SOTW 0.8.24.18 - Second Act Beta!
- yayswords
- Elder Druid
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- Joined: Sat Jan 25, 2014 5:34 am
Re: SOTW 0.8.23 - Second Act Beta!
I think the people looking at that trait will want to get at least one ability restored to use in the next fight. Maybe the SP restoration could be 20 +1/level? Or 20 +10%.
If at first try it doesn't explode, it ain't Jack who wrote the code.
-
renke_
- Elder Druid
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- Joined: Sat Feb 22, 2014 1:26 pm
Re: SOTW 0.8.23 - Second Act Beta!
not sure - I think this would be too high. The traits are imho small gimmicks and shouldn't be game-changing (though dual-wield does change the balance, at least with the current 100% value, but this should be different with the next update)
- jack1974
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Re: SOTW 0.8.23 - Second Act Beta!
I agree with Renke, already in that screenshot, character just level 14, you would recover already 15 SP which is almost enough for one of Chalassa special skills
Putting it too high and everyone would get that trait (I still think most players will do!).
- jack1974
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Re: SOTW 0.8.24 - Second Act Beta!
Uploaded latest build, as always no real new content apart the new tilesets, but I fixed a lot of bugs and/or minor nitpicking stuff
Was quite tired this morning when I did the update and hope I didn't do any "extra damage" 
- yayswords
- Elder Druid
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Re: SOTW 0.8.24 - Second Act Beta!
I am reporting in to say that Riley will not increase Krimm's anger bar by 150 come the end of the act. He happily introduced us to the south gate district, even though we'd been there before. On family slave quest right now (or rather should be returning to the arena). The change seems to be working fine. It is time to befriend Zazir.
Okay I really like him, for a pretty odd reason: His welcome dialogue is what I rollback to, so I don't have to load the FPS-raping city when I play roulette. Faster spins on the slot machine :D
Yeah I still have my FPS issues
Argh, the random prices means I can't just check the most expensive items assuming they will be the best :D
Okay I really like him, for a pretty odd reason: His welcome dialogue is what I rollback to, so I don't have to load the FPS-raping city when I play roulette. Faster spins on the slot machine :D
Yeah I still have my FPS issues
Argh, the random prices means I can't just check the most expensive items assuming they will be the best :D
If at first try it doesn't explode, it ain't Jack who wrote the code.
- fabulaparva
- Elder Druid
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- Joined: Sun May 04, 2014 9:58 pm
Re: SOTW 0.8.24 - Second Act Beta!
Crash at the Ninim Forge. I clicked on a Fine-tagged item (I think it was a helmet the second time and the first time it happened it might've been a necklace) after browsing there a bit and selling one tiger pelt.
Also, the very first map (twins' home vicinity) shows both green and blue arrow leading to the mountain area.
Spoiler:
- jack1974
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Re: SOTW 0.8.24 - Second Act Beta!
Ah shoot, is the change I did to display the class for the usable items, but probably has some "side-effects". Will fix it now 
- yayswords
- Elder Druid
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Re: SOTW 0.8.24 - Second Act Beta!
Zazir quickly made me a happy customer!
Now I'm only sad that I'm halfway through the act and he probably won't get to restock before I'm done (the other shops already have). I liked the sign and introduction though. He might just be a sufficient goldsink for this act.
BTW shouldn't the ratmen up the quality of their gear in act 2? Not even masterwork for sale.
Now I'm only sad that I'm halfway through the act and he probably won't get to restock before I'm done (the other shops already have). I liked the sign and introduction though. He might just be a sufficient goldsink for this act.
BTW shouldn't the ratmen up the quality of their gear in act 2? Not even masterwork for sale.
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: SOTW 0.8.24 - Second Act Beta!
Yes they were stuck at "Quality", I've upgraded them to Masterwork, though I'm already halfway uploading the shop usable item crash so won't show on this update 
- yayswords
- Elder Druid
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Re: SOTW 0.8.24 - Second Act Beta!
Also...

Having replayed the steam tunnel intro and been reminded of just how the lizardmen ended up there, I find myself a bit more sympathetic to gamesempie's side of the argument. Even if perhaps "innately monstrous", they're still just escaped slaves
The one you removed?- the unlockable Critical Hit trait gives +20% critical hit now
Having replayed the steam tunnel intro and been reminded of just how the lizardmen ended up there, I find myself a bit more sympathetic to gamesempie's side of the argument. Even if perhaps "innately monstrous", they're still just escaped slaves
If at first try it doesn't explode, it ain't Jack who wrote the code.
