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Re: SOTW 0.8.24.5 - Second Act Beta!
Posted: Sat Aug 09, 2014 3:55 pm
by jack1974
yayswords wrote:...inventory vanishes (like it did in stores) when I click an item in my inventory screen

(not shop open, i-key stuff)
Lol fixing that "highlight textbutton" is becoming a nightmare! I tested everything in shop, but not the normal inventory of course...
yayswords wrote:I can't use Cross Cut. Wearing two clubs, vs. ants. Yes staggered

I also checked vs. the queen, still couldn't use. Pre-emptive check by the way: Will it reduce max HP by 30% since it's a double hit?
My bad I wrote "Mace" instead of "Impact" in the requirement code

tested now and works, and no, the amount is right, I just tried and made the calculations, is 15%.
yayswords wrote:My party heals to full after every ant fight.
Actually I checked and they now heal to full after EVERY kind of fight ! must have been a side-effect of fixing the attributes, going to check now...
And about that other bug... well don't think today can go worse than already did

Re: SOTW 0.8.24.5 - Second Act Beta!
Posted: Sat Aug 09, 2014 4:10 pm
by Anima_
jack1974 wrote:
Actually I checked and they now heal to full after EVERY kind of fight ! must have been a side-effect of fixing the attributes, going to check now...
Yeah the level up code performs a reset on the character, and since the code is now run for every character...
Re: SOTW 0.8.24.5 - Second Act Beta!
Posted: Sat Aug 09, 2014 4:13 pm
by jack1974
Yes fixed that so it checks if had an actual level up, so now is like before: if leveled up = full heal, otherwise, no heal!
But I'm waiting for that other mysterious secret bug before doing another update...

Re: SOTW 0.8.24.5 - Second Act Beta!
Posted: Sat Aug 09, 2014 4:16 pm
by yayswords
There's no secret bug, I'm just poking fun at how much of your Saturday has been spent on fixing the stuff I've found :D
Okay okay this is the secret bug: If you drink 10 times in a row at a tavern and then go fight, Krimm will be so drunk that her Spinning Strike will behead your own back row.
Re: SOTW 0.8.24.5 - Second Act Beta!
Posted: Sat Aug 09, 2014 4:26 pm
by jack1974
Lol and I was thinking that there really was another bug!!

Cool will make another update later then

Re: SOTW 0.8.24.6 - Second Act Beta!
Posted: Sat Aug 09, 2014 5:46 pm
by jack1974
I've uploaded a new build, I also found a way to optimize the map. I managed to play it even on my Android! was still slow, but at least PLAYABLE (before was crazy). It should be possible to load existing saves through a hack I made but let me know if you run into any issues

Re: SOTW 0.8.24.6 - Second Act Beta!
Posted: Sat Aug 09, 2014 6:18 pm
by yayswords
My FPS is really feeling the map change
Killing merc spawns doesn't always remove the arrows. At least with the Galanna. No bugs with the Gamesh.
Re: SOTW 0.8.24.6 - Second Act Beta!
Posted: Sat Aug 09, 2014 6:35 pm
by jack1974
Thanks going to look, as said was unsure if the bonus speed had some side effects

so the arrows are still there but unclickable? or they remain clickable ?
edit: here works, I think maybe could happen if was the current map when you loaded the save from previous version.
Re: SOTW 0.8.24.6 - Second Act Beta!
Posted: Sat Aug 09, 2014 6:36 pm
by yayswords
Clickable, I've killed 3 packs and only removed 1 arrow.
Re: SOTW 0.8.24.6 - Second Act Beta!
Posted: Sat Aug 09, 2014 6:39 pm
by yayswords
Yes it was the current map
