SOTW 0.8.24.18 - Second Act Beta!
- jack1974
- Pack leader
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Re: SOTW 0.8.24.7a - Second Act Beta!
Yes was that, now I tried to start a new game myself and should be all OK 
- yayswords
- Elder Druid
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Re: SOTW 0.8.24.7a - Second Act Beta!
Okay I played briefly under the new version, then when I noticed it was acting up, I went back to the old (24.6). I did however save inbetween. Right, so when I kill the second lizardmen pack in the tunnels, there's no arrow to proceed (24.6). And under 24.7a this happens whenever I try to load the map:
I might be alone with having this problem though - I can load an older save (that was never tainted by 24.7) and proceed to the tunnels and they work (or at least no immediate error msg). I only lose a pretty damn good casino outcome 
Spoiler:
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: SOTW 0.8.24.7a - Second Act Beta!
Yes, if you saved in the broken 24.7 sadly that save is lost (I have same issue here). Sorry 
- yayswords
- Elder Druid
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Re: SOTW 0.8.24.7a - Second Act Beta!
This save has been untainted by the bugged 24.7. I've had no error messages. But the arrow to proceed after the second lizard pack isn't appearing. I managed to get around this in 24.6 (by redoing the fight simply) so it's probably not urgent.
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: SOTW 0.8.24.7a - Second Act Beta!
The problem is that the map code is updated only when you change location - so even in this version if you have a save BEFORE entering it should work fine. I loaded before entering the sewers and was able to finish it normally.
- yayswords
- Elder Druid
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Re: SOTW 0.8.24.7a - Second Act Beta!
This save was from before entering. It was from before even receiving the invitation. The process was: Load a 24.6 save in Dingirra market district under 24.7a, go to the arena, bla bla tunnels and now no arrow 
Also, I have this idea that sometimes I can fix problems by loading random saves to clear the game's memory or whatever. This happened loading the "bear save" - the one I sent you with the level up bugs. Certainly never been touched by the bugged 24.7:
Also, I have this idea that sometimes I can fix problems by loading random saves to clear the game's memory or whatever. This happened loading the "bear save" - the one I sent you with the level up bugs. Certainly never been touched by the bugged 24.7:
Spoiler:
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.24.7a - Second Act Beta!
Yes I have some saves too that don't load - I think they were before the map speedup change. Some works, other not, hard to tell why. I think in general if I do a big structural change like the new map system (or by mistake I put the renpy beta code
) then old saves can break. Apart that it should work, since as you see I did whole act1 and act2 and could keep the saves. The map speed change though was a big one 
- jack1974
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Re: SOTW 0.8.24.7a - Second Act Beta!
By the way what is the arrow that doesn't show up ? those shouldn't be linked to any specific variable except the progress variable, so is really weird that you don't have it!
- yayswords
- Elder Druid
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Re: SOTW 0.8.24.7a - Second Act Beta!
This arrow. Also, when that happens, my portrait doesn't move on the map. It looks like this when I beat that pack.
(The first screenshot is from derping a pack down on easy difficulty and not getting the bug)
(The first screenshot is from derping a pack down on easy difficulty and not getting the bug)
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.24.7a - Second Act Beta!
Really strange, if you have the saves with those behavior I want to look the variables 
