SOTW 0.8.24.18 - Second Act Beta!

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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fabulaparva
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Re: SOTW 0.8.24.15 - Second Act Beta!

Post by fabulaparva »

What's New in 0.8.17 (sort of quick "maintenance release")
- fixed the crash bug I've introduced in the liberty challenge when I tried to hack even further the RPG framework. there are some limits you must not cross! :mrgreen:
- added a 20% party heal before each merc battle in Dingirra for the Easy/Normal difficulty to make it even easier. I won't reduce the difficulty further than that though!
- fixed bug in Steam tunnels: now ranged attacks do normal damage. Only MELEE Two Handed attacks are reduced!
Does it have anything to do with this?
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jack1974
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Re: SOTW 0.8.24.15 - Second Act Beta!

Post by jack1974 »

Yes that's what was referring to, in Easy/Normal mode I added some extra heals in certain moment of the plot :)
FireSeraph
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Re: SOTW 0.8.24.15 - Second Act Beta!

Post by FireSeraph »

Are you sure? It's after the random fights in the streets, not just boss fights or wave fights and the difficulty was set to Nightmare.

Edit: Yeah you're right. Was switched it to remain as Nightmare all the way even in the fight so it's correct now.
Last edited by FireSeraph on Tue Aug 26, 2014 8:38 am, edited 1 time in total.
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jack1974
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Re: SOTW 0.8.24.15 - Second Act Beta!

Post by jack1974 »

Hmm OK send the save so I can check, in Nightmare shouldn't happen indeed!
edit: if you level up with some characters after a battle, you get the heal though, that is correct.
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jack1974
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Re: SOTW 0.8.24.15 - Second Act Beta!

Post by jack1974 »

Just saw your edit now, all good then :)
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jack1974
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Re: SOTW 0.8.24.15 - Second Act Beta!

Post by jack1974 »

This last part of the 3rd act is taking longer because there are several custom things, like the naval warfare minigame and also some interesting new conditions, like this:
Image
:twisted: :twisted: poor Thieves class! :mrgreen:
(yes, the Kraken is a constant pain of this act! lol)
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fabulaparva
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Re: SOTW 0.8.24.15 - Second Act Beta!

Post by fabulaparva »

*stores up even more bombs and manticore poison* <insertInnocentAngelSmileyHere>

Edit: Wait.... Kraken is not a boss?
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yayswords
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Re: SOTW 0.8.24.15 - Second Act Beta!

Post by yayswords »

I assume ranged damage only means bow attacks? And perhaps Magic Bolt? Not spells? :P

Anyway, it did bring a smile to my face. This is what battlefield conditions should be about. Not just pick a resistance to be reduced for every single battle in the game. If something fitting can't be thought of, there needn't be a condition.

P.S. fabulaparva's poison should be diluted in the water

P.P.S. My party dances all the time while being constantly sober, fabulaparva's party doesn't dance at all while being constantly drunk
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: SOTW 0.8.24.15 - Second Act Beta!

Post by jack1974 »

Yes only bows!
If you use the poison bombs the surrounding water becomes all poisonous and you die :mrgreen: (joking, not going to code this !! lol)

Kraken is a boss, but wasn't sure to show "BOSS" text on all the tentacles (since reduces the effectiveness of many skills).
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fabulaparva
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Re: SOTW 0.8.24.15 - Second Act Beta!

Post by fabulaparva »

yayswords wrote:
P.P.S. My party dances all the time while being constantly sober, fabulaparva's party doesn't dance at all while being constantly drunk
Nemo saltat sobrius, nisi insanus est.

Edit: Credited to Cicero.
#voteForVaelisPinUp
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