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Re: SOTW 0.8.24.10 - Second Act Beta!

Posted: Fri Aug 22, 2014 11:18 am
by fabulaparva
jack1974 wrote:Ah yes because the stupid openoffice changes the standard-ascii " " into some weird characters, happened to me already in the past!! grr... maybe for future items simply use the ' or double '' since that is safer :)
Alrighty, will do. Probably best to try to avoid them altogether,lol. In this case, the word could just be there without them, or it could be so-called favors instead of favors and still no need of quotation marks. :P

Re: SOTW 0.8.24.10 - Second Act Beta!

Posted: Fri Aug 22, 2014 11:21 am
by jack1974
I am still having troubles with the "true" Legendary items, so maybe will just do it the right (hard) way and add more fields to the database, Quality and Level. Will take longer but probably is better.

Re: SOTW 0.8.24.10 - Second Act Beta!

Posted: Fri Aug 22, 2014 11:28 am
by renke_
good, if you add some fields your hack counter is lowered again (as it's a solution, not a workaround) and we have again the possibility to will you into some stupid extension of the engine :P

Re: SOTW 0.8.24.10 - Second Act Beta!

Posted: Fri Aug 22, 2014 11:46 am
by jack1974
Also, obviously, adding the fields to the db, will make all old saves unusable. You asked for it :wink:

Re: SOTW 0.8.24.10 - Second Act Beta!

Posted: Fri Aug 22, 2014 11:47 am
by yayswords
I'll start pouring the shots...

Re: SOTW 0.8.24.10 - Second Act Beta!

Posted: Fri Aug 22, 2014 11:54 am
by jack1974
I *think* it works but I don't have time to replay the game from start. This change will also prevent me from working on ACT3 until someone send me an end of ACT2 save (all my old saves are broken too as result). I guess I'll upload the new build now and see.
Luckily I made good progresses in past week and the artist didn't finish the tileset yet!

Re: SOTW 0.8.24.10 - Second Act Beta!

Posted: Fri Aug 22, 2014 11:57 am
by fabulaparva
I have some time right now so I can do a fast EASY-playthrough and send you a file by tomorrow if that helps. :P

Re: SOTW 0.8.24.10 - Second Act Beta!

Posted: Fri Aug 22, 2014 12:00 pm
by jack1974
Yes that would help. Also this way if you find new bugs I can see if in the end adding the fixed items is really worth all this crazy trouble or is better if I just revert to the last version and give up :mrgreen:

Re: SOTW 0.8.24.10 - Second Act Beta!

Posted: Fri Aug 22, 2014 12:04 pm
by fabulaparva
Any wishes for the twins class combo for this new version -runthrough? I usually play with Hunter, but if you rather have Ranger + Druid for your evil purposes, I don't mind (since it's not gonna be on Nightmare, anyway :P)

Re: SOTW 0.8.24.10 - Second Act Beta!

Posted: Fri Aug 22, 2014 12:14 pm
by jack1974
Okay I just canceled the upload mid-way. Did a quick testing, tons of bugs, even when loading saves (the game auto-update items to reflect changes in the db and is A TOTAL MESS).
In practice we went from:
"boohoo the items shouldn't be marked as legendary" - the ONLY thing that wasn't working this morning,
to:
"after adding more field, breaking all savegame compatibilities and spending a whole morning of work, now the code is a total mess and I have no clue what to do to fix it".

Not a big progress :lol: :lol:

I'll revert to this morning changes and just use the L to mark the items as "Lore" or find another VERY SIMPLE SOLUTION that doesn't break everything and make me waste long hours for nothing :)

Anyway, I'm so tired now that will probably take a break of 4-5h before working again, or tomorrow. :oops: