every time you step on those... considering some other users are asking to being able to use the potions between battles, you have to realize that probably you're a power player at this pointyayswords wrote:The Burning debuff from running over the steam vents really hasn't made me think twice about doing it. I mean, I don't run over them because I want the xp from the lizards, but even so that debuff does almost nothing. 3 turns, 4 HP damage? Pft. And yeah the resistance reduction, but still. I'd rather see a far more powerful debuff that lasts until you defeat the demon.
Yes forgot to assign a different id! Fixed it now.yayswords wrote:I think something went wrong with the Protect fix. It just gives 7+7 (caps at 10) turns of Guard, icon-wise.
If you hit from the backrow with melee, damage is reduced obviously, while ranged not.yayswords wrote:Sudden Strike says it's supposed to deal normal damage, but neither my ranged nor my melee attack deals that damage. It does however do exactly double the damage of a ranged attack.
Nope, that's impossible sorry. Was a requirement to do those flashback using a "fresh character" with lower level. If I tried to add the positioning would lead to all kind of errorsyayswords wrote:Pre-battle positioning for flashbacks. Can has? For Krimm's flashbacks I leave her alone in the frontline, at least for the animal battles, and now for Chalassa's... first she starts right in front of Ormond, I use her first turn to move her away, guards show up, and then she's BACK in front of him.

