SOTW 0.8.24.18 - Second Act Beta!
- jack1974
- Pack leader
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Re: SOTW 0.8.24.9 - Second Act Beta!
Yes I had them ready before I knew how the story would be. Could reuse them in future stories though 
- fabulaparva
- Elder Druid
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- Joined: Sun May 04, 2014 9:58 pm
Re: SOTW 0.8.24.9 - Second Act Beta!
Not that I'd need more XP during the act, but the I find the Yeldin fight in the end a bit unfair. Killing *just* Master Yeldin gave me 620XP. Killing Master Yeldin together with all his illusions gave only 14XP more
that is, 634XP. I assume this was done on purpose, lol.
Riley, will you do the honours?
Riley, will you do the honours?
Spoiler:
- jack1974
- Pack leader
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Re: SOTW 0.8.24.9 - Second Act Beta!
Yes, those are illusions so give illusory XP! 
- yayswords
- Elder Druid
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Re: SOTW 0.8.24.9 - Second Act Beta!
I would not say they cause illusory pain 
I always thought though, that in battles with a special victory objective (defeat opponent x), you got the same loot/xp regardless of how you went about doing it. You should see some of my victories in the act 1 recipe quest :D usually a mostly dead trio of elves that killed only the fleeing bandit.
(And then I level up
)
I always thought though, that in battles with a special victory objective (defeat opponent x), you got the same loot/xp regardless of how you went about doing it. You should see some of my victories in the act 1 recipe quest :D usually a mostly dead trio of elves that killed only the fleeing bandit.
(And then I level up
If at first try it doesn't explode, it ain't Jack who wrote the code.
- fabulaparva
- Elder Druid
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- Joined: Sun May 04, 2014 9:58 pm
Re: SOTW 0.8.24.9 - Second Act Beta!
Yeah, the difference in XP between knocking out only the thief vs knocking out the thief and some Galanna Battlemages is very minor also in the Gamesh drug run quest (I think it was something like 258 vv 254, lol) .
However, taking down 6 Yeldins is no illusory pain as you said, so I wanted to see if there was some reward. Well, looks like the reward was an illusion.
Maybe I should suggest an achievement....
However, taking down 6 Yeldins is no illusory pain as you said, so I wanted to see if there was some reward. Well, looks like the reward was an illusion.
#voteForVaelisPinUp
- yayswords
- Elder Druid
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Re: SOTW 0.8.24.9 - Second Act Beta!
I'm not sure it's such a bad idea to kill at least some of them though (especially A and B). I usually start that fight by kicking so I can hit something without damage reflection. It's also nice to just use something like a mage melee attack to deplete those effects though - not as awesome vs. Bramble Coat. On my last Yeldin kill I took out all the mirror images and then toyed with him 
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.24.10 - Second Act Beta!
Made the new update with the fixed items. Please note: the shops "regenerate" every X days, so if you already visited Zazir or Treasures'n'Trinkets, you won't see the new item until the shop inventories do the update 
I made several tests and they seem to work fine, but if there's any problem let me know...
I made several tests and they seem to work fine, but if there's any problem let me know...
- fabulaparva
- Elder Druid
- Posts: 761
- Joined: Sun May 04, 2014 9:58 pm
Re: SOTW 0.8.24.10 - Second Act Beta!
Loaded a v0.8.24.8-save in beginning of Dingirra adventures and found the fixed items at Zazir's and Trinkets'n'Treasure. So far seems to be working for me. 
- fabulaparva
- Elder Druid
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- Joined: Sun May 04, 2014 9:58 pm
Re: SOTW 0.8.24.10 - Second Act Beta!
Clicking the Lore button for Kick-you Shoes at Zazir's caused a crash (can't be ignored, but can be Rolled back). No other item at Zazir's has caused a problem as far as I've clicked them.
Traceback:
EDIT: No idea if this could be the reason, but description for this item had wonky quotation marks around "favor" in the .ods
Traceback:
Spoiler:
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.24.10 - Second Act Beta!
Ah yes because the stupid openoffice changes the standard-ascii " " into some weird characters, happened to me already in the past!! grr... maybe for future items simply use the ' or double '' since that is safer 

