SOTW 0.8.24.18 - Second Act Beta!

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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fabulaparva
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Re: SOTW 0.8.24.1 - Second Act Beta!

Post by fabulaparva »

Bombs do not seem to cause Bleed on Kodiak or Giant Spider any more. Was this intentional?


EDIT: Log says bleeding inflicted, but there's no icon for it on the enemy, nor does the log afterward indicate that Kodiak would be losing HP due to bleeding.

EDIT2: Bleeding from a bomb is working normally on regular spiders.
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jack1974
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Re: SOTW 0.8.24 - Second Act Beta!

Post by jack1974 »

yayswords wrote:Also...
- the unlockable Critical Hit trait gives +20% critical hit now
The one you removed? ;)
Now I make bugs even in the update description texts!!! 8)
yayswords wrote: Having replayed the steam tunnel intro and been reminded of just how the lizardmen ended up there, I find myself a bit more sympathetic to gamesempie's side of the argument. Even if perhaps "innately monstrous", they're still just escaped slaves :(
Ah yes. Maybe I should add something to justify that. I think is better to make it so player is FORCED to go on (maybe something Riley did collapsed the entrance so they're stuck there) AND the lizardmen are hostile against party. If anyone wants to suggest some texts for this is welcome :)
fabulaparva wrote: EDIT: Log says bleeding inflicted, but there's no icon for it on the enemy, nor does the log afterward indicate that Kodiak would be losing HP due to bleeding.
Ah yes I forgot, there are two types of bleeding, the bomb's one doesn't work on bosses, forgot to update the description!
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fabulaparva
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Re: SOTW 0.8.24.1 - Second Act Beta!

Post by fabulaparva »

^^Ach, that explains why Vaelis' throwing axes will still inflict bleed on dem buggers. :P
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yayswords
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Re: SOTW 0.8.24.1 - Second Act Beta!

Post by yayswords »

Tadaa!

Krimm was missing 26 xp :P I had a better act 1 so that's why team snow is ahead. Sent the save.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: SOTW 0.8.24.1 - Second Act Beta!

Post by jack1974 »

Thanks, this will be used as reference as "the strongest party player can get until end of act2" :)
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fabulaparva
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Re: SOTW 0.8.24.1 - Second Act Beta!

Post by fabulaparva »

Congratz on reaching Level 17, yayswords! :D
renke_
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Re: SOTW 0.8.24.1 - Second Act Beta!

Post by renke_ »

in the Lugal territory the blue arrow to the left points in the wrong direction :)
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jack1974
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Re: SOTW 0.8.24.1 - Second Act Beta!

Post by jack1974 »

Image
Which one ? :shock:
renke_
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Re: SOTW 0.8.24.1 - Second Act Beta!

Post by renke_ »

it seems your version is quite different to the one you let us test :)

the Galanna shortcut is marked with a blue arrow
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jack1974
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Re: SOTW 0.8.24.1 - Second Act Beta!

Post by jack1974 »

Ah probably fixed it again after the upload, but forgot to write it down in my "update notes"!
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