SOTW 0.8.24.18 - Second Act Beta!

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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jack1974
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Re: SOTW 0.8.24.5 - Second Act Beta!

Post by jack1974 »

yayswords wrote:...inventory vanishes (like it did in stores) when I click an item in my inventory screen :) (not shop open, i-key stuff)
Lol fixing that "highlight textbutton" is becoming a nightmare! I tested everything in shop, but not the normal inventory of course... :lol:
yayswords wrote:I can't use Cross Cut. Wearing two clubs, vs. ants. Yes staggered :) I also checked vs. the queen, still couldn't use. Pre-emptive check by the way: Will it reduce max HP by 30% since it's a double hit?
My bad I wrote "Mace" instead of "Impact" in the requirement code :mrgreen: tested now and works, and no, the amount is right, I just tried and made the calculations, is 15%.
yayswords wrote:My party heals to full after every ant fight.
Actually I checked and they now heal to full after EVERY kind of fight ! must have been a side-effect of fixing the attributes, going to check now... :evil:

And about that other bug... well don't think today can go worse than already did :mrgreen:
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Anima_
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Re: SOTW 0.8.24.5 - Second Act Beta!

Post by Anima_ »

jack1974 wrote: Actually I checked and they now heal to full after EVERY kind of fight ! must have been a side-effect of fixing the attributes, going to check now... :evil:
Yeah the level up code performs a reset on the character, and since the code is now run for every character...
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jack1974
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Re: SOTW 0.8.24.5 - Second Act Beta!

Post by jack1974 »

Yes fixed that so it checks if had an actual level up, so now is like before: if leveled up = full heal, otherwise, no heal!
But I'm waiting for that other mysterious secret bug before doing another update... :wink:
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yayswords
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Re: SOTW 0.8.24.5 - Second Act Beta!

Post by yayswords »

There's no secret bug, I'm just poking fun at how much of your Saturday has been spent on fixing the stuff I've found :D

Okay okay this is the secret bug: If you drink 10 times in a row at a tavern and then go fight, Krimm will be so drunk that her Spinning Strike will behead your own back row.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: SOTW 0.8.24.5 - Second Act Beta!

Post by jack1974 »

Lol and I was thinking that there really was another bug!! :lol:
Cool will make another update later then :)
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Re: SOTW 0.8.24.6 - Second Act Beta!

Post by jack1974 »

I've uploaded a new build, I also found a way to optimize the map. I managed to play it even on my Android! was still slow, but at least PLAYABLE (before was crazy). It should be possible to load existing saves through a hack I made but let me know if you run into any issues :)
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yayswords
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Re: SOTW 0.8.24.6 - Second Act Beta!

Post by yayswords »

My FPS is really feeling the map change :)

Killing merc spawns doesn't always remove the arrows. At least with the Galanna. No bugs with the Gamesh.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: SOTW 0.8.24.6 - Second Act Beta!

Post by jack1974 »

Thanks going to look, as said was unsure if the bonus speed had some side effects :) so the arrows are still there but unclickable? or they remain clickable ?
edit: here works, I think maybe could happen if was the current map when you loaded the save from previous version.
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yayswords
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Re: SOTW 0.8.24.6 - Second Act Beta!

Post by yayswords »

Clickable, I've killed 3 packs and only removed 1 arrow.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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Re: SOTW 0.8.24.6 - Second Act Beta!

Post by yayswords »

Yes it was the current map :)
If at first try it doesn't explode, it ain't Jack who wrote the code.
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