SOTW 0.8.24.18 - Second Act Beta!
- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: SOTW 0.8.24.8 - Second Act Beta!
Wait, so my save is fucked anyway then? The map speedup build came when I was in act 2 
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.24.8 - Second Act Beta!
I am not sure, I actually think it could be fucked only if you were in a dungeon now that I think about it! The problem is that I pass the parameter to the function in several points but I can't know exactly which ones you've played. Anyway, if you never reload was working fine even before, I am just being cautious here, I think you could be fine 
- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: SOTW 0.8.24.8 - Second Act Beta!
I completed the steam tunnels at least, without having to circumvent the bug again. But for sure I will find another reason to make a "better" party sometime anyway 
If at first try it doesn't explode, it ain't Jack who wrote the code.
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renke_
- Elder Druid
- Posts: 580
- Joined: Sat Feb 22, 2014 1:26 pm
Re: SOTW 0.8.24.8 - Second Act Beta!
hmm, I'm not sure if I like Mormont's new AI - he used mana bolts although his archer and mage in the back row were down. He resurrected only one of the warriors, not the dangerous artillery :( And rage instead of HP regeneration was also quite stupid, with 30 or so remaining hit points ^^
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.24.8 - Second Act Beta!
Well he resurrects the allies with highest HP
but can be changed without problems.
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renke_
- Elder Druid
- Posts: 580
- Joined: Sat Feb 22, 2014 1:26 pm
Re: SOTW 0.8.24.8 - Second Act Beta!
but in my encounter only mage and archer were dead and he still attacked my druid with a magic bolt ;)
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.24.8 - Second Act Beta!
Not enough SP. Or, random not high enough. Has 30% of chances of using resurrect as first action. Being act1 I don't want to make it too tough.
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renke_
- Elder Druid
- Posts: 580
- Joined: Sat Feb 22, 2014 1:26 pm
Re: SOTW 0.8.24.8 - Second Act Beta!
okay, I blame the RNG - it was like Rage -> Bolt -> Bolt -> Resurrect -> Resurrect -> Rage -> Defend. oh, SP regen without using the (potentially) regenerated SP is not that intelligent, too ;)
- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: SOTW 0.8.24.8 - Second Act Beta!
I would like to thank everyone who believed in me and cheered for me!

The party was retired before it killed Yeldin though, I'm afraid to continue with a possibly broken save

The party was retired before it killed Yeldin though, I'm afraid to continue with a possibly broken save
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.24.8 - Second Act Beta!
Congrats! lol
