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Re: SOTW 0.8.24.10 - Second Act Beta!

Posted: Fri Aug 22, 2014 12:15 pm
by yayswords
These shots are gonna go bad*. You take them, Jack. You look like you could use them.

*I'm a soberist so I don't actually have a clue if they will

Re: SOTW 0.8.24.10 - Second Act Beta!

Posted: Fri Aug 22, 2014 12:26 pm
by jack1974
Well the good news is that old savegames will work :)
p.s. I drank some red wine ! :P

Re: SOTW 0.8.24.10 - Second Act Beta!

Posted: Fri Aug 22, 2014 12:27 pm
by fabulaparva
*sends in some chocolate*

(yayswords, if your shots are clear vodka*) or rum/cognac/other strong spirits, they won't go bad in while)

*) vodka can't go bad because it already is bad, imho...

Re: SOTW 0.8.24.10 - Second Act Beta!

Posted: Fri Aug 22, 2014 12:47 pm
by jack1974
I don't like wodka either :)
I'm trying a different approach now, I don't touch the items db format, but I add the Quality/Level to the vendor db so when I create the item I pass those parameters (in theory, have to try yet). Much easier to test as well! I should have thought about this sooner...

Re: SOTW 0.8.24.10 - Second Act Beta!

Posted: Fri Aug 22, 2014 1:11 pm
by jack1974
It seems to work! I'm uploading the next version. Savegames compatibility preserved! No more shots today :wink:
I also managed to make the Legendary work as intended I think.

Re: SOTW 0.8.24.10 - Second Act Beta!

Posted: Fri Aug 22, 2014 1:34 pm
by jack1974
New build is up, if someone (fabulaparva?) is going to replay it doing a quick run in easy mode (assuming all works this time! crossing fingers), it would VERY HELPFUL if you could save every key points up to end of act2 and send me all the files, since I think the party I am using to code ACT3 is quite outdated :lol:

Re: SOTW 0.8.24.11 - Second Act Beta!

Posted: Fri Aug 22, 2014 1:36 pm
by fabulaparva
I'll give it a run. :)

Re: SOTW 0.8.24.11 - Second Act Beta!

Posted: Fri Aug 22, 2014 1:57 pm
by fabulaparva
*sigh*
Bad news, I can't access Ninim Forge right at the beginning of Act 1.

Traceback:
Spoiler:
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/plot/map.rpy", line 1334, in script call
File "game/plot/scene01_ninim.rpy", line 1016, in script
File "game/plot/scene01_ninim.rpy", line 1016, in <module>
File "game/RPG Framework/inventory.rpy", line 253, in __init__
KeyError: 'Quality'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/plot/map.rpy", line 1334, in script call
File "game/plot/scene01_ninim.rpy", line 1016, in script
File "D:\Games\SOTW-0.8.24.11-all\SOTW-0.8.24.11-all\renpy\ast.py", line 756, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "D:\Games\SOTW-0.8.24.11-all\SOTW-0.8.24.11-all\renpy\python.py", line 1382, in py_exec_bytecode
exec bytecode in globals, locals
File "game/plot/scene01_ninim.rpy", line 1016, in <module>
File "game/RPG Framework/inventory.rpy", line 253, in __init__
KeyError: 'Quality'

Windows-7-6.1.7601-SP1
Ren'Py 6.17.7.521
Seasons Of The Wolf 0.8.24.11
Pressing ignore will lead to:
Spoiler:
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/plot/map.rpy", line 1334, in script call
File "game/plot/scene01_ninim.rpy", line 1018, in script
File "game/plot/scene01_ninim.rpy", line 1018, in <module>
NameError: name 'NinimForge' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/plot/map.rpy", line 1334, in script call
File "game/plot/scene01_ninim.rpy", line 1018, in script
File "D:\Games\SOTW-0.8.24.11-all\SOTW-0.8.24.11-all\renpy\ast.py", line 756, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "D:\Games\SOTW-0.8.24.11-all\SOTW-0.8.24.11-all\renpy\python.py", line 1382, in py_exec_bytecode
exec bytecode in globals, locals
File "game/plot/scene01_ninim.rpy", line 1018, in <module>
NameError: name 'NinimForge' is not defined

Windows-7-6.1.7601-SP1
Ren'Py 6.17.7.521
Seasons Of The Wolf 0.8.24.11

Re: SOTW 0.8.24.11 - Second Act Beta!

Posted: Fri Aug 22, 2014 2:01 pm
by jack1974
Lol obviously. I think the change I made breaks the non-fixed vendors, will take a look.

Re: SOTW 0.8.24.11 - Second Act Beta!

Posted: Fri Aug 22, 2014 2:06 pm
by jack1974
Ahh lol is because there was a vendor file setup for the forge but before wasn't using with old system. Another ancient bug. Damn it, uploading 146mb just for 5 bytes changed SIGH why I can't have a working autoupdater!? :cry: