SOTW 0.8.24.18 - Second Act Beta!

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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yayswords
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Re: SOTW 0.8.12 - Second Act Beta!

Post by yayswords »

For anyone else who can't keep track of the traits, enjoy my MS Paint skills.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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fabulaparva
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Re: SOTW 0.8.12 - Second Act Beta!

Post by fabulaparva »

^ Oooh, that's a very neat graph, thank you! :)
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jack1974
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Re: SOTW 0.8.11 - Second Act Beta!

Post by jack1974 »

fabulaparva wrote: Anyway, during my last and finally successful run-in with the Boss, something graphically weird happened to his head just before the fight:
Haha yes it was wrong sprite alignment, fixed :)
fabulaparva wrote: Skill-wise, I'm slightly annoyed about that Riley's Energize-spell. It takes 20SP and then you'll have to wait for 3 turns to get back all in all 30SP. The HP-amount is okay, because one doesn't pay in 20 HP to get the 30HP boost after 3 turns. Maybe it could give more SP per turn? *starts to haggle* How about 10/15 HP/SP per turn? :P
Not sure, for now I'm thinking to keep it as it is :)
fabulaparva wrote: I think maybe 1 or 2 of all failed stunts could lead to quest-failure, but maybe some of them could just give Riley some sort of negative status for first 1-2 turns into the fight? Just a suggestion, I'm not trying to delay the completion of the game here... :P
No I know, are good suggestions, need to think what to do with this quest. I agree that maybe having "sudden death" isn't cool, there should be something else. Maybe like first stunt 100% chances of success, and then the other ones gradually decrease (like 90-80-70-60-50 etc). Right now each stunt has 30% of chances to succeed and maybe is too low, since is enough one fail to fail the whole quest...
yayswords wrote:Lastly Jack, I thought we were supposed to reach max level in SotW, so therefore I assumed we would be able to unlock all 12 skills. Also having noticed that most traits affect base values (according to tooltip) I seriously regret ever going for the +magic, +attack and +defense traits. No way are they gonna pay off :( I think though, given that we get the traits for free, some classes (warrior/thief subsets) might just get opt to get 25 in every stat.
I can do that, I need to decide yet. I think I misinterpreted your early post where you said that players shouldn't be able to get all skills, perhaps you meant traits ?
And yes traits need some work, I think probably 25 is too low, I don't want each char to get ALL stats :lol: So this is surely one thing that will need to be tweaked. I think actually using some cheats I can already see some possible scenarios without need to beta test it manually. Will make some tests and adjust the values :)

And thanks for the graph :)
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jack1974
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Re: SOTW 0.8.12 - Second Act Beta!

Post by jack1974 »

OK ROFL, using cheats, already at level 23 I could get TWO traits with Chalassa. Nah, time to tweak those values! I want players to be able to get max two toward the ends (level 28+). Maybe if needed will increase the bonus given by traits to compensate.
Thinking to have a main/secondary, like:
Toughness: Constitution (40) - Strength (25)
I think having 50 would be too much as primary requirement... doing some tests :)
Taleweaver
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Re: SOTW 0.8.12 - Second Act Beta!

Post by Taleweaver »

Idea for Riley's quest:

When he fails in one of his stunts, he still gets into a combat but cannot use a potion beforehand AND starts the combat paralyzed for 2 turns or so. If you choose to stand and fight, you get your usual buffs.

No auto-lose on not pulling a stunt, but still a nasty disadvantage to it, right?
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jack1974
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Re: SOTW 0.8.12 - Second Act Beta!

Post by jack1974 »

Yes, though in this case some of the text outcomes should be changed :)
renke_
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Re: SOTW 0.8.12 - Second Act Beta!

Post by renke_ »

not sure if already reported:

when Riley joins the party I switched to another char and got an exception with "AttributeError: 'PCDruid' object has no attribute 'UattributePoints'" (drop a line if you need the full dump or the save game)

This may be related to the save (rather oldish) but I though I mention it anyway.
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jack1974
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Re: SOTW 0.8.12 - Second Act Beta!

Post by jack1974 »

It's a fix I have added to prevent the wrong reset of attributes bug, I tried various other methods but the only real solution was to add a field to the Character class. On reload (or when you load an old save) I add it automatically to the various char object (to avoid asking people to start from scratch... :shock:). I tried here a bit and was working, I think happens if only one character levels up or something.
I hope the only solution isn't to start again the game from the beginning :oops:

edit: I tried to load a save just before you recruit Chalassa, and was fine. Not sure why triggered for you...!
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jack1974
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Re: SOTW 0.8.12 - Second Act Beta!

Post by jack1974 »

After some testing, came up with this new system:
Image
you can reach 50 in an attribute if you put all points in it by level 24-25, so still some room before the end. In some cases I was able to get TWO traits, but at level 29 so it's fine :)
The last 3 traits are interesting, since require less skills but of a decent level. In any case, are less important than the first ones (even if you have high resistances, the spells will still do damage and anyway they're useless against melee).
Yes! This is the DEFINITIVE FORMULA! *nods*
renke_
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Re: SOTW 0.8.12 - Second Act Beta!

Post by renke_ »

jack1974 wrote:I hope the only solution isn't to start again the game from the beginning :oops:
as of unwisely applied modding I don't have any useful Act 1 saves left and started anew :)
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