SOTW 0.8.24.18 - Second Act Beta!

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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yayswords
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Re: SOTW 0.8.24.7a - Second Act Beta!

Post by yayswords »

Sent you some saves :P also this time the bug didn't happen. One arrow closer to victory.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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yayswords
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Re: SOTW 0.8.24.7a - Second Act Beta!

Post by yayswords »

I'm not sure this is interesting to you but I had a funny crash. I was tabbed out for a while and then my graphics driver had a hiccup or something. Screen went black, error message (not a RenPy one), and this page automatically opened.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: SOTW 0.8.24.7a - Second Act Beta!

Post by jack1974 »

Lol I've never seen that OpenGL message.
Regarding your bug, well is quite crazy. Checking the variable, I get for scene11_steamtunnels_zone (the variable that checks your position) a value of scene16_snakefind which is something that happens in 3rd act. The code is already there, but shouldn't be called at all :shock:
Is really weird. If I try to load the before battle save, every time I win goes on normally. So I'm not sure how you managed to set that variable like that, going to make more tests. I mean it must be some bug, but not sure how to trigger it since at least seems rare...
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yayswords
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Re: SOTW 0.8.24.7a - Second Act Beta!

Post by yayswords »

Hey guys, look who's in act 3 already. Suck on that, fabulaparva!

I can tell you what I was doing... I was rerolling that pack, on nightmare, until I got 3 warriors and 3 mages (very tough encounter for the record!). I think when it didn't bug, I got that pack right away. But I don't think this has anything to do with it, it's not like "when I reroll the pack on nightmare it bugs", I just tried that and it didn't. In fact I haven't been able to reproduce the bug since I sent it to you (though we're talking 5 attempts here).
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: SOTW 0.8.24.7a - Second Act Beta!

Post by jack1974 »

No the rollback to get different enemy party has no effect on this, I do that a lot during testing. I believe maybe you had loaded that with the broken renpy, or something else arcane at this point :lol: I tried 10 times and always worked! Of course if you notice some other weird behavior let me know, but probably was some random/rare bug!
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yayswords
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Re: SOTW 0.8.24.7a - Second Act Beta!

Post by yayswords »

It happened again lol. I'm sending you 3 saves, one before, one with the fight (just score the killing blow) and one after.
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jack1974
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Re: SOTW 0.8.24.7a - Second Act Beta!

Post by jack1974 »

OK thanks, I really want to see WTF is going on!!! :shock:
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Re: SOTW 0.8.24.7a - Second Act Beta!

Post by jack1974 »

Yes at the end of combat, it picks the last parameter in the "bigger" list.
I'm not exactly sure how that could be happening, but I made an extra check, sending you a file by email to test (so I don't reupload 140mb for nothing!)
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jack1974
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Re: SOTW 0.8.24.7a - Second Act Beta!

Post by jack1974 »

Okay found the problem! The hack I added on the reloading save to keep old savegames compatible, can cause bugs :mrgreen:
It would happen ONLY if you loaded a save during battle, this includes also the "RESTART BATTLE" button (because effectively reload a save).
If you did that, and the encounter expected a parameter at the end (not all have this, but all dungeons for sure) you could get bugs that breaks the game. If you win the battle without reloading, no bug! that's why I had troubles, I am using cheatmodes to win quickly the battles but this way never stumbled into the bug :lol:

This means that old saves can't be preserved with the new speed-up maps, unfortunately :(
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jack1974
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Re: SOTW 0.8.24.8 - Second Act Beta!

Post by jack1974 »

I uploaded the new build, hopefully last one for a few days!
I think if you ended act 1 with previous version it should still be OK to resume that, though no guarantees :)
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