SOTW 0.8.24.18 - Second Act Beta!
- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: SOTW 0.8.23 - Second Act Beta!
Ready with the locations fix? Yes? Yesss?
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.23 - Second Act Beta!
Yes I changed that already, but still no art, probably artist is still sleeping, he sent me the email last night at 2AM and he lives in my same timezone 
- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: SOTW 0.8.23 - Second Act Beta!
One of the teleporting mirrors in the Galanna quest dungeon has a blue arrow. It's right after defeating Lorin.
These skeletons still feel so damn easy...
maybe their levels are right, but their stats are not. My party has 80+ defense (even the mages). These skeletons all have 45-50.
These skeletons still feel so damn easy...
If at first try it doesn't explode, it ain't Jack who wrote the code.
-
renke_
- Elder Druid
- Posts: 580
- Joined: Sat Feb 22, 2014 1:26 pm
Re: SOTW 0.8.23 - Second Act Beta!
this would be perfect for the ant sewers.fabulaparva wrote:There's always quite the cliche plot device that'll prevent them from going back after the first attack...
Rowinda closes the grates behind you and screams madly: "And don't come back until you found the queen!
- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: SOTW 0.8.23 - Second Act Beta!
Hahaha :D
Anyway... I take it the dialogue for buying the special items from the families hasn't been rewritten yet? Either way, the Clearmind Potion preview shows the poison instead. But I did get the potion.
Anyway... I take it the dialogue for buying the special items from the families hasn't been rewritten yet? Either way, the Clearmind Potion preview shows the poison instead. But I did get the potion.
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.23 - Second Act Beta!
Yes they've been rewritten but I forgot to remove the Ironwall Oil effects text. And also put a wrong preview, fixed it 
- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: SOTW 0.8.23 - Second Act Beta!
...if they've been rewritten surely that hasn't been implemented? I don't remember how it was worded the last time but this doesn't look like the work of someone who knows how to not break immersion.
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.23 - Second Act Beta!
I removed the lines that was saying "increases 50% resistances". But I need at least to give a vague idea of the effects, no? If anyone has suggestions is welcome.
Going to remind artist again to send me the new tiles, at this point the update will be very late today or tomorrow!
Going to remind artist again to send me the new tiles, at this point the update will be very late today or tomorrow!
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.23 - Second Act Beta!
Since is 9PM here, is safe to say that will do the update with the new tiles tomorrow. More or less 12-16h from now (just in case someone is refreshing the page like mad lol)
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renke_
- Elder Druid
- Posts: 580
- Joined: Sat Feb 22, 2014 1:26 pm
Re: SOTW 0.8.23 - Second Act Beta!
when you prepare a new release you could define the traits output as debug only, currently my poor shell is cluttered with stuff like
Krimm
Attack initial value: 36
calculation: 12 level: 12
after value: 48
:)
Krimm
Attack initial value: 36
calculation: 12 level: 12
after value: 48
:)
