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Re: SOTW 0.8.23 - Second Act Beta!

Posted: Sat Aug 02, 2014 9:37 pm
by jack1974
Ah usually I put the check so that print those only if is in developer mode, should look :mrgreen:

Re: SOTW 0.8.23 - Second Act Beta!

Posted: Sat Aug 02, 2014 9:46 pm
by renke_
and I saw 2 more wrongly colored arrows (blue instead of green, all on the edge of the map) - did you find a generic solution or do you have to fix every single one manually?

Re: SOTW 0.8.23 - Second Act Beta!

Posted: Sat Aug 02, 2014 9:49 pm
by jack1974
No I found a solution now, since to change map I call a specific label, on next update should be all good!

Re: SOTW 0.8.23 - Second Act Beta!

Posted: Sun Aug 03, 2014 5:12 am
by Troyen
jack1974 wrote:Since is 9PM here, is safe to say that will do the update with the new tiles tomorrow. More or less 12-16h from now (just in case someone is refreshing the page like mad lol)
Looks like it's about time to start madly refreshing the page!

Re: SOTW 0.8.23 - Second Act Beta!

Posted: Sun Aug 03, 2014 6:17 am
by jack1974
Wait I just woke up :lol: but I have the tiles now! Should be in a few hours. I also put an extra thing in south gate, a "gambling vendor" for the joy of yayswords: will randomly put prices on item by 50% higher or lower. But if you reload using the mousewheel trick the old item will disappear, so you need to guess if "the price is right" for each item :mrgreen:
Not sure how useful will be, but for example to find a good deals for potions yes.

Re: SOTW 0.8.23 - Second Act Beta!

Posted: Sun Aug 03, 2014 6:23 am
by yayswords
Sure. If only gold were the issue, eh.

My problem is trying to get armor/jewelry that particularly boosts speed, attack, defense or magic, but I have to contend with the higher probability that the game will random one of the fifteen different resistances instead.

Also mousewheel reload would make the item disappear anyway so I'm not sure what the twist is :) but I'm happy for an extra vendor.

It would be for the best if I had to choose between tons of yummy upgrades when I went to a shop. Right now in act 2 the shops only reset once and I only have the patience to roulette my way to like 3 useful items (in stacks though so several characters get them), meaning a lot of slots go through the entire act untouched unless I loot upgrades. I'm not really limited by gold. My characters could be way more powerful if stores weren't crammed with downgrades.

If I sell all my loot right now I'll have 7.4k gold. And that's after rouletting to a few nice upgrades and buying 5 Clearmind Potions. I need better shops :D

Re: SOTW 0.8.23 - Second Act Beta!

Posted: Sun Aug 03, 2014 7:05 am
by jack1974
Finally!
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one less thing to do. Now adding the families banners...

Re: SOTW 0.8.23 - Second Act Beta!

Posted: Sun Aug 03, 2014 7:42 am
by jack1974
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adding the banners now... :)

Re: SOTW 0.8.23 - Second Act Beta!

Posted: Sun Aug 03, 2014 8:23 am
by jack1974
Was about to upload the new build but of course when you do things in a hurry you make errors :lol:
Will take another 3-4h to do things properly, the new banners were slowing down the game too much, plus noticed several other minor problems. Also I want to change the "Fatality" trait to give a +10% HP/SP after battle as discussed before. And meanwhile yaysword can finish fixing the families extra item text so doesn't break immersion :)

Re: SOTW 0.8.23 - Second Act Beta!

Posted: Sun Aug 03, 2014 11:18 am
by jack1974
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Added the last skill. Called it "Restless" so I could use the Attacker icons, and use the Fatality one for the Attacker. A way to avoid the need to do another icon! :mrgreen: