SOTW 0.8.24.18 - Second Act Beta!
- jack1974
- Pack leader
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- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.22.3 - Second Act Beta!
Yes your version has bugged AI, would recommend to update or you'll get those crashes frequently 
- fabulaparva
- Elder Druid
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- Joined: Sun May 04, 2014 9:58 pm
Re: SOTW 0.8.22.3 - Second Act Beta!
Using two weapons on Krimm and hitting Wreak Havoc will inflict 6 turns of bleeding.
Another dual-wield "feature" (aka bug), but I'm being reporting it anyway! :D
Another dual-wield "feature" (aka bug), but I'm being reporting it anyway! :D
#voteForVaelisPinUp
- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: SOTW 0.8.22.3 - Second Act Beta!
Yeah speaking of which, a dual wielding ranger using Sweeping Strike will knock the victim two squares back and out of the battle.
(dual wield bugs are getting too funny)
(dual wield bugs are getting too funny)
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: SOTW 0.8.22.3 - Second Act Beta!
Ah lol! Those are funny, in particular the last one 
Well the good news is that Anima is ready to work, so maybe beside doing the new AI can check those bugs, since I honestly don't know how to fix them
Well the good news is that Anima is ready to work, so maybe beside doing the new AI can check those bugs, since I honestly don't know how to fix them
- Anima_
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Re: SOTW 0.8.22.3 - Second Act Beta!
The quick and dirty fix is not to call the special effect method if the current hand (pHand) is "Offhand". The nicer fix is to send the hand information along to the method and have each method decide how to handle it.
If there are any multi attacks in the game, they need to set a flag for the second attack as well, which would then be checked of course.
If there are any multi attacks in the game, they need to set a flag for the second attack as well, which would then be checked of course.
RPG Programmer for Winterwolves, currently working on: Amber's Magic Shop
Part-time emotionless AI
Part-time emotionless AI
- jack1974
- Pack leader
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- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.22.3 - Second Act Beta!
Well I guess you can use the quick fix? 
- Anima_
- Druid
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Re: SOTW 0.8.22.3 - Second Act Beta!
And done. I've also managed to start with the AI.
RPG Programmer for Winterwolves, currently working on: Amber's Magic Shop
Part-time emotionless AI
Part-time emotionless AI
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.22.3 - Second Act Beta!
What can I say, is good to have you back 
- Anima_
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Re: SOTW 0.8.22.3 - Second Act Beta!
It's good to be back 
RPG Programmer for Winterwolves, currently working on: Amber's Magic Shop
Part-time emotionless AI
Part-time emotionless AI
- fabulaparva
- Elder Druid
- Posts: 761
- Joined: Sun May 04, 2014 9:58 pm
Re: SOTW 0.8.22.3 - Second Act Beta!
Is the day one fights the fireants the only day one can descend into the sewers?
Spoiler:
