SOTW 0.8.24.18 - Second Act Beta!

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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jack1974
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Re: SOTW 0.8.24.9 - Second Act Beta!

Post by jack1974 »

Yes I had them ready before I knew how the story would be. Could reuse them in future stories though :wink:
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fabulaparva
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Re: SOTW 0.8.24.9 - Second Act Beta!

Post by fabulaparva »

Not that I'd need more XP during the act, but the I find the Yeldin fight in the end a bit unfair. Killing *just* Master Yeldin gave me 620XP. Killing Master Yeldin together with all his illusions gave only 14XP more :shock: that is, 634XP. I assume this was done on purpose, lol.

Riley, will you do the honours?
Spoiler:
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jack1974
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Re: SOTW 0.8.24.9 - Second Act Beta!

Post by jack1974 »

Yes, those are illusions so give illusory XP! :lol:
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yayswords
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Re: SOTW 0.8.24.9 - Second Act Beta!

Post by yayswords »

I would not say they cause illusory pain :P

I always thought though, that in battles with a special victory objective (defeat opponent x), you got the same loot/xp regardless of how you went about doing it. You should see some of my victories in the act 1 recipe quest :D usually a mostly dead trio of elves that killed only the fleeing bandit.

(And then I level up ;))
If at first try it doesn't explode, it ain't Jack who wrote the code.
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fabulaparva
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Re: SOTW 0.8.24.9 - Second Act Beta!

Post by fabulaparva »

Yeah, the difference in XP between knocking out only the thief vs knocking out the thief and some Galanna Battlemages is very minor also in the Gamesh drug run quest (I think it was something like 258 vv 254, lol) .

However, taking down 6 Yeldins is no illusory pain as you said, so I wanted to see if there was some reward. Well, looks like the reward was an illusion. :P Maybe I should suggest an achievement....
#voteForVaelisPinUp
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yayswords
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Re: SOTW 0.8.24.9 - Second Act Beta!

Post by yayswords »

I'm not sure it's such a bad idea to kill at least some of them though (especially A and B). I usually start that fight by kicking so I can hit something without damage reflection. It's also nice to just use something like a mage melee attack to deplete those effects though - not as awesome vs. Bramble Coat. On my last Yeldin kill I took out all the mirror images and then toyed with him :P
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: SOTW 0.8.24.10 - Second Act Beta!

Post by jack1974 »

Made the new update with the fixed items. Please note: the shops "regenerate" every X days, so if you already visited Zazir or Treasures'n'Trinkets, you won't see the new item until the shop inventories do the update :)
I made several tests and they seem to work fine, but if there's any problem let me know...
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fabulaparva
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Re: SOTW 0.8.24.10 - Second Act Beta!

Post by fabulaparva »

Loaded a v0.8.24.8-save in beginning of Dingirra adventures and found the fixed items at Zazir's and Trinkets'n'Treasure. So far seems to be working for me. :)
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fabulaparva
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Re: SOTW 0.8.24.10 - Second Act Beta!

Post by fabulaparva »

Clicking the Lore button for Kick-you Shoes at Zazir's caused a crash (can't be ignored, but can be Rolled back). No other item at Zazir's has caused a problem as far as I've clicked them.

Traceback:
Spoiler:
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/plot/map.rpy", line 1334, in script call
File "game/plot/map.rpy", line 1674, in script
File "renpy/common/000statements.rpy", line 426, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/gui.rpy", line 3215, in <module>
UnicodeDecodeError: 'ascii' codec can't decode byte 0x84 in position 153: ordinal not in range(128)

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/plot/map.rpy", line 1334, in script call
File "game/plot/map.rpy", line 1674, in script
File "D:\Games\SOTW-0.8.24.10-all\SOTW-0.8.24.10-all\renpy\ast.py", line 1593, in execute
self.call("execute")
File "D:\Games\SOTW-0.8.24.10-all\SOTW-0.8.24.10-all\renpy\ast.py", line 1611, in call
renpy.statements.call(method, parsed, *args, **kwargs)
File "D:\Games\SOTW-0.8.24.10-all\SOTW-0.8.24.10-all\renpy\statements.py", line 144, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 426, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "D:\Games\SOTW-0.8.24.10-all\SOTW-0.8.24.10-all\renpy\exports.py", line 2103, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "D:\Games\SOTW-0.8.24.10-all\SOTW-0.8.24.10-all\renpy\ui.py", line 264, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "D:\Games\SOTW-0.8.24.10-all\SOTW-0.8.24.10-all\renpy\display\core.py", line 2065, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "D:\Games\SOTW-0.8.24.10-all\SOTW-0.8.24.10-all\renpy\display\core.py", line 2309, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "D:\Games\SOTW-0.8.24.10-all\SOTW-0.8.24.10-all\renpy\display\core.py", line 306, in visit_all
d.visit_all(callback)
File "D:\Games\SOTW-0.8.24.10-all\SOTW-0.8.24.10-all\renpy\display\core.py", line 306, in visit_all
d.visit_all(callback)
File "D:\Games\SOTW-0.8.24.10-all\SOTW-0.8.24.10-all\renpy\display\core.py", line 306, in visit_all
d.visit_all(callback)
File "D:\Games\SOTW-0.8.24.10-all\SOTW-0.8.24.10-all\renpy\display\core.py", line 308, in visit_all
callback(self)
File "D:\Games\SOTW-0.8.24.10-all\SOTW-0.8.24.10-all\renpy\display\core.py", line 2309, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "D:\Games\SOTW-0.8.24.10-all\SOTW-0.8.24.10-all\renpy\display\screen.py", line 181, in per_interact
self.update()
File "D:\Games\SOTW-0.8.24.10-all\SOTW-0.8.24.10-all\renpy\display\screen.py", line 288, in update
self.screen.function(**self.scope)
File "D:\Games\SOTW-0.8.24.10-all\SOTW-0.8.24.10-all\renpy\screenlang.py", line 1239, in __call__
renpy.python.py_exec_bytecode(self.code.bytecode, locals=scope)
File "D:\Games\SOTW-0.8.24.10-all\SOTW-0.8.24.10-all\renpy\python.py", line 1382, in py_exec_bytecode
exec bytecode in globals, locals
File "game/gui.rpy", line 3215, in <module>
File "D:\Games\SOTW-0.8.24.10-all\SOTW-0.8.24.10-all\renpy\ui.py", line 469, in __call__
w = self.function(*args, **keyword)
File "D:\Games\SOTW-0.8.24.10-all\SOTW-0.8.24.10-all\renpy\text\text.py", line 1165, in __init__
self.set_text(text, scope, substitute)
File "D:\Games\SOTW-0.8.24.10-all\SOTW-0.8.24.10-all\renpy\text\text.py", line 1225, in set_text
i = unicode(i)
UnicodeDecodeError: 'ascii' codec can't decode byte 0x84 in position 153: ordinal not in range(128)

Windows-7-6.1.7601-SP1
Ren'Py 6.17.7.521
Seasons Of The Wolf 0.8.24.10
EDIT: No idea if this could be the reason, but description for this item had wonky quotation marks around "favor" in the .ods
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jack1974
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Re: SOTW 0.8.24.10 - Second Act Beta!

Post by jack1974 »

Ah yes because the stupid openoffice changes the standard-ascii " " into some weird characters, happened to me already in the past!! grr... maybe for future items simply use the ' or double '' since that is safer :)
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