SOTW 0.8.24.18 - Second Act Beta!

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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yayswords
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Re: SOTW 0.8.23 - Second Act Beta!

Post by yayswords »

Ready with the locations fix? Yes? Yesss?
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: SOTW 0.8.23 - Second Act Beta!

Post by jack1974 »

Yes I changed that already, but still no art, probably artist is still sleeping, he sent me the email last night at 2AM and he lives in my same timezone :lol:
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yayswords
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Re: SOTW 0.8.23 - Second Act Beta!

Post by yayswords »

One of the teleporting mirrors in the Galanna quest dungeon has a blue arrow. It's right after defeating Lorin.

These skeletons still feel so damn easy... :P maybe their levels are right, but their stats are not. My party has 80+ defense (even the mages). These skeletons all have 45-50.
If at first try it doesn't explode, it ain't Jack who wrote the code.
renke_
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Re: SOTW 0.8.23 - Second Act Beta!

Post by renke_ »

fabulaparva wrote:There's always quite the cliche plot device that'll prevent them from going back after the first attack...
this would be perfect for the ant sewers.
Rowinda closes the grates behind you and screams madly: "And don't come back until you found the queen!
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yayswords
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Re: SOTW 0.8.23 - Second Act Beta!

Post by yayswords »

Hahaha :D

Anyway... I take it the dialogue for buying the special items from the families hasn't been rewritten yet? Either way, the Clearmind Potion preview shows the poison instead. But I did get the potion.
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jack1974
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Re: SOTW 0.8.23 - Second Act Beta!

Post by jack1974 »

Yes they've been rewritten but I forgot to remove the Ironwall Oil effects text. And also put a wrong preview, fixed it :)
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yayswords
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Re: SOTW 0.8.23 - Second Act Beta!

Post by yayswords »

...if they've been rewritten surely that hasn't been implemented? I don't remember how it was worded the last time but this doesn't look like the work of someone who knows how to not break immersion.
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jack1974
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Re: SOTW 0.8.23 - Second Act Beta!

Post by jack1974 »

I removed the lines that was saying "increases 50% resistances". But I need at least to give a vague idea of the effects, no? If anyone has suggestions is welcome.
Going to remind artist again to send me the new tiles, at this point the update will be very late today or tomorrow!
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jack1974
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Re: SOTW 0.8.23 - Second Act Beta!

Post by jack1974 »

Since is 9PM here, is safe to say that will do the update with the new tiles tomorrow. More or less 12-16h from now (just in case someone is refreshing the page like mad lol)
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Re: SOTW 0.8.23 - Second Act Beta!

Post by renke_ »

when you prepare a new release you could define the traits output as debug only, currently my poor shell is cluttered with stuff like

Krimm
Attack initial value: 36
calculation: 12 level: 12
after value: 48

:)
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