These shots are gonna go bad*. You take them, Jack. You look like you could use them.
*I'm a soberist so I don't actually have a clue if they will
SOTW 0.8.24.18 - Second Act Beta!
- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: SOTW 0.8.24.10 - Second Act Beta!
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.24.10 - Second Act Beta!
Well the good news is that old savegames will work 
p.s. I drank some red wine !
p.s. I drank some red wine !
- fabulaparva
- Elder Druid
- Posts: 761
- Joined: Sun May 04, 2014 9:58 pm
Re: SOTW 0.8.24.10 - Second Act Beta!
*sends in some chocolate*
(yayswords, if your shots are clear vodka*) or rum/cognac/other strong spirits, they won't go bad in while)
*) vodka can't go bad because it already is bad, imho...
(yayswords, if your shots are clear vodka*) or rum/cognac/other strong spirits, they won't go bad in while)
*) vodka can't go bad because it already is bad, imho...
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.24.10 - Second Act Beta!
I don't like wodka either 
I'm trying a different approach now, I don't touch the items db format, but I add the Quality/Level to the vendor db so when I create the item I pass those parameters (in theory, have to try yet). Much easier to test as well! I should have thought about this sooner...
I'm trying a different approach now, I don't touch the items db format, but I add the Quality/Level to the vendor db so when I create the item I pass those parameters (in theory, have to try yet). Much easier to test as well! I should have thought about this sooner...
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.24.10 - Second Act Beta!
It seems to work! I'm uploading the next version. Savegames compatibility preserved! No more shots today 
I also managed to make the Legendary work as intended I think.
I also managed to make the Legendary work as intended I think.
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.24.10 - Second Act Beta!
New build is up, if someone (fabulaparva?) is going to replay it doing a quick run in easy mode (assuming all works this time! crossing fingers), it would VERY HELPFUL if you could save every key points up to end of act2 and send me all the files, since I think the party I am using to code ACT3 is quite outdated 
- fabulaparva
- Elder Druid
- Posts: 761
- Joined: Sun May 04, 2014 9:58 pm
Re: SOTW 0.8.24.11 - Second Act Beta!
I'll give it a run. 
- fabulaparva
- Elder Druid
- Posts: 761
- Joined: Sun May 04, 2014 9:58 pm
Re: SOTW 0.8.24.11 - Second Act Beta!
*sigh*
Bad news, I can't access Ninim Forge right at the beginning of Act 1.
Traceback:
Pressing ignore will lead to:
Bad news, I can't access Ninim Forge right at the beginning of Act 1.
Traceback:
Spoiler:
Spoiler:
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.24.11 - Second Act Beta!
Lol obviously. I think the change I made breaks the non-fixed vendors, will take a look.
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.24.11 - Second Act Beta!
Ahh lol is because there was a vendor file setup for the forge but before wasn't using with old system. Another ancient bug. Damn it, uploading 146mb just for 5 bytes changed SIGH why I can't have a working autoupdater!? 
