SOTW 0.8.24.18 - Second Act Beta!

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
Locked
User avatar
fabulaparva
Elder Druid
Posts: 761
Joined: Sun May 04, 2014 9:58 pm

Re: SOTW 0.8.24.9 - Second Act Beta!

Post by fabulaparva »

And on that day, Hunter Althea bent down on her knee and asked Zazir to marry her.
Spoiler:
Image
95 for a heavy bomb. Oh Mother Of Ammunition, let it always be so! :P
User avatar
fabulaparva
Elder Druid
Posts: 761
Joined: Sun May 04, 2014 9:58 pm

Re: SOTW 0.8.24.9 - Second Act Beta!

Post by fabulaparva »

v0.8.24.9 crash in a random Kiduu-mercenary fight. I clicked an empty spot ( the middle spot in the enemy front row ) which made it crash. Couldn't be bypassed with ignore.

Traceback:
Spoiler:
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/plot/map.rpy", line 1334, in script call
File "game/plot/scene05_dingirra.rpy", line 450, in script call
File "game/script.rpy", line 2240, in script
File "game/script.rpy", line 2244, in <module>
File "game/RPG Framework/enviroment.rpy", line 752, in getActions
File "game/RPG Framework/character.rpy", line 719, in getAction
File "game/gui.rpy", line 1743, in <module>
File "game/RPG Framework/character.rpy", line 738, in getSkills
AttributeError: 'EmptyChar' object has no attribute 'getValue'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/plot/map.rpy", line 1334, in script call
File "game/plot/scene05_dingirra.rpy", line 450, in script call
File "game/script.rpy", line 2240, in script
File "D:\Games\SOTW-0.8.24.9-all\SOTW-0.8.24.9-all\renpy\ast.py", line 756, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "D:\Games\SOTW-0.8.24.9-all\SOTW-0.8.24.9-all\renpy\python.py", line 1382, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 2244, in <module>
File "game/RPG Framework/enviroment.rpy", line 752, in getActions
File "game/RPG Framework/character.rpy", line 719, in getAction
File "D:\Games\SOTW-0.8.24.9-all\SOTW-0.8.24.9-all\renpy\exports.py", line 2103, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "D:\Games\SOTW-0.8.24.9-all\SOTW-0.8.24.9-all\renpy\ui.py", line 264, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "D:\Games\SOTW-0.8.24.9-all\SOTW-0.8.24.9-all\renpy\display\core.py", line 2065, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "D:\Games\SOTW-0.8.24.9-all\SOTW-0.8.24.9-all\renpy\display\core.py", line 2309, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "D:\Games\SOTW-0.8.24.9-all\SOTW-0.8.24.9-all\renpy\display\core.py", line 306, in visit_all
d.visit_all(callback)
File "D:\Games\SOTW-0.8.24.9-all\SOTW-0.8.24.9-all\renpy\display\core.py", line 306, in visit_all
d.visit_all(callback)
File "D:\Games\SOTW-0.8.24.9-all\SOTW-0.8.24.9-all\renpy\display\core.py", line 306, in visit_all
d.visit_all(callback)
File "D:\Games\SOTW-0.8.24.9-all\SOTW-0.8.24.9-all\renpy\display\core.py", line 308, in visit_all
callback(self)
File "D:\Games\SOTW-0.8.24.9-all\SOTW-0.8.24.9-all\renpy\display\core.py", line 2309, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "D:\Games\SOTW-0.8.24.9-all\SOTW-0.8.24.9-all\renpy\display\screen.py", line 181, in per_interact
self.update()
File "D:\Games\SOTW-0.8.24.9-all\SOTW-0.8.24.9-all\renpy\display\screen.py", line 288, in update
self.screen.function(**self.scope)
File "D:\Games\SOTW-0.8.24.9-all\SOTW-0.8.24.9-all\renpy\screenlang.py", line 1239, in __call__
renpy.python.py_exec_bytecode(self.code.bytecode, locals=scope)
File "D:\Games\SOTW-0.8.24.9-all\SOTW-0.8.24.9-all\renpy\python.py", line 1382, in py_exec_bytecode
exec bytecode in globals, locals
File "game/gui.rpy", line 1743, in <module>
File "game/RPG Framework/character.rpy", line 738, in getSkills
AttributeError: 'EmptyChar' object has no attribute 'getValue'

Windows-7-6.1.7601-SP1
Ren'Py 6.17.7.521
Seasons Of The Wolf 0.8.24.9
User avatar
jack1974
Pack leader
Posts: 15095
Joined: Thu Jun 16, 2005 4:43 pm

Re: SOTW 0.8.24.9 - Second Act Beta!

Post by jack1974 »

Ah I see the: it must be Chalassa or Vaelis turn since the problem is the cKillThreshold value. I need to allow targeting empty chars for Row/AOE spells but not have it crash that way :)
User avatar
fabulaparva
Elder Druid
Posts: 761
Joined: Sun May 04, 2014 9:58 pm

Re: SOTW 0.8.24.9 - Second Act Beta!

Post by fabulaparva »

99.99% sure it was Chalassa's turn as the fight crashed on the very first round and she's the fastest in that party right now. (Well, way faster than Vaelis, anyway :P)
User avatar
jack1974
Pack leader
Posts: 15095
Joined: Thu Jun 16, 2005 4:43 pm

Re: SOTW 0.8.24.9 - Second Act Beta!

Post by jack1974 »

Yes makes sense indeed. Now created a fake function for EmptyChar that always return 0 so should solve the problem :)
User avatar
fabulaparva
Elder Druid
Posts: 761
Joined: Sun May 04, 2014 9:58 pm

Re: SOTW 0.8.24.9 - Second Act Beta!

Post by fabulaparva »

Minor thing: I stumbled across the "vintage bug" upon leveling up at the completion of the Gamesh-family quest. Same thing as before, nothing seems to be lost, but to get to spend attribute /skill points at the level-up screen one has to go fight something after the level up.
User avatar
jack1974
Pack leader
Posts: 15095
Joined: Thu Jun 16, 2005 4:43 pm

Re: SOTW 0.8.24.9 - Second Act Beta!

Post by jack1974 »

Going to change this so I automatically call the screen when ANY quest is finished (the screen won't show up if you don't level up). I should have done it like this already so I don't need to remember anything :P
User avatar
fabulaparva
Elder Druid
Posts: 761
Joined: Sun May 04, 2014 9:58 pm

Re: SOTW 0.8.24.9 - Second Act Beta!

Post by fabulaparva »

New graphical bug at the end of Chalassa's quest:
Spoiler:
Image
User avatar
jack1974
Pack leader
Posts: 15095
Joined: Thu Jun 16, 2005 4:43 pm

Re: SOTW 0.8.24.9 - Second Act Beta!

Post by jack1974 »

Ahh lol, I removed those backgrounds because I thought I didn't use them in the game. Instead, I used this one :lol: thanks
User avatar
fabulaparva
Elder Druid
Posts: 761
Joined: Sun May 04, 2014 9:58 pm

Re: SOTW 0.8.24.9 - Second Act Beta!

Post by fabulaparva »

It's a pretty background! (Too bad the heroes didn't go roaming around Dingirra in the middle of the night, would've been nice to see more background like that. :) )
Locked