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Re: SOTW 0.8.23 - Second Act Beta!
Posted: Wed Jul 30, 2014 10:12 am
by yayswords
finally my f5 key can rest
Re: SOTW 0.8.23 - Second Act Beta!
Posted: Wed Jul 30, 2014 10:19 am
by jack1974
So was you that was slowing down my server!!

Re: SOTW 0.8.23 - Second Act Beta!
Posted: Wed Jul 30, 2014 10:25 am
by yayswords
You didn't document the map arrow change
The Ninim forge has a blue arrow

Re: SOTW 0.8.23 - Second Act Beta!
Posted: Wed Jul 30, 2014 10:44 am
by jack1974
Ah yes forgot that, right now all change-zone spots near the borders are automatically displayed as blue, need to do a better check for locations nearby the borders which should still be green.
Re: SOTW 0.8.23 - Second Act Beta!
Posted: Wed Jul 30, 2014 5:23 pm
by renke_
the goblin fight in Act 1 has the red battle and the blue exit arrow stacked - I think before the change only the red one appeared
Re: SOTW 0.8.23 - Second Act Beta!
Posted: Wed Jul 30, 2014 6:25 pm
by jack1974
Ah yes lol because they were same size. Was a bit lazy

Re: SOTW 0.8.22.3 - Second Act Beta!
Posted: Thu Jul 31, 2014 3:27 am
by nightshadengale
The new transition arrows looks really nice!
Is it intentional that you can't backtrack though dungeon maps to leave and heal? It's fine (if occasionally annoying) as a gameplay mechanic, but it doesn't really make sense for some of them.
(Also, speaking of dungeons, Jack, did you see this post I made a few days ago? Probably should have put something in it besides the spoiler button... At any rate I still find this really jarring.)
Re: SOTW 0.8.23 - Second Act Beta!
Posted: Thu Jul 31, 2014 7:19 am
by jack1974
Yes I made the dungeons that way on purpose, to give some sense of danger. Otherwise if you could just backtrack and leave... don't know, would feel a bit weird to me

As for the post yes saw it, but don't want to replace the lizardmen since I think is a cool idea. They're forced to go well... they didn't know that there were lizardmen, remember Riley though would be just a matter of squeezing in the small tunnels and entering the bathhouse without problems, undisturbed. As usual his ideas aren't that good

Re: SOTW 0.8.23 - Second Act Beta!
Posted: Thu Jul 31, 2014 7:34 am
by fabulaparva
^... and my brain just kersploded due to all the possible double entendres...
Re: SOTW 0.8.23 - Second Act Beta!
Posted: Thu Jul 31, 2014 7:36 am
by yayswords
My flowchart is "they give loot and/or xp" -> "WHELP, I GUESS WE HAVE NO CHOICE BUT TO SLAUGHTER THEM ALL."
I don't mind the party agreeing with me!