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Re: SOTW 0.8.24.15 - Second Act Beta!
Posted: Tue Aug 26, 2014 8:29 am
by fabulaparva
What's New in 0.8.17 (sort of quick "maintenance release")
- fixed the crash bug I've introduced in the liberty challenge when I tried to hack even further the RPG framework. there are some limits you must not cross!
- added a 20% party heal before each merc battle in Dingirra for the Easy/Normal difficulty to make it even easier. I won't reduce the difficulty further than that though!
- fixed bug in Steam tunnels: now ranged attacks do normal damage. Only MELEE Two Handed attacks are reduced!
Does it have anything to do with this?
Re: SOTW 0.8.24.15 - Second Act Beta!
Posted: Tue Aug 26, 2014 8:31 am
by jack1974
Yes that's what was referring to, in Easy/Normal mode I added some extra heals in certain moment of the plot

Re: SOTW 0.8.24.15 - Second Act Beta!
Posted: Tue Aug 26, 2014 8:33 am
by FireSeraph
Are you sure? It's after the random fights in the streets, not just boss fights or wave fights and the difficulty was set to Nightmare.
Edit: Yeah you're right. Was switched it to remain as Nightmare all the way even in the fight so it's correct now.
Re: SOTW 0.8.24.15 - Second Act Beta!
Posted: Tue Aug 26, 2014 8:36 am
by jack1974
Hmm OK send the save so I can check, in Nightmare shouldn't happen indeed!
edit: if you level up with some characters after a battle, you get the heal though, that is correct.
Re: SOTW 0.8.24.15 - Second Act Beta!
Posted: Tue Aug 26, 2014 8:40 am
by jack1974
Just saw your edit now, all good then

Re: SOTW 0.8.24.15 - Second Act Beta!
Posted: Tue Aug 26, 2014 3:23 pm
by jack1974
This last part of the 3rd act is taking longer because there are several custom things, like the naval warfare minigame and also some interesting new conditions, like this:

poor Thieves class!

(yes, the Kraken is a constant pain of this act! lol)
Re: SOTW 0.8.24.15 - Second Act Beta!
Posted: Tue Aug 26, 2014 3:32 pm
by fabulaparva
*stores up even more bombs and manticore poison* <insertInnocentAngelSmileyHere>
Edit: Wait.... Kraken is not a boss?
Re: SOTW 0.8.24.15 - Second Act Beta!
Posted: Tue Aug 26, 2014 3:51 pm
by yayswords
I assume ranged damage only means bow attacks? And perhaps Magic Bolt? Not spells?
Anyway, it did bring a smile to my face. This is what battlefield conditions should be about. Not just pick a resistance to be reduced for every single battle in the game. If something fitting can't be thought of, there needn't be a condition.
P.S. fabulaparva's poison should be diluted in the water
P.P.S. My party dances all the time while being constantly sober, fabulaparva's party doesn't dance at all while being constantly drunk
Re: SOTW 0.8.24.15 - Second Act Beta!
Posted: Tue Aug 26, 2014 4:03 pm
by jack1974
Yes only bows!
If you use the poison bombs the surrounding water becomes all poisonous and you die

(joking, not going to code this !! lol)
Kraken is a boss, but wasn't sure to show "BOSS" text on all the tentacles (since reduces the effectiveness of many skills).
Re: SOTW 0.8.24.15 - Second Act Beta!
Posted: Tue Aug 26, 2014 4:13 pm
by fabulaparva
yayswords wrote:
P.P.S. My party dances all the time while being constantly sober, fabulaparva's party doesn't dance at all while being constantly drunk
Nemo saltat sobrius, nisi insanus est.
Edit: Credited to Cicero.