SOTW 0.8.24.18 - Second Act Beta!
- jack1974
- Pack leader
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- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.22.3 - Second Act Beta!
No is a bug, I'll fix it 
- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: SOTW 0.8.22.3 - Second Act Beta!
I hope it was clear I made it upjack1974 wrote:Ah lol! Those are funny, in particular the last one
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
- Pack leader
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- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.22.3 - Second Act Beta!
Just got the first version of the new AI. I'm going to make some experiments now 
- fabulaparva
- Elder Druid
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- Joined: Sun May 04, 2014 9:58 pm
Re: SOTW 0.8.22.3 - Second Act Beta!
Should we be afraid or should we be very, very afraid? 
- jack1974
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Re: SOTW 0.8.22.3 - Second Act Beta!
Haha well good AI the hardest thing to do in a game. Let's say that some enemies will be less dumb
also, that you can expect enemies that debuff your party, something that was never happening before. Or combo of buffer/debuffer, or an enemy checking who has the highest Attack and cast a debuff spell on him/her, and so on.
- jack1974
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Re: SOTW 0.8.22.3 - Second Act Beta!
The new AI rulez
is still not finished but already now is great to use. Of course I'm not making uber enemies since wouldn't make sense now, but I want to improve some of the 4 family enemies. Each one can use their special items, like the poison from the Kiduu, or the Armor Oil from Lugal, and so on. Of course, the chances of them using the items is very small (in particular the poison one!!).
Also now they don't use buffs if they have already it. They heal better, and some can hit repeatedly the Mage with lowest HP, like they want him dead
Gamesh Crossbowmen use take aim and then barrage to deliver strong AOE damage.
Anyway, as I said, they're still beatable, so they're smarter but I don't believe the difficulty increased that much since the base stats are those, so they aren't more powerful, just less dumb
Was hoping to upload a new update this weekend with the final tileset, though I've not heard back yet from artist
Also now they don't use buffs if they have already it. They heal better, and some can hit repeatedly the Mage with lowest HP, like they want him dead
Anyway, as I said, they're still beatable, so they're smarter but I don't believe the difficulty increased that much since the base stats are those, so they aren't more powerful, just less dumb
Was hoping to upload a new update this weekend with the final tileset, though I've not heard back yet from artist
- gamesempie
- Young scout
- Posts: 63
- Joined: Tue Feb 04, 2014 5:16 pm
Re: SOTW 0.8.22.3 - Second Act Beta!
Nice its always more satisfying to massacre enemies that actually feel like they're fighting back 
-
Troyen
- Elder Druid
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- Joined: Fri May 06, 2011 2:23 am
Re: SOTW 0.8.22.3 - Second Act Beta!
I assume the chance of using special items is higher on Nightmare? 
- jack1974
- Pack leader
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Re: SOTW 0.8.22.3 - Second Act Beta!
Ah that could be an addition to the system indeed, some actions unlocking only at a certain difficulty. Will suggest this to Anima when he gets back to it 
- fabulaparva
- Elder Druid
- Posts: 761
- Joined: Sun May 04, 2014 9:58 pm
Re: SOTW 0.8.22.3 - Second Act Beta!
The weirdest thing just happened. I hit healing prayer on my ranger and it shows that HPs should go up by 45, but after hitting it they go up by only 15. v0.8.22.3, act 1, first ratmen fight. Battle log says increased by 45, but my ranger's HP is at 18. 
I can send you a pre-battle and a middle-of-battle save if you need them.
I can send you a pre-battle and a middle-of-battle save if you need them.
