SOTW 0.8.24.18 - Second Act Beta!

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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fabulaparva
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Re: SOTW 0.8.24.1 - Second Act Beta!

Post by fabulaparva »

Lugal banners disappear from the map once I've fought with the troops at the palace (during the Invitations quest) . This didn't happen in the Gamesh territory.
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jack1974
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Re: SOTW 0.8.24.1 - Second Act Beta!

Post by jack1974 »

Ah lol my bad, I "linked" them to a condition that indeed is set off :) easy to fix, thanks
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fabulaparva
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Re: SOTW 0.8.24.1 - Second Act Beta!

Post by fabulaparva »

I can't find Jariel in v0.8.24.1 He used to reside between the neutral and market districts, but now I can't find him in any area. :shock:

Gotta find another cure for this Summer insomnia...
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jack1974
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Re: SOTW 0.8.24.1 - Second Act Beta!

Post by jack1974 »

Uh what? send me the save. Must have been when I fixed the shortcut thing...
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jack1974
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Re: SOTW 0.8.24.2 - Second Act Beta!

Post by jack1974 »

Fixed it, lol that was quite a bug, would prevent the game from going on! :lol: thanks
Athelinde
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Re: SOTW 0.8.24.1 - Second Act Beta!

Post by Athelinde »

fabulaparva wrote:I can't find Jariel in v0.8.24.1 He used to reside between the neutral and market districts, but now I can't find him in any area. :shock:
I have replayed 3 times now and each time no Jariel, but later on get the invitation like we know him.

In these cases I repeatedly looked for Jariel, and tried doing or not doing various things like exploring regions before you would normally meet him, but each time no Jariel.

Something I find curious and not logical, in the five elements fight, before the switch (on 2 occasions) I have taken out Air and severely damaged Water, after the switch all the element characters seem reset, Air at full HP & SP, the same for Water, and I don't remember seeing any conditions of the elements lasting beyond the switch, while they do for the player party.

And then something less useful, in one fight (unfortunately I don't remember which I thought one og the family mercs) I saw the opponents healing before any blow was struck.
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Re: SOTW 0.8.24.2 - Second Act Beta!

Post by Athelinde »

jack1974 wrote:Fixed it, lol that was quite a bug, would prevent the game from going on! :lol: thanks
Good you solved the Jariel bug, hope to see a new build soon. :)
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jack1974
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Re: SOTW 0.8.24.2 - Second Act Beta!

Post by jack1974 »

Yes I did, check the first post for the new download link :)
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Re: SOTW 0.8.24.2 - Second Act Beta!

Post by Athelinde »

jack1974 wrote:Yes I did, check the first post for the new download link :)
I can confirm it is fixed, just met Jariel at the place you should meet him first. :)
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fabulaparva
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Re: SOTW 0.8.24.2 - Second Act Beta!

Post by fabulaparva »

Time for a stupid question! :P

What exactly is a Boss fight? For example, both the Mysterious Assassin and the Blades of the Moon are tagged as "Boss Fight" before you review your party setup, but none of the fighters are tagged as "Boss" and one can use paralyzing etc non-boss-effective skills on them. I'm not asking this to plead that you'd make them any harder (the Assassin without a healer in your party -read: without Purification- is plenty nightmarish even when he's not "really" a Boss), I just find it a bit confusing to have the same tag denote tough battles on one hand and enemies that you can't use certain skills on on the other.
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