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Re: SOTW 0.8.24.2 - Second Act Beta!
Posted: Thu Aug 07, 2014 10:19 am
by jack1974
Yes, I sometimes added that to some battles to tell the player that is a tough fight but probably should remove them since none of the enemies is actually a boss character

Re: SOTW 0.8.24.2 - Second Act Beta!
Posted: Thu Aug 07, 2014 4:12 pm
by fabulaparva
Duplicated an item by accident outside of shops. Sent a savefile and instructions on how to make profit.

Re: SOTW 0.8.24.2 - Second Act Beta!
Posted: Thu Aug 07, 2014 4:22 pm
by jack1974
Replied to the email, thought it was fixed. Worse case will use the potion "Summon Anima" to fix it again

Re: SOTW 0.8.24.2 - Second Act Beta!
Posted: Fri Aug 08, 2014 9:07 am
by jack1974
Okay this was a RATHER EMBARRASSING bug

I thought I fixed the duplicate item ID thing but I actually didn't (put the variable in a wrong place)!!!
The only way to prevent the bug is to start again from beginning. However it's not a game/plot stopping bug, is more like a cheat mode

so you can probably keep playing the current game if you want. This should also fix that other bug that was showing items with "0" quantity in inventory (rare but possible).
Version 0.8.24.3 is uploading now

Re: SOTW 0.8.24.3 - Second Act Beta!
Posted: Fri Aug 08, 2014 10:50 am
by yayswords
The crit birthday gift is being given to the wrong twin.
Re: SOTW 0.8.24.3 - Second Act Beta!
Posted: Fri Aug 08, 2014 11:25 am
by jack1974
What, again!?!?!?

the gift thing was probably a very bad move. I won't do that ever again, only lead to 1509321 gazillion bugs

edit: ah yes found it, was just a copy/paste error

Re: SOTW 0.8.24.3 - Second Act Beta!
Posted: Fri Aug 08, 2014 11:32 am
by yayswords
I think the birthday gift is a huge step up from the background choices of Loren.
So I lifted the castle and found my mistress' scarf beneath it. +2 strength
And then I danced on the Iron Throne barefooted without cutting myself, while singing the Marseillaise backwards and playing three accordions simultaneously, each bringing to life a previously unpublished creation of Beethoven's. +2 skill
After that, I convinced a whole crowd that stat derivation is a good idea. +2 will
etc. At least there is only one "you're a superhero" moment with the birthday gifts. And that's fine, I'm sure we could all come up with something about ourselves (that we discovered during some past event) that we're particularly good at that would translate to some form of combat advantage. Anima for example is 90% incapable of emotion so he pretty much can't be scared

Re: SOTW 0.8.24.3 - Second Act Beta!
Posted: Fri Aug 08, 2014 11:57 am
by jack1974
yayswords wrote:Anima for example is 90% incapable of emotion so he pretty much can't be scared

Lol, in reality he is not a person but a high level of AI connected to the internet
My special skill would be the "master bugger", which would infest targets with bugs, sort of stinging swarm skill

Re: SOTW 0.8.24.3 - Second Act Beta!
Posted: Fri Aug 08, 2014 1:17 pm
by fabulaparva
yayswords wrote:
So I lifted the castle and found my mistress' scarf beneath it. +2 strength
And then I danced on the Iron Throne barefooted without cutting myself, while singing the Marseillaise backwards and playing three accordions simultaneously, each bringing to life a previously unpublished creation of Beethoven's. +2 skill
After that, I convinced a whole crowd that stat derivation is a good idea. +2 will
Seriously...

!! I must've looked like this when I read this:
Anyway, on a seriously serious note, when you click
Learn Trait, and you are asked if you are sure about investing your skill point to that trait, it doesn't matter if you press yes or no: the skill point will go to that trait, either way. The Skill-side works normally_ eg, you need to confirm the Skill to be learned with yes before the skill point is locked. Using v0.8.24.3
Re: SOTW 0.8.24.3 - Second Act Beta!
Posted: Fri Aug 08, 2014 1:31 pm
by jack1974
Ah, I think must be another copy/paste error
