SOTW 0.8.24.18 - Second Act Beta!

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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jack1974
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Re: SOTW 0.8.24.15 - Second Act Beta!

Post by jack1974 »

Asking for a save file was a good move. I was testing with yours, and then suddenly see crazy values:
Image
(and this one is not even too strange, you could kill a row of the Empire recruits just with two turns of Krimm!! :lol:)
I might need to rebalance... "a few battles"!! in practice, all the ones of ACT3 haha but luckily is fast since I only need to power up the enemies :mrgreen:
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fabulaparva
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Re: SOTW 0.8.24.15 - Second Act Beta!

Post by fabulaparva »

Well, it is a "Mighty Blow" .... :lol:

Edit: Is that screenshot still with EASY-difficulty?
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jack1974
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Re: SOTW 0.8.24.15 - Second Act Beta!

Post by jack1974 »

No is Nightmare difficulty and that is supposed to be a boss enemy! :lol:
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fabulaparva
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Re: SOTW 0.8.24.15 - Second Act Beta!

Post by fabulaparva »

Lol, well... since the party was built in EASY-mode, by level 15 they have 30 more attribute points to spend than a party built in NM (5/level vs 7/level) so ... isn't that like a half-cheat mode?
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yayswords
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Re: SOTW 0.8.24.15 - Second Act Beta!

Post by yayswords »

Let him buff the mobs till he can't beat them, then we'll see if we can ;)

I am a little worried about the speed of that turtle. Yeah I know it's a turtle so it should be slow, but man I could give it really hideous delays by stacking slows on it.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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fabulaparva
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Re: SOTW 0.8.24.15 - Second Act Beta!

Post by fabulaparva »

Indeed, the turtle doesn't even have much resistance against getting slowed further :lol:
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yayswords
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Re: SOTW 0.8.24.15 - Second Act Beta!

Post by yayswords »

Resistance wouldn't help it much. One lone monster against a whole party will just get barraged with slows anyway, and the minimum durations will be enough, since it won't act often enough to shake them off. Especially Slumber is devastating since it's its own debuff and you can't resist it at all.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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fabulaparva
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Re: SOTW 0.8.24.15 - Second Act Beta!

Post by fabulaparva »

^And that's why Riley is awesome like Shea/Althea says. :P
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jack1974
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Re: SOTW 0.8.24.15 - Second Act Beta!

Post by jack1974 »

When I took the screenshot the turtle had stagger, slumber, slowed :mrgreen: you don't see them because when you click on the enemy the buff/debuffs are hidden.
Boss battles against a single enemy because of the turn-system of this RPG are really hard to make right, unless I make several custom skills with super short delay for the enemy :)
renke_
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Re: SOTW 0.8.24.15 - Second Act Beta!

Post by renke_ »

I'm not sure if the game is build around replaying/save game scumming - but if not it would be a nice touch if the first encounter in the steam tunnels has as guaranteed drop two or three* (mediocre) single-hand weapons :)

*) as it is possible that the party has no front-row warrior already equipped with a shorter weapon
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