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Re: SOTW 0.8.23 - Second Act Beta!
Posted: Sat Aug 02, 2014 10:11 am
by yayswords
Ready with the locations fix? Yes? Yesss?
Re: SOTW 0.8.23 - Second Act Beta!
Posted: Sat Aug 02, 2014 10:22 am
by jack1974
Yes I changed that already, but still no art, probably artist is still sleeping, he sent me the email last night at 2AM and he lives in my same timezone

Re: SOTW 0.8.23 - Second Act Beta!
Posted: Sat Aug 02, 2014 1:38 pm
by yayswords
One of the teleporting mirrors in the Galanna quest dungeon has a blue arrow. It's right after defeating Lorin.
These skeletons still feel so damn easy...

maybe their levels are right, but their stats are not. My party has 80+ defense (even the mages). These skeletons all have 45-50.
Re: SOTW 0.8.23 - Second Act Beta!
Posted: Sat Aug 02, 2014 1:54 pm
by renke_
fabulaparva wrote:There's always quite the cliche plot device that'll prevent them from going back after the first attack...
this would be perfect for the ant sewers.
Rowinda closes the grates behind you and screams madly: "And don't come back until you found the queen!
Re: SOTW 0.8.23 - Second Act Beta!
Posted: Sat Aug 02, 2014 1:55 pm
by yayswords
Hahaha :D
Anyway... I take it the dialogue for buying the special items from the families hasn't been rewritten yet? Either way, the Clearmind Potion preview shows the poison instead. But I did get the potion.
Re: SOTW 0.8.23 - Second Act Beta!
Posted: Sat Aug 02, 2014 2:44 pm
by jack1974
Yes they've been rewritten but I forgot to remove the Ironwall Oil effects text. And also put a wrong preview, fixed it

Re: SOTW 0.8.23 - Second Act Beta!
Posted: Sat Aug 02, 2014 2:59 pm
by yayswords
...if they've been rewritten surely that hasn't been implemented? I don't remember how it was worded the last time but this doesn't look like the work of someone who knows how to not break immersion.
Re: SOTW 0.8.23 - Second Act Beta!
Posted: Sat Aug 02, 2014 3:25 pm
by jack1974
I removed the lines that was saying "increases 50% resistances". But I need at least to give a vague idea of the effects, no? If anyone has suggestions is welcome.
Going to remind artist again to send me the new tiles, at this point the update will be very late today or tomorrow!
Re: SOTW 0.8.23 - Second Act Beta!
Posted: Sat Aug 02, 2014 7:52 pm
by jack1974
Since is 9PM here, is safe to say that will do the update with the new tiles tomorrow. More or less 12-16h from now (just in case someone is refreshing the page like mad lol)
Re: SOTW 0.8.23 - Second Act Beta!
Posted: Sat Aug 02, 2014 8:54 pm
by renke_
when you prepare a new release you could define the traits output as debug only, currently my poor shell is cluttered with stuff like
Krimm
Attack initial value: 36
calculation: 12 level: 12
after value: 48
:)