SOTW 0.8.24.18 - Second Act Beta!

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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jack1974
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Re: SOTW 0.8.22.3 - Second Act Beta!

Post by jack1974 »

Yes your version has bugged AI, would recommend to update or you'll get those crashes frequently :)
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fabulaparva
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Re: SOTW 0.8.22.3 - Second Act Beta!

Post by fabulaparva »

Using two weapons on Krimm and hitting Wreak Havoc will inflict 6 turns of bleeding.

Another dual-wield "feature" (aka bug), but I'm being reporting it anyway! :D
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yayswords
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Re: SOTW 0.8.22.3 - Second Act Beta!

Post by yayswords »

Yeah speaking of which, a dual wielding ranger using Sweeping Strike will knock the victim two squares back and out of the battle.
(dual wield bugs are getting too funny)
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: SOTW 0.8.22.3 - Second Act Beta!

Post by jack1974 »

Ah lol! Those are funny, in particular the last one :mrgreen:
Well the good news is that Anima is ready to work, so maybe beside doing the new AI can check those bugs, since I honestly don't know how to fix them :oops:
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Anima_
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Re: SOTW 0.8.22.3 - Second Act Beta!

Post by Anima_ »

The quick and dirty fix is not to call the special effect method if the current hand (pHand) is "Offhand". The nicer fix is to send the hand information along to the method and have each method decide how to handle it.
If there are any multi attacks in the game, they need to set a flag for the second attack as well, which would then be checked of course.
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jack1974
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Re: SOTW 0.8.22.3 - Second Act Beta!

Post by jack1974 »

Well I guess you can use the quick fix? :)
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Anima_
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Re: SOTW 0.8.22.3 - Second Act Beta!

Post by Anima_ »

And done. I've also managed to start with the AI.
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jack1974
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Re: SOTW 0.8.22.3 - Second Act Beta!

Post by jack1974 »

What can I say, is good to have you back :mrgreen:
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Anima_
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Re: SOTW 0.8.22.3 - Second Act Beta!

Post by Anima_ »

It's good to be back :wink:
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fabulaparva
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Re: SOTW 0.8.22.3 - Second Act Beta!

Post by fabulaparva »

Is the day one fights the fireants the only day one can descend into the sewers?
Spoiler:
I tried to go see the ratmen during the next trips around Dingirra, but the sewers were closed. :( That leaves only one day time to trade with them.
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