I can attack while paralyzed. If melee attack was my last action and I doubleclick a target while paralyzed, I attack it
Not a bug report: I refused to help Astor with the ratmen by mistake. What a surprise he had in store for me. Anyone else done that?
Re: SOTW 0.8.24.3 - Second Act Beta!
Posted: Fri Aug 08, 2014 2:38 pm
by renke_
I was totally sure you figured this out a long time ago on your optimize rampage :)
Re: SOTW 0.8.24.3 - Second Act Beta!
Posted: Fri Aug 08, 2014 2:42 pm
by yayswords
Heh no. And what's more, even knowing it, I reloaded and just accepted the quest normally. I also don't steal pelts. This is because my experience of LtAP (and its too romantic plot) has left me with a minor paranoia of having to be the shining beacon of altruism from beginning to end, else I will miss out on a blessed archangel (who has been watching over me since day one) descending from cloud nine to grant me the Sword of Infinite Justice. Once I am sure I can do these things without major repercussions later in the game, I will start doing them.
Re: SOTW 0.8.24.3 - Second Act Beta!
Posted: Fri Aug 08, 2014 3:06 pm
by jack1974
Ah lol that paralyzed bug is fun, will fix it. The "forced trait learning" instead remains a mystery. The code is basically identical to the skill and yet doesn't work grr...
Re: SOTW 0.8.24.3 - Second Act Beta!
Posted: Sat Aug 09, 2014 6:12 am
by Troyen
I'm at the very beginning of the game, during the announcement of the twins vs the orcs. On the party screen, "Inventory" shows up in yellow even when other tabs are selected. E.g. both "Attributes" and "Inventory" show up in yellow when looking at a character's attributes. (If I'm on Inventory, then Inventory is properly the only word in yellow.)
Dunno yet if this happens later in the game too.
Re: SOTW 0.8.24.3 - Second Act Beta!
Posted: Sat Aug 09, 2014 6:20 am
by yayswords
Error, happened when trying to move to an empty slot.
Spoiler:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/plot/map.rpy", line 1301, in script call
File "game/plot/map.rpy", line 1552, in script call
File "game/script.rpy", line 2217, in script
File "game/script.rpy", line 2222, in <module>
File "game/RPG Framework/enviroment.rpy", line 769, in execute
File "game/RPG Framework/skills.rpy", line 1092, in execute
AttributeError: 'NoneType' object has no attribute 'position'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/plot/map.rpy", line 1301, in script call
File "game/plot/map.rpy", line 1552, in script call
File "game/script.rpy", line 2217, in script
File "C:\Users\Albert\Desktop\SOTW-0.8.24.3-all\renpy\ast.py", line 756, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Albert\Desktop\SOTW-0.8.24.3-all\renpy\python.py", line 1382, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 2222, in <module>
File "game/RPG Framework/enviroment.rpy", line 769, in execute
File "game/RPG Framework/skills.rpy", line 1092, in execute
AttributeError: 'NoneType' object has no attribute 'position'
Windows-7-6.1.7601-SP1
Ren'Py 6.17.7.521
Seasons Of The Wolf 0.8.24.3
Re: SOTW 0.8.24.3 - Second Act Beta!
Posted: Sat Aug 09, 2014 7:16 am
by jack1974
Troyen wrote:I'm at the very beginning of the game, during the announcement of the twins vs the orcs. On the party screen, "Inventory" shows up in yellow even when other tabs are selected. E.g. both "Attributes" and "Inventory" show up in yellow when looking at a character's attributes. (If I'm on Inventory, then Inventory is properly the only word in yellow.)
Dunno yet if this happens later in the game too.
Yes I thought I fixed it but happens even later as well!
yayswords wrote:Error, happened when trying to move to an empty slot.
Uhm this is strange, since I didn't touch that function at all here I tried and works... do you remember doing anything special ? I can't see a reason why wouldn't work, unless something was wrong in the character setup screen (which should definitely redo removing the drag/drop that is causing several issues!).
Re: SOTW 0.8.24.3 - Second Act Beta!
Posted: Sat Aug 09, 2014 7:17 am
by yayswords
No nothing special. Maybe my computer was just bleeding a bit given my FPS issues. I could ignore the error and perform the position change just fine afterwards.
P.S. Probably the worst respawn luck I've had in act 1, these elves so not gonna hit level 17 you bastard :D
Re: SOTW 0.8.24.3 - Second Act Beta!
Posted: Sat Aug 09, 2014 9:35 am
by yayswords
Can't blame this one on a bleeding computer though:
Spoiler:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/plot/map.rpy", line 1301, in script call
File "game/plot/scene05_dingirra.rpy", line 455, in script call
File "game/script.rpy", line 2217, in script
File "game/script.rpy", line 2221, in <module>
File "game/RPG Framework/enviroment.rpy", line 752, in getActions
File "game/RPG Framework/character.rpy", line 998, in getAction
File "game/RPG Framework/ai_new.rpy", line 30, in getAction
AttributeError: 'ConditionCounter' object has no attribute 'reduceTargetList'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/plot/map.rpy", line 1301, in script call
File "game/plot/scene05_dingirra.rpy", line 455, in script call
File "game/script.rpy", line 2217, in script
File "C:\Users\Albert\Desktop\SOTW-0.8.24.3-all\renpy\ast.py", line 756, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Albert\Desktop\SOTW-0.8.24.3-all\renpy\python.py", line 1382, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 2221, in <module>
File "game/RPG Framework/enviroment.rpy", line 752, in getActions
File "game/RPG Framework/character.rpy", line 998, in getAction
File "game/RPG Framework/ai_new.rpy", line 30, in getAction
AttributeError: 'ConditionCounter' object has no attribute 'reduceTargetList'
Windows-7-6.1.7601-SP1
Ren'Py 6.17.7.521
Seasons Of The Wolf 0.8.24.3
Spoiler:
[11:33:44] ################# AI REQUEST for Kiduu Bowman B ################
[11:33:44]
[11:33:44] Considering Head Shot II
[11:33:44] 0 staggered Enemies, 1 needed (Reverse: False)
[11:33:44] Considering Poison Dagger
[11:33:44] 1 Enemies affected by Poisoned , 0 needed (Reverse: True)
[11:33:44] Considering Haste
[11:33:44] Random: 23 <= 75
[11:33:44] Targets: ['Kiduu Bowman B']
[11:33:44] Decorator Has not Haste
[11:33:44] Targets: []
[11:33:44] Considering Bandage
[11:33:44] User Kiduu Bowman B Health is at 18.51 % >= 50.00 % (False) (Reverse: True)
[11:33:44] Targets: ['Kiduu Bowman B']
[11:33:44] Decorator Self
[11:33:44] Targets: ['Kiduu Bowman B']
Re: SOTW 0.8.24.4 - Second Act Beta!
Posted: Sat Aug 09, 2014 9:50 am
by jack1974
Sigh I just uploaded a new build to fix some stuff
I am really not sure what's causing that. Seems there's something screwed big time on your game lol, even the switch skill bug before couldn't be because of low FPS! I never had it here, so I'm wondering what happened...