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Re: SOTW 0.8.24.6 - Second Act Beta!

Posted: Sun Aug 10, 2014 7:51 am
by yayswords
Game just froze while adjusting the slider for how many items in a stack I want to sell. Or well, I could rollback but that was it.

Let's not talk about what I was about to buy :(

Re: SOTW 0.8.24.6 - Second Act Beta!

Posted: Sun Aug 10, 2014 8:09 am
by jack1974
Hm well another thing surely I didn't touch too, is built-in on renpy. Was like that since the first beta :shock:
I thought I had disabled it now that I think about it, exactly because of those problems time ago ?
Probably is better if I remove that bar completely and allow only the - / + buttons. The bar is quite bugged since Loren :mrgreen:

Re: SOTW 0.8.24.6 - Second Act Beta!

Posted: Sun Aug 10, 2014 8:13 am
by jack1974
Just tried here, and indeed if you click and keep the button pressed to adjust the bar it freezes every time! lol now I wonder if the same happens in Loren too, since that part wasn't changed... or maybe is a new bug introduced in latest versions of renpy. Will look into that, for now just use the - / + buttons since those are safe :lol:

edit: no wait if you press ESC, you can still use it again. So freezes mometarily but pressing ESC gives you control back. Weird.

Re: SOTW 0.8.24.6 - Second Act Beta!

Posted: Sun Aug 10, 2014 8:13 pm
by fabulaparva
Probably related to the arrow-problems already reported... I have the Big Bad Spider-quest active, but there is no Arrow at Frozen Woods for searching the spider. :shock:

Also, the arrow that should be pointing at the trap on the lower part of the map is on the run. (The other one is pointing at the wandering snow tiger, as usual)
Spoiler:
Image
Image
Playing around with v0.8.24.6, this was started from scratch.

Re: SOTW 0.8.24.6 - Second Act Beta!

Posted: Sun Aug 10, 2014 8:20 pm
by renke_
more likey related with the optimized performance of the maps - I would think Jack forgot the spider markers in his optimized POI list

Re: SOTW 0.8.24.6 - Second Act Beta!

Posted: Sun Aug 10, 2014 9:28 pm
by Troyen
Well, it is supposed to be a "hard" quest...

Re: SOTW 0.8.24.6 - Second Act Beta!

Posted: Mon Aug 11, 2014 6:03 am
by jack1974
Yes that's a side effect of the map optimization thing, will look into it :)
Can you send me the save with the bug? I keep trying here but all works fine :shock:

Re: SOTW 0.8.24.6 - Second Act Beta!

Posted: Mon Aug 11, 2014 7:50 am
by jack1974
Thanks for the save, was really a stupid bug. Fixed it now :) Will upload this since some quests can't be solved with the bug!
Also, renpy coder made a new version that should improve the "screen language" (which I use thorough the game) speed. Unfortunately, there's a tradeoff: being a big update there could be compatibility issues :) since my games are as a matter of fact the ones that push Ren'Py to its limits, I've already encountered a lot of problems just trying to start a new game. So for now I'll wait a bit, I don't want to use it for the beta until becomes more stable (I've enough of my own bugs!).
But those concerned about speed, when I tried on Android was going much faster (the parts that worked fine).

Re: SOTW 0.8.24.7 - Second Act Beta!

Posted: Mon Aug 11, 2014 8:42 am
by fabulaparva
Something's seriously wrong now. First I started playing from a v0.8.24.6 save and at the moment of level-up, I get this:
Spoiler:
Image
Then I decided to try starting a new game and the game crashes. I restart. I get this:
Spoiler:
Image
And at some point I get this in the traceback:
Spoiler:
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/plot/mainscript.rpy", line 343, in script
File "renpy/common/000statements.rpy", line 426, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/plot/mainscript.rpy", line 70, in execute
File "game/plot/mainscript.rpy", line 84, in execute
UnicodeEncodeError: 'ascii' codec can't encode character u'\u2026' in position 30: ordinal not in range(128)

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/plot/mainscript.rpy", line 343, in script
File "D:\Games\SOTW-0.8.24.7-all\SOTW-0.8.24.7-all\renpy\ast.py", line 1593, in execute
self.call("execute")
File "D:\Games\SOTW-0.8.24.7-all\SOTW-0.8.24.7-all\renpy\ast.py", line 1611, in call
renpy.statements.call(method, parsed, *args, **kwargs)
File "D:\Games\SOTW-0.8.24.7-all\SOTW-0.8.24.7-all\renpy\statements.py", line 144, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 426, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "D:\Games\SOTW-0.8.24.7-all\SOTW-0.8.24.7-all\renpy\exports.py", line 2103, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "D:\Games\SOTW-0.8.24.7-all\SOTW-0.8.24.7-all\renpy\ui.py", line 264, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "D:\Games\SOTW-0.8.24.7-all\SOTW-0.8.24.7-all\renpy\display\core.py", line 2065, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "D:\Games\SOTW-0.8.24.7-all\SOTW-0.8.24.7-all\renpy\display\core.py", line 2309, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "D:\Games\SOTW-0.8.24.7-all\SOTW-0.8.24.7-all\renpy\display\core.py", line 306, in visit_all
d.visit_all(callback)
File "D:\Games\SOTW-0.8.24.7-all\SOTW-0.8.24.7-all\renpy\display\core.py", line 306, in visit_all
d.visit_all(callback)
File "D:\Games\SOTW-0.8.24.7-all\SOTW-0.8.24.7-all\renpy\display\core.py", line 306, in visit_all
d.visit_all(callback)
File "D:\Games\SOTW-0.8.24.7-all\SOTW-0.8.24.7-all\renpy\display\core.py", line 308, in visit_all
callback(self)
File "D:\Games\SOTW-0.8.24.7-all\SOTW-0.8.24.7-all\renpy\display\core.py", line 2309, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "D:\Games\SOTW-0.8.24.7-all\SOTW-0.8.24.7-all\renpy\display\screen.py", line 181, in per_interact
self.update()
File "D:\Games\SOTW-0.8.24.7-all\SOTW-0.8.24.7-all\renpy\display\screen.py", line 288, in update
self.screen.function(**self.scope)
File "game/plot/mainscript.rpy", line 70, in execute
File "game/plot/mainscript.rpy", line 84, in execute
File "D:\Games\SOTW-0.8.24.7-all\SOTW-0.8.24.7-all\renpy\display\core.py", line 191, in __repr__
return "<{} at {:x}>".format(unicode(self), id(self))
UnicodeEncodeError: 'ascii' codec can't encode character u'\u2026' in position 30: ordinal not in range(128)

Windows-7-6.1.7601-SP1
Ren'Py 6.17.7.521
Seasons Of The Wolf 0.8.24.7
I think I crashed out of the game by pressing Rollback. :shock:

Re: SOTW 0.8.24.7 - Second Act Beta!

Posted: Mon Aug 11, 2014 8:50 am
by jack1974
Ah frak, is possible that by mistake I built the update with the beta version of Ren'Py (the only possible cause of all this!). Will check it now :oops: